Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-11-04 Thread Markus Amsler
Stefan Dösinger wrote: With vertex fixups I'd expect it to give 20-25 fps. You can test what you're likely to get with the attached hack. Gain with Bf1942 is about 20-30%, not bad for a one liner.

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-11-03 Thread Markus Amsler
Stefan Dösinger wrote: Am Samstag 28 Oktober 2006 16:44 schrieben Sie: Its a Radeon Mobility M7 LW, with direct rendering. It has a RV200 core which is a R100 with the memory controller from R200. And it looks like the R100 doesn't support vertex_buffer_objects (couldn't find precise specs).

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-11-03 Thread Stefan Dösinger
Am Freitag 03 November 2006 13:46 schrieben Sie: Stefan Dösinger wrote: How well does bf1942 work without vertex buffers? My experiance with my M9 is that it got a 100% performance boost with vbos. It's playable (~10-15fps), perhaps 1/3-1/5 of w2k performance. That were rather the vertex

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-10-28 Thread Stefan Dösinger
-GLint curVBO = -1; +GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; Strange, I thought I sent a patch like that already and it was committed :-/ pgptiyXhyy2I7.pgp Description: PGP signature

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-10-28 Thread Markus Amsler
Stefan Dösinger wrote: -GLint curVBO = -1; +GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; Strange, I thought I sent a patch like that already and it was committed :-/ You wrote it for loadNumberedArrays, I copy pasted it to loadVertexData. I have to admit, I don't

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-10-28 Thread Stefan Dösinger
Am Samstag 28 Oktober 2006 13:31 schrieb Markus Amsler: Stefan Dösinger wrote: -GLint curVBO = -1; +GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; Strange, I thought I sent a patch like that already and it was committed :-/ You wrote it for loadNumberedArrays, I

Re: wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertexData.

2006-10-28 Thread Markus Amsler
Stefan Dösinger wrote: Am Samstag 28 Oktober 2006 13:31 schrieb Markus Amsler: Stefan Dösinger wrote: -GLint curVBO = -1; +GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0; Strange, I thought I sent a patch like that already and it was committed :-/