On 20 September 2011 20:57, Dave Tapley wrote:
> Hi Eric,
>
> Am I correct in recalling that you did some of the work to get wxHaskell
> supporting unicode?
>
> I've using wxHaskell with wxWidgets 2.9.2 (the latest development release)
> and it seems that any attempt to get back a wxString in Hask
On 21 September 2011 15:29, eric.kow wrote:
>
> On Tue, Sep 20, 2011 at 20:57:37 +0100, Dave Tapley wrote:
> > Am I correct in recalling that you did some of the work to get wxHaskell
> > supporting unicode?
>
> That's right. Mostly swapping char with w_char
>
> > Now the good news is that this i
On Wed, Sep 21, 2011 at 17:44:58 +0200, David Virebayre wrote:
> I have no good answer to those questions. But, if I didn't read too
> fast, I think wxwidgets uses UTF-16, which is also what is used in
> Text.
There is a GSoC project to switch Text to to UTF-8 for what it's worth
> I've made a li
2011/9/21 Eric Y. Kow :
> On Wed, Sep 21, 2011 at 16:36:55 +0200, David Virebayre wrote:
>> I have a probably stupid question, but I'll fire it anyways:
>
> Hmm, worth a thought.
>
>> Would it make sense to have future versions of wxHaskell support Text
>> instead of String ?
>
> Do GUIs typically
On Wed, Sep 21, 2011 at 16:36:55 +0200, David Virebayre wrote:
> I have a probably stupid question, but I'll fire it anyways:
Hmm, worth a thought.
> Would it make sense to have future versions of wxHaskell support Text
> instead of String ?
Do GUIs typically manipulate large text fields for whi
I have a probably stupid question, but I'll fire it anyways:
Would it make sense to have future versions of wxHaskell support Text
instead of String ?
David.
2011/9/21 eric.kow :
> On Tue, Sep 20, 2011 at 20:57:37 +0100, Dave Tapley wrote:
>> Am I correct in recalling that you did some of the wo
On Tue, Sep 20, 2011 at 20:57:37 +0100, Dave Tapley wrote:
> Am I correct in recalling that you did some of the work to get wxHaskell
> supporting unicode?
That's right. Mostly swapping char with w_char
> Now the good news is that this is almost certainly related to the changes to
> unicode hand