Re: ok sorry dumb question... running make test with native DLLs

2010-07-06 Thread Misha Koshelev
On Wed, 2010-07-07 at 00:17 +0200, Matteo Bruni wrote: > 2010/7/6 Misha Koshelev : > > Oops good thing I did not yet figure out how to use a native d3dx9_36 then > > so no compromise of my ability to contribute. > > > > Just to clarify then... I may NOT use wine to monitor calls within a native > >

Re: ok sorry dumb question... running make test with native DLLs

2010-07-06 Thread Matteo Bruni
2010/7/6 Misha Koshelev : > Oops good thing I did not yet figure out how to use a native d3dx9_36 then > so no compromise of my ability to contribute. > > Just to clarify then... I may NOT use wine to monitor calls within a native > DLL? Specifically, I may not determine what parameters one native

Re: ok sorry dumb question... running make test with native DLLs

2010-07-06 Thread Misha Koshelev
Oops good thing I did not yet figure out how to use a native d3dx9_36 then so no compromise of my ability to contribute. Just to clarify then... I may NOT use wine to monitor calls within a native DLL? Specifically, I may not determine what parameters one native function passes to another? Thank

Re: ok sorry dumb question... running make test with native DLLs

2010-07-06 Thread Austin English
On Tue, Jul 6, 2010 at 3:39 PM, Austin English wrote: > On Tue, Jul 6, 2010 at 3:29 PM, Misha Koshelev wrote: >> I am now trying to debug the exact parameters D3DXCreateBox uses in its >> call to D3DXCreateMesh to create its mesh. >> >> I would like to run make test with a native DLL. >> >> I hav

Re: ok sorry dumb question... running make test with native DLLs

2010-07-06 Thread Austin English
On Tue, Jul 6, 2010 at 3:29 PM, Misha Koshelev wrote: > I am now trying to debug the exact parameters D3DXCreateBox uses in its > call to D3DXCreateMesh to create its mesh. > > I would like to run make test with a native DLL. > > I have tried both: > * using winecfg to set native overrides > * WIN

ok sorry dumb question... running make test with native DLLs

2010-07-06 Thread Misha Koshelev
I am now trying to debug the exact parameters D3DXCreateBox uses in its call to D3DXCreateMesh to create its mesh. I would like to run make test with a native DLL. I have tried both: * using winecfg to set native overrides * WINEDLLOVERRIDES="d3dx9_36=n" make test but neither seems to do the tri