Re: work underway: Dependency on openal incoming

2009-12-01 Thread Alexandre Julliard
Charles Davis writes: > You can. The "proper" way to do this is to use the CFBundle API. First > you need to find the framework. Typically, it's in > /System/Library/Frameworks, but the user might have a custom OpenAL in > /Library/Frameworks or in $HOME/Library/Frameworks. Then we tack on the >

Re: work underway: Dependency on openal incoming

2009-12-01 Thread Charles Davis
Alexandre Julliard wrote: > Maarten Lankhorst writes: > >> Hello Alexandre, >> >> Alexandre Julliard schreef: >>> Openal missing at compile time or at runtime should be handled the same >>> way, i.e. by reporting no sound devices. It doesn't make sense to have >>> two different failure modes. >>>

Re: work underway: Dependency on openal incoming

2009-12-01 Thread Alexandre Julliard
Maarten Lankhorst writes: > Hello Alexandre, > > Alexandre Julliard schreef: >> Openal missing at compile time or at runtime should be handled the same >> way, i.e. by reporting no sound devices. It doesn't make sense to have >> two different failure modes. >> > Mac OSX can only link directly

Re: work underway: Dependency on openal incoming

2009-12-01 Thread Maarten Lankhorst
Hello Alexandre, Alexandre Julliard schreef: Maarten Lankhorst writes: Without openal at compile-time, dsound will still build, but report no sound devices found. Some games or other applications may refuse to run if no dsound devices are found, so its recommended that you build with opena

Re: work underway: Dependency on openal incoming

2009-12-01 Thread Alexandre Julliard
Maarten Lankhorst writes: > Without openal at compile-time, dsound will still build, but report no > sound devices found. Some games or other applications may refuse to > run if no dsound devices are found, so its recommended that you build > with openal. If openal is compiled in, but missing at

work underway: Dependency on openal incoming

2009-11-30 Thread Maarten Lankhorst
Hi all, This message is mostly aimed towards package maintainers, since one of the discussions at wineconf last year was that package maintainers would like to hear in advance about changing dependencies. Wine's DirectSound implementation will, in the next release or the release after that,