This bit has a curious resonance with Georges Dumézil's Mitra-Varuna,
and especially the chapter called Nexum and Mutuum, where he goes into
the global traditions of binding.. i think there is something interesting about
the play between the virtual-real in myth and how it relates to gaming.
I can
Limits of the World
Gamespace is bracketed by the _blank_ and the _edge._
Unlike the physical world, gamespace isn't fractal: moving closer
to a surface results in pixel enlargement (or penetration).
This is the blank of gamespace.
The blank isn't unknown; the blank is entirely known.