Fwd: wined3d: Fixed render states

2006-02-01 Thread James Trotter
On 2/1/06, Molle Bestefich < [EMAIL PROTECTED]> wrote: Stefan Dösinger wrote:> > It would be good if someone with an ATI card could download the> > point_sprite_bug sample mentioned on that page and test it out to see if> > it is still an issue. >> a "GL_ARB_point_parameters extension was not foun

wined3d: Fixed render states

2006-02-01 Thread Jörn Dreyer
I just downloaded the example. Space toggles between black / sparkles - the bug is still present. # fglrxinfo display: :0.0 screen:0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: *DrvBringUp* Generic OpenGL version string: 2.0.5582 (8.21.7) # lspci 01:00.0 VGA compatible c

Re: wined3d: Fixed render states

2006-02-01 Thread Molle Bestefich
Stefan Dösinger wrote: > > It would be good if someone with an ATI card could download the > > point_sprite_bug sample mentioned on that page and test it out to see if > > it is still an issue. > > a "GL_ARB_point_parameters extension was not found" error. Same here, Radeon 8500LE and open source

wined3d: Fixed render states

2006-02-01 Thread Louis. Lenders
> It would be good if someone with an ATI card could download the > point_sprite_bug sample mentioned on that page and test it out to see if > it is still an issue. I tested it and this is what i get: the app starts up and looks just as the picture on the website If i push the spacebar i get i comp

Re: wined3d: Fixed render states

2006-02-01 Thread Stefan Dösinger
Hi, > It would be good if someone with an ATI card could download the > point_sprite_bug sample mentioned on that page and test it out to see if > it is still an issue. I tested it with Mesa r200, my card is a radeon mobility 9000, but it gave me a "GL_ARB_point_parameters extension was not found"

Re: wined3d: Fixed render states

2006-01-31 Thread Vitaly Budovski
H. Verbeet wrote: On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: H. Verbeet wrote: On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: wined3d: Fixed up render states You probably want to split the patch up in smaller pieces. How would I do this

Re: wined3d: Fixed render states

2006-01-31 Thread H. Verbeet
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > H. Verbeet wrote: > > On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > > > >> wined3d: Fixed up render states > >> > > You probably want to split the patch up in smaller pieces. > > > How would I do this? The changes to eg. EDGEANTI

Re: wined3d: Fixed render states

2006-01-31 Thread Vitaly Budovski
H. Verbeet wrote: On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: wined3d: Fixed up render states POINTSCALEENABLE, POINTSPRITENABLE, EDGEANTIALIAS, MULTISAMPLEANTIALIAS You probably want to split the patch up in smaller pieces. How would I do this? +if(This->sta

Re: wined3d: Fixed render states

2006-01-31 Thread H. Verbeet
On 31/01/06, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > wined3d: Fixed up render states POINTSCALEENABLE, POINTSPRITENABLE, > EDGEANTIALIAS, MULTISAMPLEANTIALIAS You probably want to split the patch up in smaller pieces. > +if(This->stateBlock->renderState[D3DRS_POINTSCALEENABLE]) { > +