Re: wineprefix: Create a cdrom drive if it exists at /media/cdrom

2006-06-01 Thread Francois Gouget
On Thu, 1 Jun 2006, Mike McCormack wrote: +ln -s /media/cdrom $WINEPREFIX/dosdevices/m: Wouldn't it be better to create it as the d: drive? That's usually where CD-ROM drives end up on Windows... -- Francois Gouget [EMAIL PROTECTED] http://fgouget.free.fr/ War

Re: wineprefix: Create a cdrom drive if it exists at /media/cdrom

2006-06-01 Thread Mike Hearn
The location CD drives are mounted changes between systems, this patch is essentially specific to yours. Wine already supports HAL, which should solve this in a more correct manner (though we have reports it doesn't work for some games!), so how comes that's not enough? thanks -mike

Re: wineprefix: Create a cdrom drive if it exists at /media/cdrom

2006-06-01 Thread Vincent Povirk
On 6/1/06, Mike Hearn [EMAIL PROTECTED] wrote: The location CD drives are mounted changes between systems, this patch is essentially specific to yours. Wine already supports HAL, which should solve this in a more correct manner (though we have reports it doesn't work for some games!), so how

Re: wineprefix: Create a cdrom drive if it exists at /media/cdrom

2006-06-01 Thread Alexandre Julliard
Vincent Povirk [EMAIL PROTECTED] writes: So the HAL thing doesn't work for everyone, and this works for a lot of people. When you see /media/cdrom, you can be sure it's a cd-rom drive. So why not use it? Because HAL is supposed to work (assuming you have the proper libraries), and if it

Re: wineprefix: Create a cdrom drive if it exists at /media/cdrom

2006-06-01 Thread Jesse Allen
On 6/1/06, Mike Hearn [EMAIL PROTECTED] wrote: The location CD drives are mounted changes between systems, this patch is essentially specific to yours. Wine already supports HAL, which should solve this in a more correct manner (though we have reports it doesn't work for some games!), so how

Re: wineprefix: Create a cdrom drive if it exists at /media/cdrom

2006-06-01 Thread Mike Hearn
On 6/1/06, Jesse Allen [EMAIL PROTECTED] wrote: What about the device node symlink? It's needed for the games alot and it's the number one thing I get asked for help for now. We don't have an easy way to detect it, although HAL should be able fix it. Right well that's us being borked somewhere