I just came back from Aruba Networks' AirHeads conference, and they are
recommending to customers to do the exact opposite: run your data on
802.11a and voice on 802.11g. This way, you get 54mb speed for your
data, and by using only 802.11g phones for voice, you'll get the full
54mb all the time.
Check out http://www.miragenetworks.com. We use their CounterPoint
appliance to safeguard our wireless subnets (it works for wired too).
THERE IS NO P2P ON WIRELESS ANYMORE. :) When you see one source hit 400+
targets trying P2P, it feels good to know that they have been stopped
before you even not
A significant point to make is that with using the 5 GHz frequencies you
have at least 8 channels, if not more, to work with. That helps with the
co-channel interference. With the additional 200+ MHz that the FCC added,
and the upper UNII, it's possible to have many more channels. Another
reason
I doubt that you'll have to worry about the 360 much. Most games do not
take that much bandwidth for online play unless the user is hosting.
You'll find that 20MB of information downloaded in an HOUR is about the
most that any game will use now-a-days (which comes out to not a whole
lot of mb/sec)
I have been a little embarrassed to express our wireless deployment
strategies because I took an approach many will disagree with. We had
very limited budget and have even less personal.
We started about three years ago and initially were able to buy a
limited amount of access points. I deployed