Vijay wrote:
Resend. Please let me why this one has been dropped.
I'd guess it's because there's no code in the tree that
needs it yet, and no tests for it?
- Dan
Hi,
We have made the tests and implementation.
We are waiting for this to get into the tree.
Just ironing out minor issues with our implementation.
Once this gets in it would be easy to send in the implementation and tests.
Thanks,
VJ
PS:
-
If implementation and tests are needed, will be
Vijay Kiran Kamuju [EMAIL PROTECTED] wrote:
We have made the tests and implementation.
We are waiting for this to get into the tree.
Just ironing out minor issues with our implementation.
Once this gets in it would be easy to send in the implementation and tests.
How this could get in if you
Hi,
Can somebody more experienced than me, please look into this?
Modify and Submit to the wine-patches, please anyone who is working on wined3d.
I and David Adam put a lotta effort making implementation and tests for d3drm.
So that we can make older games that use vector manipulations work,
Vijay Kiran Kamuju [EMAIL PROTECTED] wrote:
I have a very tough luck getting in my patches.
eg: my wininet patches (1yr back, more testcases), comctl monthcal
patch(no testcase) and now this d3drm.
Please someone help David Adam and Me in this, most of the hardwork is
done by David.
I dont
On 20.03.2007 09:37, Dmitry Timoshkov wrote:
Vijay Kiran Kamuju [EMAIL PROTECTED] wrote:
I know its very tough to get patches done by newbies to get in, esp wine.
It's absolutely not hard to get patches accepted, be it Wine or any other
project. But it's absolutely required to listen for
Carl-Daniel Hailfinger [EMAIL PROTECTED] wrote:
On 20.03.2007 09:37, Dmitry Timoshkov wrote:
Vijay Kiran Kamuju [EMAIL PROTECTED] wrote:
I know its very tough to get patches done by newbies to get in, esp wine.
It's absolutely not hard to get patches accepted, be it Wine or any other
Vijay wrote:
We have made the tests and implementation.
We are waiting for this to get into the tree.
Just ironing out minor issues with our implementation.
Once this gets in it would be easy to send in the
implementation and tests.
You need to submit them all together, I think.
- Dan
On 20/03/07, Dan Kegel [EMAIL PROTECTED] wrote:
Vijay wrote:
We have made the tests and implementation.
We are waiting for this to get into the tree.
Just ironing out minor issues with our implementation.
Once this gets in it would be easy to send in the
implementation and tests.
You need
On Mon, 19 Mar 2007, Vijay Kiran Kamuju wrote:
[...]
Add minimalistic d3drmdef.h
[...]
Something I just noticed:
+#include d3dtypes.h
This should be:
#include d3dtypes.h
If I remember correctly it's important in the public headers for
compiling Winelib in some circumstances. (I'm not saying
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