Hello
Is there a status update on this patch? I am curious to know if it
will be merged, and if not, what correction is needed to make it
mergeable.
Thanks
Jeff
On Mon, Sep 3, 2012 at 1:51 PM, Adam Jakubek wrote:
> On Mon, Sep 3, 2012 at 6:29 PM, Stefan Dösinger
> wrote:
>>
>> I skimmed bug #1
On Mon, Sep 3, 2012 at 6:29 PM, Stefan Dösinger wrote:
> I skimmed bug #18490, and I'm wondering about two things: Does the app
> create
> a D3DDEVTYPE_REF or D3DDEVTYPE_NULLREF device? Once the device is created,
> what does it to with it? A +d3d log would provide some answers.
>
Ok, this needs
Am Montag, 3. September 2012, 04:06:01 schrieb Adam Jakubek:
> Previous version failed on test bots.
> Added test case skipping when no device can be created with normal
> (non-desktop) window.
I skimmed bug #18490, and I'm wondering about two things: Does the app create
a D3DDEVTYPE_REF or D3DDEV
2012/9/3 Henri Verbeet :
> On 3 September 2012 00:51, Adam Jakubek wrote:
>> Hi,
>>
>> This patch causes wined3d to use backup swapchain DC when
>> IDirect3DDevice9 is created using the desktop window.
>> Windows allows to create such device as long its type is
>> D3DDEVTYPE_REF or D3DDEVTYPE_NULL
On 3 September 2012 00:51, Adam Jakubek wrote:
> Hi,
>
> This patch causes wined3d to use backup swapchain DC when
> IDirect3DDevice9 is created using the desktop window.
> Windows allows to create such device as long its type is
> D3DDEVTYPE_REF or D3DDEVTYPE_NULLREF.
>
> Unpatched Wine will fail
Hi,
While running your changed tests on Windows, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at
http://testbot.winehq.org/JobDetails.pl?Key=21350
Your paranoid android