Hans de Goede napisał(a):
>
>
> Julian Sikorski wrote:
>
>> smf napisał(a):
>>
Anyway, how is that that the driver specifies one resolution and video
is displayed at different one?
>>>
>>>
>>> The driver specifies a maximum resolution that it will use. It can
>>> change it to a lower o
Julian Sikorski wrote:
smf napisał(a):
Anyway, how is that that the driver specifies one resolution and video
is displayed at different one?
The driver specifies a maximum resolution that it will use. It can
change it to a lower one at runtime. You really need hardware stretching
or the aspe
smf napisał(a):
>> Anyway, how is that that the driver specifies one resolution and video
>> is displayed at different one?
>
>
> The driver specifies a maximum resolution that it will use. It can
> change it to a lower one at runtime. You really need hardware stretching
> or the aspect ratio wil
Anyway, how is that that the driver specifies one resolution and video
is displayed at different one?
The driver specifies a maximum resolution that it will use. It can change it
to a lower one at runtime. You really need hardware stretching or the aspect
ratio will not be maintained. For exam
Hans de Goede napisał(a):
>
>
> Julian Sikorski wrote:
>
>> Hi. I have noticed this behaviour for psx and stv games for now. If
>> video-mode 0 is used, htese games are not stretched. Is this the rifht
>> behaviour? Greets.
>>
>
> Actually Xvideo and opengl can do hardwarescaling and uee this t