Hi,
The patch itself could be correct in the sense that indeed there might be a
missing ActivateContext. But we should avoid making recursive ENTER_GL's.
Between the ENTER_GL block there is a call to IWineD3DDevice_Clear which also
calls ENTER_GL.
You could put a LEAVE_GL before it and an
Am Montag, 10. Dezember 2007 12:39:51 schrieb Alexander Dorofeyev:
Fixes crash in Aliens vs Predator 2 loading screen (bug # 4513
http://bugs.winehq.org/show_bug.cgi?id=4513).
---
dlls/wined3d/surface.c |5 +
1 files changed, 5 insertions(+), 0 deletions(-)
Looks good to me