No, not exactly. There are several things in wine I don't know yet (eg
what does GEN_EVENT do exactly / what are these critical-sections / etc.).
But I think doing mouse-warping in 3 states and across different
functions is much to complicated and while it works great in MaxPayne,
it behaves str
On Thu, 17 Jun 2004 14:43:54 +0200, James Dean Anderson wrote:
> successful... it's just that threads and events always scared me (-:
I bugged Newman yesterday and because he's a total rockstar he fixed the
bug in the doc generation script, so the latest developer guide is now on
the net:
http:
ok I see now that my warp-replacement isn't that much of an improvement.
(stuff similar to 'if(a!=b) a=b;' set me in an agressive state about
replacing (-: ). Thank you for explaining things, this gives me a better
starting point for further work. I'd really like the joystick to work in
that ga
On Thu, Jun 17, 2004 at 09:19:29AM +0200, James Dean Anderson wrote:
> No, not exactly. There are several things in wine I don't know yet (eg
> what does GEN_EVENT do exactly / what are these critical-sections / etc.).
Welln this is related to the way DInput works: you have two ways to get
inform
No, not exactly. There are several things in wine I don't know yet (eg
what does GEN_EVENT do exactly / what are these critical-sections / etc.).
But I think doing mouse-warping in 3 states and across different
functions is much to complicated and while it works great in MaxPayne,
it behaves str
> this is a more complete version of my mouse patch in which I tried to
> remove this funny mouse-warping-stuff.
>
> the mouse feels much better this way, but I am new to wine and maybe I
> missed something important and/or did not remove the mousewarping cleanly.
Errrm, do you understand exactl