Re: d3dx8 [6/7] Implement D3DXMatrixStack_Push

2008-04-09 Thread tony . wasserka
> > +This->current = This->current +1; > > +HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->matrix, > > (This->current +1) * sizeof(D3DXMATRIX) ); > > +if ( This->matrix == NULL ) return E_OUTOFMEMORY; > Aside from being a bit suboptimal (doing a realloc on every push), > this p

Re: d3dx8 [6/7] Implement D3DXMatrixStack_Push

2008-04-08 Thread H. Verbeet
On 08/04/2008, David Adam <[EMAIL PROTECTED]> wrote: > +This->current = This->current +1; > +HeapReAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, This->matrix, > (This->current +1) * sizeof(D3DXMATRIX) ); > +if ( This->matrix == NULL ) return E_OUTOFMEMORY; Aside from being a bit suboptima