There's some progress on the MMORPG Tibia since the last wine version, but now there's a new error. before you tell me "This list is for discussions regarding Wine development. It is not for bug reports or user support questions", I'd like to tell you "err:ddraw:IDirectDrawImpl_QueryInterface (0x13b5d0) You may want to contact wine-devel for help"
Assuming wine knows what it's talking about, I'm going to post the error log here and see what all of you have to say. [EMAIL PROTECTED]:~/.wine/drive_c/Program Files/Tibia$ wine Tibia.exe engine 0 fixme:win:EnumDisplayDevicesW ((null),0,0x32e468,0x00000000), stub! err:ddraw:IDirectDrawImpl_QueryInterface (0x13b5d0) The App is requesting a D3D device, but a non-OpenGL surface type was choosen. Prepare for trouble! err:ddraw:IDirectDrawImpl_QueryInterface (0x13b5d0) You may want to contact wine-devel for help err:ddraw:IDirectDrawSurfaceImpl_QueryInterface No interface fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d:CreateContext >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glClearColor @ context.c / 514 fixme:d3d_shader:state_texfactor_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_TFACTOR, col) @ arb_program_shader.c / 2327 fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361 fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361 fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361 fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361 fixme:d3d_shader:set_bumpmat_arbfp >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0]) @ arb_program_shader.c / 2361 Happy trails! ~Michael Reiley