On Wed, 2010-07-07 at 00:17 +0200, Matteo Bruni wrote:
> 2010/7/6 Misha Koshelev :
> > Oops good thing I did not yet figure out how to use a native d3dx9_36 then
> > so no compromise of my ability to contribute.
> >
> > Just to clarify then... I may NOT use wine to monitor calls within a native
> >
2010/7/6 Misha Koshelev :
> Oops good thing I did not yet figure out how to use a native d3dx9_36 then
> so no compromise of my ability to contribute.
>
> Just to clarify then... I may NOT use wine to monitor calls within a native
> DLL? Specifically, I may not determine what parameters one native
Oops good thing I did not yet figure out how to use a native d3dx9_36 then
so no compromise of my ability to contribute.
Just to clarify then... I may NOT use wine to monitor calls within a native
DLL? Specifically, I may not determine what parameters one native function
passes to another?
Thank
On Tue, Jul 6, 2010 at 3:39 PM, Austin English wrote:
> On Tue, Jul 6, 2010 at 3:29 PM, Misha Koshelev wrote:
>> I am now trying to debug the exact parameters D3DXCreateBox uses in its
>> call to D3DXCreateMesh to create its mesh.
>>
>> I would like to run make test with a native DLL.
>>
>> I hav
On Tue, Jul 6, 2010 at 3:29 PM, Misha Koshelev wrote:
> I am now trying to debug the exact parameters D3DXCreateBox uses in its
> call to D3DXCreateMesh to create its mesh.
>
> I would like to run make test with a native DLL.
>
> I have tried both:
> * using winecfg to set native overrides
> * WIN
I am now trying to debug the exact parameters D3DXCreateBox uses in its
call to D3DXCreateMesh to create its mesh.
I would like to run make test with a native DLL.
I have tried both:
* using winecfg to set native overrides
* WINEDLLOVERRIDES="d3dx9_36=n" make test
but neither seems to do the tri