LEGO wrote:
Got it...
gtk_item_factory_get_item() is exactly what I needed!
Right, that's the one to go (sorry, late response, wasn't online).
I've implemented a new function set_menu_visibility() that's working
just like the set_menu_sensibility() with the difference that it will
hide/sho
Got it...
gtk_item_factory_get_item() is exactly what I needed!
On 10/17/06, LEGO <[EMAIL PROTECTED]> wrote:
> On 10/16/06, Ulf Lamping <[EMAIL PROTECTED]> wrote:
> >[snip]
> > You maybe keep it in it's place and just hide it (using the
> > gtk_widget_hide/show calls for the menu item widget). Tha
On 10/16/06, Ulf Lamping <[EMAIL PROTECTED]> wrote:
>[snip]
> You maybe keep it in it's place and just hide it (using the
> gtk_widget_hide/show calls for the menu item widget). That's usually
> *much* simpler than finding and inserting at the right place in the
> hierarchy later again.
That I tho
LEGO wrote:
> I got the tools menu hidden if there's no items in it...
>
> Now the problem is that if there's are menu items in it it appears
> last (i.e. after "Help") which is not how it should be...
>
> I been trying to figure out how to move it, but so far without
> success, any hints?
>
You
I got the tools menu hidden if there's no items in it...
Now the problem is that if there's are menu items in it it appears
last (i.e. after "Help") which is not how it should be...
I been trying to figure out how to move it, but so far without
success, any hints?
On 10/16/06, Ulf Lamping <[EMAI
So, in its current state you would like to discourage casual users
from wondering about it. Makes sense to me.
However, on my prebuilt Windows executable, version 0.99.3, there's
no top level "Tools" menu. Does this mean my executable was compiled
without Lua support? Is this the default? If so
>Gerald Combs wrote:
>> An alternative to keeping it hidden would be to add a default menu item
>> with the text "Why is this menu empty?", or "How to add items to this
>> menu", which takes the user to a help page describing how to add items.
>>
>Don't you think this is a very poor mans solut
Gerald Combs wrote:
> An alternative to keeping it hidden would be to add a default menu item
> with the text "Why is this menu empty?", or "How to add items to this
> menu", which takes the user to a help page describing how to add items.
>
Don't you think this is a very poor mans solution - in
An alternative to keeping it hidden would be to add a default menu item
with the text "Why is this menu empty?", or "How to add items to this
menu", which takes the user to a help page describing how to add items.
LEGO wrote:
> The menu is there just when compiled with Lua, and the current
> init.
The menu is there just when compiled with Lua, and the current
init.lua adds one item for it.
Howhever it would be nice to keep it hidden until it gets populated
(I'll take a look at it soon).
A second item for that menu (DTD generator), is coming, a tool that
parses xml and adds the fields prese
Hi List!
Currently, the "Tools" top level menu item is empty. When I understand
this correct, if a lua script is available it will be put into this menu
item.
IN IT'S CURRENT STATE, IT SHOULD BE REMOVED - at least when it's empty.
Having an empty menu item that no one can use (except for it's
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