Hans de Goede wrote:
Hi all,
I would like us (Lawrence) to change the webpage to protest against
the possibility of sw patents in europe.
I believe this is very relevant for xmame since patents can be used
against emulators/emulating.
See:
http://noepatents.eu.org/index.php/Web_Demo_Again
Mark Nipper wrote:
On 07 Dec 2004, Ken Arromdee wrote:
[...]
As Pete French mentioned, the official definition may
fluctuate for political purposes. And Andrea Vettorel pointed
out the term "shared source". Call it whatever in my opinion.
I'd still refer to it as "open source". Trust
Pete French wrote:
The "no selling" clause is what makes MAME non-open source, at least by
official definitions. It's enough to keep the xmame project off of
SourceForge.
Gotta love the way they keep changing the definitions to meet
political objectives dont you ? One upon a time the term 'o
Hans de Goede wrote:
Christopher Stone wrote:
[...]
translucency
Erm whats that, do we have such an option?
IIRC is an option for the vector games, like Asteroids. If is present a
background image, the vector should have an effect of see-through...
Andrea
___
Julian Sikorski wrote:
Something is wrong:
ERROR
The requested URL could not be retrieved
While trying to retrieve the URL:
http://x.mame.net/download/xmame-0.87.tar.bz2
The following error was encountered:
* * Access
Bruno Barrera C. wrote:
I've invited some friends to test the xmame packages that I've build,
and they have some troubles with them.
With Xmame 0.74 (the last Debian Version) they hadn't problems playing
the game 'snowbros' (292K). Now with the new version (08.86) they cannot
play that game. [1]
Wi
Hans de Goede wrote:
[...]
By the way thanks for your comments, although you didn't change my
mind it is good to see some discussion on this topic. So everybody,
please give your 2 cents, before the remeaning (non-functional) 8bit
code is removed.
Regards,
Hans
I second your opinion of rescuing
Meghazi Fabien wrote:
Hi all,
I just tried killer instinct 2, and it is running at 1.3 frames second on my
AMD XP athlon 2500+ (512Mo) with geforce2 using nvidia drivers
other games runs at 100% 60/60 fps. I don't know if it's supposed to be normal
because it's the first CHD game I try. Do I need
Michael J. Sherman wrote:
Andrea Vettorello wrote:
Michael J. Sherman wrote:
Anyone have any ideas? It seems to be a problem with the
vector-based games. Star Wars also fails in this manner, and I
believe Space Invaders.
IIRC, Space Invaders isn't a vector-based game...
Yes, you are co
Michael J. Sherman wrote:
Anyone have any ideas? It seems to be a problem with the vector-based
games. Star Wars also fails in this manner, and I believe Space
Invaders.
IIRC, Space Invaders isn't a vector-based game...
Andrea
--
Try Not! Do or Do Not. There is no Try. - Yoda
Adrian van Dongen wrote:
No can you tell me how to do that ? or give an url to an how to.
thank you very much.
I don't have a uri at hand, you can try with google and search something
like "linux add swapfile" anyway you need to create a big enough file
("dd if=/dev/zero of=/path-to-your-new-s
Adrian van Dongen wrote:
Hey everybody,
Its probably a stupid question but I cant get my xmame to compile
success fully. I keep getting this error:
Compiling src/cpu/hd6309/hd6309.c ...
src/cpu/hd6309/hd6309.c: In function `hd6309_execute':
src/cpu/hd6309/hd6309.c:927: Internal compiler err
Pieter Hulshoff wrote:
Hello all,
Does anyone know where I could find xtiming-3.3.0.tar.gz? It's the program
used by the modeline generator at
http://xtiming.sourceforge.net/cgi-bin/xtiming.pl, but the link on that page
doesn't work anymore. I'd like to have a look at the program to see if I c
Pieter Hulshoff wrote:
Hello all,
Can anyone help me with modelines for a 15.7 KHz/60 Hz arcade monitor? Someone
on the XFree86 mailinglist ran into the following problems:
Modeline "[EMAIL PROTECTED]" 6.44 336 368 392 424 240 245 248 253
can't be used, because the minimum dot clock on his card
Julian Phillip Kippels wrote:
Hallo
Welche Spiele kann ich mit xmame mit einem Pentium 133MHz Prozessor
noch in voller geschwindigkeit spielen? Und wie schliesse ich die
anderen beim kompilieren aus, denn ich möchte möglichst Datenmüll
vermeiden von Spielen die eh nicht laufen würden.
I apolo
On Tue, 2003-11-04 at 16:43, Pierre Mazière wrote:
> I have a notebook with a Rage Mobility which have a mach64 chipset that
> does not support 32 bit mode (or at least, it makes X crash when
> configured with a 32 bit display).
> Is it possible to "downgrade" the number of color (hence the number
On Wed, 2003-10-15 at 18:02, Gianluca Sartori wrote:
> hi guys,
>
> someone can tell me the difference between Xv mode and normal mode? I'm
> going to write an(other) GUI frontend for gnome2 and I'd like to know
> whether to make this option visible to the user or not.
>
The XV option shou
On Tue, 2003-09-23 at 06:27, Lawrence Gold wrote:
> On Tue, Sep 23, 2003 at 06:21:05AM +0200, Pieter Hulshoff wrote:
> >
> > > You absolutely need the "ef 1" enabled? =)
> >
> > Well, yeah! I'm doing some preliminary investigations for a project I can't
> > talk too much about yet. :)
>
> With
On Mon, 2003-09-22 at 22:19, Pieter Hulshoff wrote:
> > It should be enabled by default, but to be sure, you could check with
> > dmesg if is enabled in your kernel, and look in your X server log for
> > any error.
>
> It is indeed enabled.
>
> > My bad, i've confused the scale2x option with scal
On Mon, 2003-09-22 at 20:24, Pieter Hulshoff wrote:
> > You could check 2 things: the color depth of your X server (xdpyinfo)
> > and mtrr.
>
> I've tried it with both 16 and 24 colours. I've also tried a bunch of compile
> options, and managed to get donkey kong upto 52 fps now, but even that's
On Sun, 2003-09-21 at 20:45, Pieter Hulshoff wrote:
> Hello all,
>
> I've tried some games using scale2x (-ef 1 option), but I can't seem to get
> much above 20 fps on my Athlon XP 2000+. No matter if I run XV or X11 DGA, or
> if I run donkey kong or streetfighter alpha 3, I still end up with ab
On Fri, 2003-09-19 at 18:47, Chuk Goodin wrote:
> I'm a newbie here (but I've read as much of the archive as possible, and
> didn't see this mentioned).
>
> I finally got Xmame up and working on Mandrake 9.2 (on a Celeron 400 w/
> 256 MB and a GeForce 2 MX). My monitor is listed as a generic 10
On Wed, 2003-09-17 at 14:15, SpawnPPC wrote:
> Hi Erik.
>
> I have apported all modifies to makefile.unix file and I have typed "make".
>
> This is the resolut_
>
[...]
> dirio.c:7:18: zlib.h: No such file or directory
> make[1]: *** [../../xmame.obj/unix.x11/dirio.o] Error 1
> make[1]: Leavin
On Mon, 2003-09-15 at 13:44, amishop wrote:
>
> Ho scaricato XMame source dal sito ufficiale, ma il comando bzip2
> continua a dirmi che il file è corrotto.
>
> Ho provato e riprovato sia a scaricare che a decomprimere, ma non
> riesco. Qualcuno può farlo per me per favore?
>
> Il mio OS è De
On Fri, 2003-09-05 at 07:40, Jinyeong Kim wrote:
> In FAQ, I found that xmame/xmess run on 8bpp, 16, 24, 32bpp Color displays.
>
> But I have tried to run on my 8bpp framebuffer using SDL, it doesn't work.
>
> Does xmame really not support 8bpp color display, Now?
>
> if then, is there any possi
On Thu, 2003-07-31 at 19:06, guillaume.bedot wrote:
> João Paulo Vasconcellos a écrit :
>
> > Just another OT: where do I grab .chd files? Or better: there is a
> > preferred place, like mame.dk, or should I google for it?
>
> maybe you could get some help from a mule
>
Or a donkey... =)
On Wed, 2003-07-30 at 15:42, Ville Ranki wrote:
> On Wed, 2003-07-30 at 16:25, Andrea Vettorello wrote:
> > Ok, i'll stop kidding. Don't know about the xbox linux port, but you
> > should be able to remap the keys via the .xmamerc (at least on my
> > .mamerc there
On Wed, 2003-07-30 at 14:49, Sté wrote:
> Run any game,
> Hit tab to bring up the menu
> Select the first option
> Map away
>
Mmmh, where is the tab button on this xbox... =)
Ok, i'll stop kidding. Don't know about the xbox linux port, but you
should be able to remap the keys via the .xmamer
On Sun, 2003-07-27 at 08:38, Andrea Vettorello wrote:
> On Sun, 2003-07-27 at 08:11, Pieter Hulshoff wrote:
> > Hello all,
> >
> > As every nitwit with 2 hours of programming experience needs to write his own
> > front-end, I'm doing exactly that. I get a bit stuc
On Sun, 2003-07-27 at 08:11, Pieter Hulshoff wrote:
> Hello all,
>
> As every nitwit with 2 hours of programming experience needs to write his own
> front-end, I'm doing exactly that. I get a bit stuck with sorting the games
> on year/category and alphabet though. As I use double linked lists fo
On Thu, 2003-06-26 at 23:10, C. Ulrich wrote:
> "TDFX" refers to 3Dfx video cards, which you apprently don't have. :) Are you
IIRC, the TDFX option force the use of GDA1 instead of GDA2, but i could
be wrong... =)
Andrea
--
Adore, v.:
To venerate expectantly.
On Mon, 2003-03-03 at 21:43, Simon Roby wrote:
> Detrick Merz wrote:
> > I'm intending to build a live CD containing a light linux install with
> > X, and xmame, and about 500M of roms. I'm using Mandrake, cause it's
> > easy to install, and easy to control the install enough to get things up
> >
On Wed, 2003-02-26 at 16:06, Mark Nipper wrote:
>
> Let us know if you get the Radeon. I'd be curious to see
> how it performs.
Well, i've a radeon 9100 and i've given up trying to configure the 3D
stuff (kernel hangs after activating DRI, compiling library). Today have
read of the new XF
On Mon, 2003-02-24 at 17:16, Alfonso Muñoz-Pomer Fuentes wrote:
> Hi everyone, I tried gnbarich and gunbird2 but I get the following
> output:
>
> XDGA: info: found 3 modes:
> no suitable mode found
> X Error of failed request: XF86DGADirectNotActivated
> Major opcode of failed request: 136 (
On Thu, 2003-02-20 at 07:00, Deven wrote:
> With the following commandline:
>
> ./xmame.x11 -xsync -x11 1 aerofgt.zip
>
I've tried yesterday with the peecee at home with some cps2 roms, X
running at 24 bpp (i think more overhead instead of the 15/16 bpp), and
the fps was at 100/120 without throt
On Tue, 2002-02-19 at 09:06, Deven wrote:
> Hello, I am having trouble getting XMAME to run at its proper speed. Here are
> my results with a relatively low-end game, Aero Fighters (aerofgt.zip) [all
> speeds are with Throttle on, and the GLX refers to when DRI is working]:
>
> X11: 20 FPS
> DGA
On Thu, 2002-07-18 at 12:00, Pete French wrote:
> Is now available at:
>
> http://toybox.twisted.org.uk/~pete/61roms.tar
>
> note that it is 383078400 bytes long!
>
383 Mb? It's huge!
Andrea
--
Try Not! Do or Do Not. There is no Try. - Yoda
___
On Sun, 2002-07-14 at 09:46, Frank Cox wrote:
> I've not seen any traffic on this list since July 10.
>
> Anybody home?
>
Maybe is the summer... =)
Andrea
--
Try Not! Do or Do Not. There is no Try. - Yoda
___
Xmame mailing list
[EMAIL PROTECTED
On Wed, 2002-07-03 at 17:36, Poletti Don wrote:
> Thanks I'll try the xgl and/or SDL version.
>
You could also try with the dga version (some security issue dealing
with suid bit, take care =), and you can also check if the MTRR is
correctly activated...
Andrea
P.S. the dga2 voodoo3 driver h
On Wed, 2002-07-03 at 15:07, Poletti Don wrote:
> Which glide libraries should I have to compile
> xmame.xfx?
>
Do you have a voodoo2? IIRC, vith voodoo3 and later you can't
compile/use xmame.xfx. Someone can correct me?
Andrea
--
Try Not! Do or Do Not. There is no Try. - Yoda
On Mon, 2002-06-17 at 18:09, Leonardo Luiz Padovani da Mata wrote:
> i' m having problems with unsubscribe, anyone can help-me
>
> The owner of this list can exclude -me?
[...]
try accessing the link below, you can unsubscribe there... =)
> http://toybox.twisted.org.uk/mailman/listinfo/x
On Mon, 2002-05-13 at 17:15, Andrea Vettorello wrote:
[...]
> > I also had to get this to work with my regular Sidewinder joystick, which
> > plugs into my AWE64 sound card. This card uses the ns558 module - with that
> > in place, the soundcard joystick port worked as w
On Mon, 2002-05-13 at 02:06, Alex Landa wrote:
>
> On Sunday 12 May 2002 1:50 pm, Matthias Saou wrote:
>
> > Woohoo, I feel really stupid... it was so simple :-)
[...]
>
> I also had to get this to work with my regular Sidewinder joystick, which
> plugs into my AWE64 sound card. This card u
On Wed, 2002-01-09 at 10:00, Gerd Sussner wrote:
> hi again,
>
> since the attachment was stripped, i send the patch as uuencoded file.
> it is not a large file (about 7.7k). i hope, it is not to big for the
> list.
>
> gerd
>
> [demime removed a uuencoded section named xmame-0.57.1-XInput.tgz
On Wed, 2001-12-19 at 01:01, Benoit DUMONT wrote:
> Le Mardi 18 Dicembre 2001 11:10, vous avez icrit :
> > Sorry for the off topic, but someone know if exists for linux an utility
> > to retrive a file from a zip archive without to download all the
> > archive. I can't recall where i've read about
Sorry for the off topic, but someone know if exists for linux an utility
to retrive a file from a zip archive without to download all the
archive. I can't recall where i've read about an utility like that for
windoze, nor can recall the name. This will be usefull for missing or
incomplete romset..
Sorry for the off topic, but someone know if exists for linux an utility
to retrive a file from a zip archive without to download all the
archive. I can't recall where i've read about an utility like that for
windoze, nor can recall the name. This will be usefull for missing or
incomplete romset..
Dan Beimborn wrote:
> Brian Langenberger wrote:
>
[...]
> >
> > No luck with the binary X11 RPM on RH7.1 for me. One of the dependencies
> > is "/usr/sbin/update-alternatives", which I don't have (unless it's some
> > sort of GNOME/KDE thing, neither of which I use). I haven't tried the
> > s
Lawrence Gold wrote:
> On Thu, Jun 07, 2001 at 07:28:32PM -0400, Ste wrote:
> > Thanks for the tip. It didn't seem to help though. Bublbobl comes up
> > with a white screen no sound, flstory still doesn't display any
> > animations. I disabled 68000 engine, as I thought it could be a culprit.
> >
"R. Reucher" wrote:
> Regarding the "MESA string" problem... try running xmame.xgl with
> -noglaa !!! It solved it on my V5 5500 AGP using the DRI drivers.
>
> Also, some games are too slow when using different color/palette
> methods, so you should always pass "-bpp 8" to xmame.xgl as well.
>
>
Frank Cox wrote:
> On Sat, 21 Apr 2001, you wrote:
> > Any ideas? He says Soldier of Fortune from Loki works fine.
>
> With a Voodoo 3 it probably does work well with SOF.
>
> However, I notice that he didn't specify which game(s) he is having trouble
> with. As we here know (but he may not) a
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