d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread Luis C. Busquets Pérez
I still do not see why it is not possible to have only one folder dlls/d3dx9/ with the thirteen spec files inside. After all, the vast majority of its code is repeated and it is the same system ctl3d, ctl3d32 and ctl3dv2 use as the three specs are in dlls/ctl3d32 This is not creating

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread tony . wasserka
Okay, then that has been discussed. By the way, what about David's second patch? Was there anything wrong about it or why isn't it in the tree, yet?

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread Francois Gouget
On Fri, 30 Nov 2007, [EMAIL PROTECTED] wrote: So, just to clarify, you propose to create a d3dx9.dll dll, putting its code in dlls/d3dx9. Does this dll exist on Windows? If not, then we should call it wined3dx9 (and its code would go in dlls/wined3dx9). Well, it shouldn't even be a

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread tony . wasserka
So, just to clarify, you propose to create a d3dx9.dll dll, putting its code in dlls/d3dx9. Does this dll exist on Windows? If not, then we should call it wined3dx9 (and its code would go in dlls/wined3dx9). Well, it shouldn't even be a dll, just a folder were put in all the d3dx9 code and

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-30 Thread Francois Gouget
On Wed, 28 Nov 2007, Stefan Dösinger wrote: Am Mittwoch, 28. November 2007 09:17:04 schrieb [EMAIL PROTECTED]: Anyways, where should we put the d3dx9 code? I mean, we have 13 folders to choose from.. Perhaps It'd be better if we create a new dll (or at least directory) called d3dx9 were we

d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-28 Thread tony . wasserka
Anyways, where should we put the d3dx9 code? I mean, we have 13 folders to choose from.. Perhaps It'd be better if we create a new dll (or at least directory) called d3dx9 were we implement all d3dx9 stuff and let the other d3dx9_xx dlls just call these functions? This would improve the clarity

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-28 Thread Stefan Dösinger
Am Mittwoch, 28. November 2007 09:17:04 schrieb [EMAIL PROTECTED]: Anyways, where should we put the d3dx9 code? I mean, we have 13 folders to choose from.. Perhaps It'd be better if we create a new dll (or at least directory) called d3dx9 were we implement all d3dx9 stuff and let the other

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-20 Thread David . Adam
Hello, In the beginning, I thought to share the code between d3drm and d3dx8, but unfortunelaty, it was not a good idea, since the structure quaternion is not the same in the both dll (definitively 4 floats, but 4 floats in d3dx8, 1 float and a d3drmvector in d3drm). So, it was not

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-19 Thread Stefan Dösinger
Hi, It's not really about this patch, but I am curious what the plans about sharing code between the various d3dx?_* libraries are. I think a big amount of functionality can be shared among d3dx8.dll, d3dx9_*.dll, and propably d3dxof.dll and d3drm.dll. I think this was discussed in the past,

Re: d3dx8 [patch 1/10] Implement D3DXPlaneFromPointNormal

2007-11-19 Thread Vijay Kiran Kamuju
On 11/19/07, Stefan Dösinger [EMAIL PROTECTED] wrote: Hi, It's not really about this patch, but I am curious what the plans about sharing code between the various d3dx?_* libraries are. I think a big amount of functionality can be shared among d3dx8.dll, d3dx9_*.dll, and propably d3dxof.dll