Makes sense. Please use this patch instead. Everything is the same:
- Replace gl_FragColor with gl_FragData[0] for GLSL pixel shader output.
- Subtract 1 more constant from total GLSL allowed float constants to
accommodate the PROJECTION matrix row that we reference. Some of the
shaders in the
On 28/07/06, Jason Green <[EMAIL PROTECTED]> wrote:
- GLSL: Translate oC0-oC3 output registers (multiple render targets)
to gl_FragData[] register. We don't support draw buffers yet, but
this allows shader programs that use those registers to compile (such
as Settlers 2)
If you do that, you sho