Steaphan Greene writes:
> On 11/03/2012 10:28 AM, Matteo Bruni wrote:
>> Speaking of which, it might be a nice followup patch to add some free
>> lists usage stats, to get some idea of what different applications do
>> in that regard.
>
> Well, my code instrumentation consisted of fprintf()s, whi
On 11/03/2012 10:28 AM, Matteo Bruni wrote:
2012/11/3 Steaphan Greene:
On 11/03/2012 09:04 AM, Matteo Bruni wrote:
2012/11/2 Steaphan Greene:
Running a game in wine showed it performing terribly. I traced this to
the
fact that it allocates and deallocates tiny memory chunks over and over
(I
s
On 11/03/2012 02:09 AM, Matej Špindler wrote:
On 03. 11. 2012 01:20, Dan Kegel wrote:
Which game were you testing?
League of Legends has similar issues with memory allocation.
This patch does something similar:
http://uz.sns.it/~ranma42/iLoL/spectator-fix-v2/0001-ntdll-Improve-performace-of
2012/11/3 Steaphan Greene :
> On 11/03/2012 09:04 AM, Matteo Bruni wrote:
>>
>> 2012/11/2 Steaphan Greene:
>>>
>>> Running a game in wine showed it performing terribly. I traced this to
>>> the
>>> fact that it allocates and deallocates tiny memory chunks over and over
>>> (I
>>> suspect it's in C
On 11/03/2012 09:04 AM, Matteo Bruni wrote:
2012/11/2 Steaphan Greene:
Running a game in wine showed it performing terribly. I traced this to the
fact that it allocates and deallocates tiny memory chunks over and over (I
suspect it's in C++ and passing things by value everywhere). This led to
2012/11/2 Steaphan Greene :
> Running a game in wine showed it performing terribly. I traced this to the
> fact that it allocates and deallocates tiny memory chunks over and over (I
> suspect it's in C++ and passing things by value everywhere). This led to
> huge stalls because the heap bins were
On 03. 11. 2012 01:20, Dan Kegel wrote:
Which game were you testing?
League of Legends has similar issues with memory allocation.
This patch does something similar:
http://uz.sns.it/~ranma42/iLoL/spectator-fix-v2/0001-ntdll-Improve-performace-of-heap-allocation-v2.patch
I have it in my tree
>> Which game were you testing?
i dunno about the game, but i saw similar stalls in our software
a huge batch process that consumed about 1 GB on Windows would both run slower
and eat up about 2 GB on Wine before crashing
i made a similar change to Steaphan's that not only improved performance,
Which game were you testing?