On Friday 21 February 2003 02:29 pm, C. Ulrich wrote:
> For fullscreen, I side with Marc. "-fullscreen" should make the video
> output fullscreen no matter what the output mode. If the desired mode can't
> do fullscreen, then simply don't. (But do output an error message to stdout
> that the flag i
On Sat, Feb 22, 2003 at 04:57:43PM +0900, Shyouzou Sugitani wrote:
>
> Sorry, I found a bug in my code.
> Attached file is a patch.
It seems to work just fine now, thanks. Your changes have also allowed
for me to do a little additional cleanup in video.c. Now onto fixing the
effects code, the
> It seems to work just fine now, thanks. Your changes have also allowed
> for me to do a little additional cleanup in video.c. Now onto fixing the
> effects code, the YV12 code, and straightening out the fullscreen/mode
> flags so everyone's happy.
Whilst you are in there could you make it a
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On Thursday 20 February 2003 14:11, Sven Goethel wrote:
> dear xmame'ers
i am almost finished ;-)
all rotations/translations are fixed,
as well, as bugs within the old cabinet mode either
(the hard work - puh) !
as a sideeffect, the glgen.c has a mu
On Sat, Feb 22, 2003 at 03:29:42PM +0100, Sven Goethel wrote:
>
> i have to check out the vector_games and
> have to create a patch agaginst:
> - [ 0.65.1 + Shyouzou Sugitani ]
>
> or shall i drop a patch for the vanilla 0.65.1 ??
That's good news, Sven.
I'd prefer to have the patch again
On Sat, Feb 22, 2003 at 12:22:28PM +, Pete French wrote:
>
> Whilst you are in there could you make it always honour the 16 bit
> video mode, even for 32 bit games ? That would make life a lot easier
> on the outside.
Hmmm, would that entail some sort of down-sampling? Bear in mind that my
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On Saturday 22 February 2003 18:49, Lawrence Gold wrote:
> On Sat, Feb 22, 2003 at 03:29:42PM +0100, Sven Goethel wrote:
> > i have to check out the vector_games and
> > have to create a patch agaginst:
> > - [ 0.65.1 + Shyouzou Sugitani ]
> >
> >
On Sat, Feb 22, 2003 at 07:23:05PM +0100, Sven Goethel wrote:
>
> btw: QUESTION:
>
> in vectgor games (tacscan), i was not able
> to use Machine->scrbitmap !
>
> the driver told me, that we use direct colors (no col table),
> but current_palette->lookup was != NULL !
>
> without the color blit,
On Saturday 22 February 2003 09:49 am, Lawrence Gold wrote:
> I'd prefer to have the patch against 0.65.1 + Shyouzou's patches, since I
> intend to include those in 0.65.2.
Hopefully soon MAME will go GPL so we can use sourceforge's CVS. If it is
determined that MAME will not go GPL, then I will
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ANNOUNCE GLMame 0.94
here it is:
http://www.jausoft.com/Files/GLMame/index.html
;-)
patch against (0.65.1 + Sugitani's blitter)
please add xgl or opengl in the subject line,
so i can read it ;-)
happy gaming
cheers, sven
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On Saturday 22 February 2003 19:23, Sven Goethel wrote:
>
> btw: QUESTION:
>
> in vectgor games (tacscan), i was not able
> to use Machine->scrbitmap !
>
> the driver told me, that we use direct colors (no col table),
> but current_palette->lookup was
> Hmmm, would that entail some sort of down-sampling? Bear in mind that my
> abilities with manipulating color and such are poor, but I'll try..
You can just do it by scaling actually - or even (very crudely) by a bit
shift to lop off the bottom bits. I cant remember quite what the bitmap
macros
Sven Goethel <[EMAIL PROTECTED]> wrote :
> patch against (0.65.1 + Sugitani's blitter)
>
> please add xgl or opengl in the subject line,
> so i can read it ;-)
>
> happy gaming
Right now it's compiling for me. Just a quick note to say that there's a
compilation warning now, the only one in the
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i just tested:
xgl: using alphablending and biliniear filtering as default
running pacman (indirect colors, color blitting):
xgl -noth -fullscreen (1600x1200) 128,30 fps ( 826 frames)
xgl -noth -fullscreen (1600x1200) -gltexture_
Matthias Saou <[EMAIL PROTECTED]> wrote :
> Sven Goethel <[EMAIL PROTECTED]> wrote :
>
> > patch against (0.65.1 + Sugitani's blitter)
> >
> > please add xgl or opengl in the subject line,
> > so i can read it ;-)
> >
> > happy gaming
>
> Right now it's compiling for me. Just a quick note to s
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On Saturday 22 February 2003 21:30, Matthias Saou wrote:
> Sven Goethel <[EMAIL PROTECTED]> wrote :
> > patch against (0.65.1 + Sugitani's blitter)
> >
> > please add xgl or opengl in the subject line,
> > so i can read it ;-)
> >
> > happy gaming
>
>
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On Saturday 22 February 2003 21:58, Matthias Saou wrote:
> > Compiling src/unix/video.c ...
> > video.c:91: warning: `adjust_bitmap_and_update_display' used but never
> > defined
>
> Actually, looks like the linking fails because of this too :
>
> Lin
Sven Goethel <[EMAIL PROTECTED]> wrote :
> funny .. just recompiled the stuff,
> but i do not have this error ..
>
> gcc 2.95.3
>
> video.c:91: is deactivated, cause of the define xgl ! funny message ..
That message (and the linking error) is when building the x11 target with
both XV and DGA
Sven Goethel <[EMAIL PROTECTED]> wrote :
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>
> On Saturday 22 February 2003 21:58, Matthias Saou wrote:
>
> > > Compiling src/unix/video.c ...
> > > video.c:91: warning: `adjust_bitmap_and_update_display' used but
> > > never defined
> >
> > Actual
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On Saturday 22 February 2003 22:33, Matthias Saou wrote:
> Sven Goethel <[EMAIL PROTECTED]> wrote :
> > funny .. just recompiled the stuff,
> > but i do not have this error ..
> >
> > gcc 2.95.3
> >
> > video.c:91: is deactivated, cause of the define x
xmame.x11 -noloadconfig -noxvext -x11-mode 1 -noartwork puckman
crashes X for me when it exits.
i am running XFree86-4.2.99.901 (cvs 20030213)
does anyone running a stable XFree86 get this crash? you must have both Xv
and DGA enabled in the makefile and use those exact options in order to get
On Saturday 22 February 2003 03:00 pm, XulChris wrote:
> xmame.x11 -noloadconfig -noxvext -x11-mode 1 -noartwork puckman
>
> crashes X for me when it exits.
> i am running XFree86-4.2.99.901 (cvs 20030213)
>
> does anyone running a stable XFree86 get this crash? you must have both Xv
> and DGA ena
crashes X for me when it exits.
i am running XFree86-4.2.99.901 (cvs 20030213)
[EMAIL PROTECTED]:~$ X -version
XFree86 Version 4.2.0 / X Window System
(protocol Version 11, revision 0, vendor release 6600)
Release Date: 18 January 2002
If the server is older than 6-12 months, or if your
Maybe the system just doesn't have enough RAM to run it! I recommend 128 MB
or more personally. I'd have 196, but this one 64 MB module doesn't feel like
cooperating with the other 2.
-- Deven "Epicenter" Gallo
On Thursday 20 February 2003 11:21 pm, you wrote:
> On Wed, Feb 12, 2003 at 10:16:2
XulChris wrote:
> perhaps we can add a -fullscreen-default option which sets which fullscreen
> mode to use when you use the -fullscreen option, although this seems like a
> lot of work just to have something that is intuitive.
I don't really see the point in that... the fullscreen flag and outp
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i have fixed the little ifndef xgl bug in video.c
patch: video.c:
1035 #ifdef xgl
1036 void adjust_bitmap_and_update_display(struct mame_bitmap *srcbitmap,
1037 struct mame_bitmap *destbitmap, struct rectangle bounds)
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