Lawrence Gold wrote:
> On Thu, Jun 07, 2001 at 07:28:32PM -0400, Ste wrote:
> > Thanks for the tip. It didn't seem to help though. Bublbobl comes up
> > with a white screen no sound, flstory still doesn't display any
> > animations. I disabled 68000 engine, as I thought it could be a culprit.
> >
Hi everyone.
First of all, this is my configuration:
- Celeron Coppermine 566MHz
- 128 MB ram + 256 MB swap
- TNT2 16MB (with Nvidia Detonator 1.0)
- Red Hat 7.1 (K 2.4.3 + X 4.0.3)
With XGL like display target I have these problems:
- games that use 68000 ASM don't work
- games that use 68020
Hi,
I'm not sure why it wouldn't work for me. I'm using Mandrake 8.0 and gcc
2.96. Using X 4.0.3 and Nvdia's new drivers.
Here's a list of games I can't get to work (so far). They mostly seem to
be Taito games...
fhawk (black screen, no sound, sound if coin is pushed)
bublbobl (the clones don't
Hi,
I am a very FAN of xmame, your work are great!
Since the 0.37b11.2 the NeoGeo Home/Arcade support on the DIP Switches are
OFF. Why?
You can't never choose Home/Arcade on the newer versions and, if you use
the b11.2 to choose and enter on the b12-15 versions these con
I think it is a core issue: NeoGeo/console is not an Arcade machine!
However, it is still possible to modify the source code in order to reenable
the dip-switch: look in src/drivers/neogeo.c (for the menu) and
in src/machine/neogeo.c (for the actual switch).
Behold: in src/machine/neogeo.c yo
On Sun, Jun 10, 2001 at 01:44:46PM -0400, Ste wrote:
> Hi,
> I'm not sure why it wouldn't work for me. I'm using Mandrake 8.0 and gcc
> 2.96. Using X 4.0.3 and Nvdia's new drivers.
I wonder if it could be a gcc 2.96 problem. Any chance you can install
gcc 2.95.3 on the side and give it a try?
On Sun, Jun 10, 2001 at 01:44:46PM -0400, Ste wrote:
> Hi,
> I'm not sure why it wouldn't work for me. I'm using Mandrake 8.0 and gcc
> 2.96. Using X 4.0.3 and Nvdia's new drivers.
Oh, one other thing worth trying before giving gcc 2.95.3 a shot: Are you
using a high level of optimization? If s
On Fri, Jun 08, 2001 at 12:23:02PM -0700, Christopher Stone wrote:
> Hi,
>
> I tried uncommenting one of the ARTS drivers in the makefile.unix but when I
> run xmame.x11 -lmp only the oss driver shows up as an option. Anyone else
> have any luck getting the new ARTS drivers to compile with xma
On Fri, Jun 08, 2001 at 04:12:25PM -0700, Dan Beimborn wrote:
> Hello,
>
> Thanks to some RTFM-ing, I was able to compile an xmame.xgl
> that works on my geforce2mx card. Wow, that sure looks nice :)
>
> A few questions though. The tricky part of this for me was
> actually in the setup of my glx
> I am a very FAN of xmame, your work are great!
> Since the 0.37b11.2 the NeoGeo Home/Arcade support on the DIP Switches are
> OFF. Why?
> You can't never choose Home/Arcade on the newer versions and, if you use
> the b11.2 to choose and enter on the b12-15 versions these co
Lawrence Gold wrote:
> I can send you a copy of my /etc/XF86Config (I have a g400) tonight.
Thanks Lawrence. I think you did once and I lost it :)
DB
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why don't create RPMs for RedHat of every xmame released? Many people have
troubles compiling xmame and optimizing it
I think that a X11 and an XGL RPM will be great Don't you think?
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*sigh* Now it's time to say how much of a dolt I am. When I went to
remove the optimizations, I noticed I had accidentally uncommented the
PowerPC opt. section instead of the ix86 section. Well... I'm
embarassed. I'd been throug that makefile a dozen times and never
noticed. All roms are now worki
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