> Plus, IIRC, Daphne is a big hack of MAME.
I think thats rather unfair. I believe they use some of the same cpu/sound
cores, but then some of them weren't written exclusively for MAME in the
first place.
Although I did hear that they had firefox running now, so the source might
be worth looking
> there are 3 different ways in which xmame (using xv) fails to work
> usefully for my setup:
>
> 1) using -x11-mode 3, the "fullscreen" is in fact "fulldesktop",
This is normal for Xinerama, is it not? The multiple monitors are
merged into one logical `head' [the x part of DISPLAY=:y.x], which
-BEGIN PGP SIGNED MESSAGE-
>
>I'll be releasing a patch against 0.77 for Firefox (incorporating the
>old MACH3 stuff) soon (a patch for 0.62 is already at
>www.boldtower.com/mach3/firefox.html). I've got the video(mpeg) and
>sound(FLAC) split out (about 2Gb) and I was wondering if anyone
After reading that you can now watch colored ASCII movies with MPlayer, anyone
interested in adding libcaca support to xmame?? :D
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On Dec 19, 2003, at 2:58 PM, XulChris wrote:
After reading that you can now watch colored ASCII movies with
MPlayer, anyone
interested in adding libcaca support to xmame?? :D
Color ASCII Doom doesn't look bad, I wonder how good Pac-Man would
look. This might be a fun display target to add.
I thought about adding it to dos mame. I think it's safe to say that 2d
games wouldn't benefit much, especially anything with text.
Playing the PSX based games in 256 colours isn't too bad either, you really
ought to add that code too :-).
Phill
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Xm
Hey,
I've been having some problems running the 3dfx versions of xmame(xfx and svgafx).
Both seg fault on me as soon as they finish loading up a ROM.
...
loading rom 11: ff19-19.bin
done
8bit depth PseudoColor X-Visual not available :-(
Using 16bpp TrueColor X-Visual Resource
info: using Glide ve
so I've recently upgraded to the kernel 2.6 series (starting with
test10), and have noticed that they're quite a bit slower with
emulators. Playing Pacmania certainly shows tearing, and zsnes has major
sound issues.
this shouldn't be a problem playing either of these games on an Athlon
1Ghz with 5
On Fri 19 Dec 2003 7:32 pm, Martin Harte wrote:
> Hey,
> I've been having some problems running the 3dfx versions of xmame(xfx and
> svgafx). Both seg fault on me as soon as they finish loading up a ROM.
>
>
> loading rom 11: ff19-19.bin
> done
> 8bit depth PseudoColor X-Visual not available :
I've got aparently the same performance (using 2.6.0 stable) in the x11
target (using xv) that I had in the 2.4.22 linux kernel. (no sound
problems, same framerate)
On Sat, 2003-12-20 at 02:50, mushroomblue wrote:
> so I've recently upgraded to the kernel 2.6 series (starting with
> test10), and
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