Re: [Xmame] misc bug [oooold] <-- STRIKE THAT

2002-12-03 Thread Jeremy Witt
Woops, sorry about that... was using the wrong binary =( Tetris works fine! You were never here JWitt On Wednesday 04 December 2002 01:32, you wrote: > Has anyone else noticed that tetris (atetris) doesn't work? > Unless you're in the TAB [on screen menu] the picture > is frozen. > > Weird

[Xmame] misc bug [oooold]

2002-12-03 Thread Jeremy Witt
Has anyone else noticed that tetris (atetris) doesn't work? Unless you're in the TAB [on screen menu] the picture is frozen. Weird bug, but it's been there since like 56 or 57 I think JWitt ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twiste

Re: [Xmame] Joystick question.

2002-12-03 Thread Joe Ceklosky
I have a Gravis Gamepad Pro USB and it works fine under 62rc1. Use the -jt 1 option You might also need to run jscal to calibrate the joystick. Joe yoonix wrote: Hi, I'm trying to figure out how to get a Gravis Gamepad Pro working in xmame and I can't get it working for the life of me. Xmame

Re: [Xmame] Use of usleep() with -sleepidle - Solaris sparc results

2002-12-03 Thread condor <[EMAIL PROTECTED]>
ok I included time.h and used the sun cc with -fast -xO5 -native -xautopar -xparallel test.c -lrt on my system I have 2 runs one on my system 334.17 Mhz 5.7 Generic_106541-14 sun4u sparc SUNW,Ultra-Enterprise 5 cpus the 2nd system is 1015.10 Mhz 5.9 Generic_112233-03 sun4u sparc SUNW,Sun-Fire-

Re: [Xmame] 0.62.1-rc1 on Irix

2002-12-03 Thread Caleb Shay
And I guess we can just throw 64-bit cleanliness right out the window :) "src/cheat.c", line 8020: error(1069): integer conversion resulted in truncation case (UINT32)MWA_NOP: strcpy(desc, "NOP "); break; "src/cheat.c", line 802

Re: [Xmame] 0.62.1-rc1 on Irix

2002-12-03 Thread Caleb Shay
Well, that seemed to be the only comment problem. Now on to an uglier one. It used to be that xmame would not compile under Irix with gcc due to ld segfaulting during the final linking, but with MIPSPro it was fine. This is now no longer the case. Note: the rb_input_select warning I used to g

Re: [Xmame] 0.62.1-rc1 on Irix

2002-12-03 Thread Lawrence Gold
On Tue, Dec 03, 2002 at 02:46:39PM -0500, Caleb Shay wrote: > 0.62.1-rc1 on Irix seems to be broken *sigh*. C++ style comments are > the culprit again. One near the top (embedded between a bunch of C > comments) in src/drivers/vendetta.c . I'll post any others that come up > (this build takes

Re: [Xmame] Palette problem with BattleZone ?

2002-12-03 Thread Lawrence Gold
On Tue, Dec 03, 2002 at 07:44:24PM +, Pete French wrote: > > If I do that it runs - but I only get half the game in the window and > its all in blue :-) > > So, is this a bug in my backend (i.e. should I be supporting 32bpp somehow > and I missed it) or is it a bug in the new bitmap generator

[Xmame] 0.62.1-rc1 on Irix

2002-12-03 Thread Caleb Shay
0.62.1-rc1 on Irix seems to be broken *sigh*. C++ style comments are the culprit again. One near the top (embedded between a bunch of C comments) in src/drivers/vendetta.c . I'll post any others that come up (this build takes me a couple of hours). Caleb Shay [EMAIL PROTECTED]

Re: [Xmame] Palette problem with BattleZone ?

2002-12-03 Thread Pete French
> Could you try using -noartwork? If that fixes it, then it's the artwork > support that's switching the game to 32bpp mode. The same thing happens, > e.g., with Pac-Man when its bezel artwork is enabled. If I do that it runs - but I only get half the game in the window and its all in blue :-)

Re: [Xmame] Small addition to XvCleanup

2002-12-03 Thread Lawrence Gold
On Tue, Dec 03, 2002 at 04:59:16PM +, Alastair Robinson wrote: > Hi Lawrence, > > Could you please apply the attached patch - this belongs in the XvCleanup, > rather than the VIDIX patch... Sure, I'll apply it this evening, and also give VIDIX a try when I'm out of the rc2 quagmire. Thanks

Re: [Xmame] Palette problem with BattleZone ?

2002-12-03 Thread Frank Cox
On Tue, 3 Dec 2002 18:52:49 GMT <[EMAIL PROTECTED]> wrote: > Only problem I have is starting battlezone - this gives me: > > error in sysdep_palette_create: 32 bpp requested on a 16 bpp display It's the artwork. Artwork support requires 32bpp. Either use -noart, delete the artwork path from yo

Re: [Xmame] Palette problem with BattleZone ?

2002-12-03 Thread Lawrence Gold
On Tue, Dec 03, 2002 at 06:52:49PM +, [EMAIL PROTECTED] wrote: > > Only problem I have is starting battlezone - this gives me: > > error in sysdep_palette_create: 32 bpp requested on a 16 bpp display Could you try using -noartwork? If that fixes it, then it's the artwork support that's swit

[Xmame] Palette problem with BattleZone ?

2002-12-03 Thread pete
So, I'm testing the OpenStep version here - works beautifully straight out of the box without the slightest hint of a compile problem, which is amazing as there are usually pronblems! Only problem I have is starting battlezone - this gives me: error in sysdep_palette_create: 32 bpp requested on

[Xmame] Small addition to XvCleanup

2002-12-03 Thread Alastair Robinson
Hi Lawrence, Could you please apply the attached patch - this belongs in the XvCleanup, rather than the VIDIX patch... Once a version of XMame with this applied has been released, I'll update the VIDIX patch to match... BTW - I'd be interested to know whether the VIDIX patch works on your Rad

RE: [Xmame] GXMAME display suggestion

2002-12-03 Thread Poletti Don
That's awsome. I guess its time I download something newer than 0.58 >-Original Message- >From: Frank Cox [mailto:[EMAIL PROTECTED]] >Sent: Tuesday, December 03, 2002 11:11 AM >To: xmame list >Subject: [Xmame] GXMAME display suggestion > > >Hey Shad! > >Clones displayed on a tree, like th

[Xmame] GXMAME display suggestion

2002-12-03 Thread Frank Cox
Hey Shad! Clones displayed on a tree, like this: http://www.classicgaming.com/mame32qa/gallery/images/m32_63a.png What do you think? ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Small fix to build with gcc-3.2

2002-12-03 Thread Kingsley
Kingsley wrote: Ah... as I speak - it's just stopped now. Completely different hardware though Athlon1400 Vs P2-266 (Mandrake9 install) No. I told a lie - it's just very very slow. As soon as I hit 'Send' on that email it got it's shit together. -kt -- Kingsley Turner, (mailto: [EMAIL PROTECT

Re: [Xmame] OT: gRustibus - can anyone build this anymore ?

2002-12-03 Thread Kingsley
Kjetil Thuen wrote: Once I'd hacked the controls to use my joystick to select and run games this made an excellent cabinet frontend. Cool. Joystick support is high on the todo list. Was your hack an ugly hack or a nice elegant one that you could send me for inclusion in gRustibus? ;) Err, it

Re: [Xmame] Small fix to build with gcc-3.2

2002-12-03 Thread Kingsley
Keenan Wilkie wrote: What kind of failures were you experiencing? I built both the x11 and the xgl targets with gcc 3.2 and I experienced no problems. Well now that someone mentions it, I got a lockup (of gcc) during the compile. I think it broke on src/unix/video-drivers/x11_window.c Ah...

Re: [Xmame] more 62.1-rc1 display weirdness

2002-12-03 Thread Frank Cox
On Tue, 3 Dec 2002 01:30:42 -0600 Jeremy Witt <[EMAIL PROTECTED]> wrote: > some other games that exhibit problematic display: > > Using X11 compile with XV > > 19xx segfaults > 1941 segfaults > > s1945 works ok > s1945pworks ok > > s1945ii renders shifted down a half screen >