It's possible to do a rough auto-detect.
General rule of thumb :
ARB_FRAGMENT_PROGRAM = ~1.4
ARB_SHADER_LANGUAGE_100/GLSL = >= 2.0
This does not, however, take into account vendor specific shader extensions.
H. Verbeet wrote:
On 04/02/06, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:
+
GL_ext_blend_func_separate was something else I was working on for EVE
Online. I branched off two CVS directories on my hard drive and that
accidentally got copied over.
H. Verbeet wrote:
On 04/02/06, Brian Hill <[EMAIL PROTECTED]> wrote:
I'd appreciate if people could test this patch a
On 04/02/06, Vitaliy Margolen <[EMAIL PROTECTED]> wrote:
> > + default :
> > + WARN("Invalid Pixel Shader version
> > %d",wined3d_settings.ps_mode);
> > + break;
> Default should be NONE.
>
> > + if (!strcmp(buffer,"default"))
> > +
* The copyrights are still in my copy of the altered file. I have no
idea why CVS removed them. I'll look into why it did that. Same goes
with the formatting.
* Will change from WARN to FIXME.
* Detecting the amount of texture memory is implementation specific and
so we'd have to do differen
Brian Hill wrote:
> * User-selectable texture memory reporting. The current CVS version
> is hardcoded to report 64 megabytes of graphics card texture memory.
> I changed the hardcoded variable to be set by a registry setting...
Woo hoo! I like this one!
-J
Vitaliy Margolen wrote:
Saturday, February 4, 2006, 3:33:50 PM, Brian Hill wrote:
* User-selectable texture memory reporting. The current CVS version is
hardcoded to report 64 megabytes of graphics card texture memory. I
We still need to make an attempt to detect it. Ov
On 04/02/06, Brian Hill <[EMAIL PROTECTED]> wrote:
> I'd appreciate if people could test this patch and see if it breaks any
> games. It compiles and runs fine on my system but I'd like to know
> regardless. Sometimes I have a tendency to make silly mistakes in coding :P
I had a quick look at the
Vitaliy Margolen wrote:
* User-selectable texture memory reporting. The current CVS version is
hardcoded to report 64 megabytes of graphics card texture memory. I
We still need to make an attempt to detect it. Overriding it this way
doesn't really make it more universal. From what I see
Saturday, February 4, 2006, 3:33:50 PM, Brian Hill wrote:
> Attached is a patch file of the changes I have made to wined3d and it's
> config options.
> Summary of the changes :
> * User-selectable pixel shader version. Default is 1.4. 2.0 is
> selectable and if your card has GLSL support it sho
Attached is a patch file of the changes I have made to wined3d and it's
config options.
Summary of the changes :
* Cleaned up graphics tab on winecfg to make room for more DirectX
related options. In an ideal world, options would be automagically
detected but due to the amount of difference
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