Re: wined3d: improve thread safety in IWineD3DSurfaceImpl_BltOverride

2007-12-10 Thread Roderick Colenbrander
Hi, The patch itself could be correct in the sense that indeed there might be a missing ActivateContext. But we should avoid making recursive ENTER_GL's. Between the ENTER_GL block there is a call to IWineD3DDevice_Clear which also calls ENTER_GL. You could put a LEAVE_GL before it and an

Re: wined3d: improve thread safety in IWineD3DSurfaceImpl_BltOverride

2007-12-09 Thread Stefan Dösinger
Am Montag, 10. Dezember 2007 12:39:51 schrieb Alexander Dorofeyev: Fixes crash in Aliens vs Predator 2 loading screen (bug # 4513 http://bugs.winehq.org/show_bug.cgi?id=4513). --- dlls/wined3d/surface.c |5 + 1 files changed, 5 insertions(+), 0 deletions(-) Looks good to me