> > +This->current = This->current +1;
> > +HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->matrix,
> > (This->current +1) * sizeof(D3DXMATRIX) );
> > +if ( This->matrix == NULL ) return E_OUTOFMEMORY;
> Aside from being a bit suboptimal (doing a realloc on every push),
> this p
On 08/04/2008, David Adam <[EMAIL PROTECTED]> wrote:
> +This->current = This->current +1;
> +HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->matrix,
> (This->current +1) * sizeof(D3DXMATRIX) );
> +if ( This->matrix == NULL ) return E_OUTOFMEMORY;
Aside from being a bit suboptima