Stefan Dösinger wrote:
With vertex fixups I'd expect it to give 20-25 fps. You can test what you're
likely to get with the attached hack.
Gain with Bf1942 is about 20-30%, not bad for a one liner.
Stefan Dösinger wrote:
Am Samstag 28 Oktober 2006 16:44 schrieben Sie:
Its a Radeon Mobility M7 LW, with direct rendering. It has a RV200 core
which is a R100 with the memory controller from R200. And it looks like
the R100 doesn't support vertex_buffer_objects (couldn't find precise
specs).
Am Freitag 03 November 2006 13:46 schrieben Sie:
Stefan Dösinger wrote:
How well does bf1942 work without vertex buffers? My experiance with my
M9 is that it got a 100% performance boost with vbos.
It's playable (~10-15fps), perhaps 1/3-1/5 of w2k performance.
That were rather the vertex
-GLint curVBO = -1;
+GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
Strange, I thought I sent a patch like that already and it was committed :-/
pgptiyXhyy2I7.pgp
Description: PGP signature
Stefan Dösinger wrote:
-GLint curVBO = -1;
+GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
Strange, I thought I sent a patch like that already and it was committed :-/
You wrote it for loadNumberedArrays, I copy pasted it to loadVertexData.
I have to admit, I don't
Am Samstag 28 Oktober 2006 13:31 schrieb Markus Amsler:
Stefan Dösinger wrote:
-GLint curVBO = -1;
+GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
Strange, I thought I sent a patch like that already and it was committed
:-/
You wrote it for loadNumberedArrays, I
Stefan Dösinger wrote:
Am Samstag 28 Oktober 2006 13:31 schrieb Markus Amsler:
Stefan Dösinger wrote:
-GLint curVBO = -1;
+GLint curVBO = GL_SUPPORT(ARB_VERTEX_BUFFER_OBJECT) ? -1 : 0;
Strange, I thought I sent a patch like that already and it was committed
:-/