On 16 September 2010 14:40, Misha Koshelev wrote:
> So, just to clarify to make sure my understanding is complete, what you
> are saying is for DrawSubset(), we will need to create an FVF declarator
> from a non-FVF declarator, correct?
>
No, what I'm saying is that I strongly suspect that in orde
On Thu, 2010-09-16 at 10:25 +0200, Henri Verbeet wrote:
> On 16 September 2010 02:23, misha680 wrote:
> > Could you possible clarify your statement
> > "though I wonder if implementing DrawSubset() isn't going to require
> > creating a
> > vertex declaration anyway."
> >
> > My understanding from
On 16 September 2010 02:23, misha680 wrote:
> Could you possible clarify your statement
> "though I wonder if implementing DrawSubset() isn't going to require
> creating a
> vertex declaration anyway."
>
> My understanding from
> http://msdn.microsoft.com/en-us/library/bb205736%28v=VS.85%29.aspx
>
Henri Verbeet wrote:
>
> On 15 September 2010 01:55, Misha Koshelev wrote:
>> +while (count < MAX_FVF_DECL_SIZE && (count == 0 ||
>> declaration[count-1].Stream != 0xFF))
>> +{
>> +count++;
>> +}
> ...and similarly you'd want to use D3DXGetDeclLength() here, though I
> wonde
On 15 September 2010 01:55, Misha Koshelev wrote:
> +while (count < MAX_FVF_DECL_SIZE && (count == 0 ||
> declaration[count-1].Stream != 0xFF))
> +{
> +count++;
> +}
...and similarly you'd want to use D3DXGetDeclLength() here, though I
wonder if implementing DrawSubset() isn't