Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Frank Cox
On Thu, 03 Jun 2004 18:22:34 -0400 "Michael J. Sherman" <[EMAIL PROTECTED]> wrote: > X Error of failed request: BadAlloc (insufficient resources for > operation) Sure looks like you ran out of video ram. ___ Xmame mailing list [EMAIL PROTECTED] http

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Thomas Jarosch
> Well, given the error I posted initially, it's obviously an XV error. > I'm trying to figure out a solution, though. The majority of the > games in xmame work just fine. The three that cause this error are > Asteroids, Star Wars, and Space Invaders. > > Again, here's the error: > > Using a Vi

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Michael J. Sherman
Andrea Vettorello wrote: Michael J. Sherman wrote: Andrea Vettorello wrote: Michael J. Sherman wrote: Anyone have any ideas? It seems to be a problem with the vector-based games. Star Wars also fails in this manner, and I believe Space Invaders. IIRC, Space Invaders isn't a vector-based game.

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Andrea Vettorello
Michael J. Sherman wrote: Andrea Vettorello wrote: Michael J. Sherman wrote: Anyone have any ideas? It seems to be a problem with the vector-based games. Star Wars also fails in this manner, and I believe Space Invaders. IIRC, Space Invaders isn't a vector-based game... Yes, you are correct.

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Michael J. Sherman
Andrea Vettorello wrote: Michael J. Sherman wrote: Anyone have any ideas? It seems to be a problem with the vector-based games. Star Wars also fails in this manner, and I believe Space Invaders. IIRC, Space Invaders isn't a vector-based game... Yes, you are correct. The failure is the same,

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Thomas Jarosch
> When I try to run Asteroids I get a failure with this error output: > > ... > X Error of failed request: BadAlloc (insufficient resources for > operation) This line sounds like you're running out of video memory for your 24 bpp resolution. Try to lower your depth to 16 bpp. Thomas ___

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Andrea Vettorello
Michael J. Sherman wrote: Anyone have any ideas? It seems to be a problem with the vector-based games. Star Wars also fails in this manner, and I believe Space Invaders. IIRC, Space Invaders isn't a vector-based game... Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda

[Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Michael J. Sherman
Hi all; When I try to run Asteroids I get a failure with this error output: Using a Visual with a depth of 24bpp. MIT-SHM & XV Extensions Available. trying to use... Success. Using Xv & Shared Memory Features to speed up Actual bits per pixel = 32... Clearing YUY2 Ok I386 joystick interface initial