Re: [Xmame] Please join the web demonstration against sw patents

2005-06-19 Thread Andrea Vettorello
Hans de Goede wrote: Hi all, I would like us (Lawrence) to change the webpage to protest against the possibility of sw patents in europe. I believe this is very relevant for xmame since patents can be used against emulators/emulating. See: http://noepatents.eu.org/index.php/Web_Demo_Again

Re: [Xmame] skip_warnings patch

2004-12-08 Thread Andrea Vettorello
Mark Nipper wrote: On 07 Dec 2004, Ken Arromdee wrote: [...] As Pete French mentioned, the official definition may fluctuate for political purposes. And Andrea Vettorel pointed out the term "shared source". Call it whatever in my opinion. I'd still refer to it as "open source". Trust

Re: [Xmame] skip_warnings patch

2004-12-07 Thread Andrea Vettorello
Pete French wrote: The "no selling" clause is what makes MAME non-open source, at least by official definitions. It's enough to keep the xmame project off of SourceForge. Gotta love the way they keep changing the definitions to meet political objectives dont you ? One upon a time the term 'o

Re: [Xmame] Hotkey Question/Suggestion

2004-10-22 Thread Andrea Vettorello
Hans de Goede wrote: Christopher Stone wrote: [...] translucency Erm whats that, do we have such an option? IIRC is an option for the vector games, like Asteroids. If is present a background image, the vector should have an effect of see-through... Andrea ___

Re: [Xmame] xmame/xmess 0.87

2004-10-04 Thread Andrea Vettorello
Julian Sikorski wrote: Something is wrong: ERROR The requested URL could not be retrieved While trying to retrieve the URL: http://x.mame.net/download/xmame-0.87.tar.bz2 The following error was encountered: * * Access

Re: [Xmame] Problem with snowbros and King of Fighters 98,99

2004-09-08 Thread Andrea Vettorello
Bruno Barrera C. wrote: I've invited some friends to test the xmame packages that I've build, and they have some troubles with them. With Xmame 0.74 (the last Debian Version) they hadn't problems playing the game 'snowbros' (292K). Now with the new version (08.86) they cannot play that game. [1] Wi

Re: [Xmame] 32 bpp games + ingame GUI lang

2004-09-08 Thread Andrea Vettorello
Hans de Goede wrote: [...] By the way thanks for your comments, although you didn't change my mind it is good to see some discussion on this topic. So everybody, please give your 2 cents, before the remeaning (non-functional) 8bit code is removed. Regards, Hans I second your opinion of rescuing

Re: [Xmame] CHD games

2004-07-15 Thread Andrea Vettorello
Meghazi Fabien wrote: Hi all, I just tried killer instinct 2, and it is running at 1.3 frames second on my AMD XP athlon 2500+ (512Mo) with geforce2 using nvidia drivers other games runs at 100% 60/60 fps. I don't know if it's supposed to be normal because it's the first CHD game I try. Do I need

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Andrea Vettorello
Michael J. Sherman wrote: Andrea Vettorello wrote: Michael J. Sherman wrote: Anyone have any ideas? It seems to be a problem with the vector-based games. Star Wars also fails in this manner, and I believe Space Invaders. IIRC, Space Invaders isn't a vector-based game... Yes, you are co

Re: [Xmame] Asteroids doesn't start up - XV error

2004-06-03 Thread Andrea Vettorello
Michael J. Sherman wrote: Anyone have any ideas? It seems to be a problem with the vector-based games. Star Wars also fails in this manner, and I believe Space Invaders. IIRC, Space Invaders isn't a vector-based game... Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda

Re: [Xmame] problem compiling on my debian woody machine

2004-05-21 Thread Andrea Vettorello
Adrian van Dongen wrote: No can you tell me how to do that ? or give an url to an how to. thank you very much. I don't have a uri at hand, you can try with google and search something like "linux add swapfile" anyway you need to create a big enough file ("dd if=/dev/zero of=/path-to-your-new-s

Re: [Xmame] problem compiling on my debian woody machine

2004-05-21 Thread Andrea Vettorello
Adrian van Dongen wrote: Hey everybody, Its probably a stupid question but I cant get my xmame to compile success fully. I keep getting this error: Compiling src/cpu/hd6309/hd6309.c ... src/cpu/hd6309/hd6309.c: In function `hd6309_execute': src/cpu/hd6309/hd6309.c:927: Internal compiler err

Re: [Xmame] Where can I find xtiming-3.3.0.tar.gz (modeline generator)

2004-04-04 Thread Andrea Vettorello
Pieter Hulshoff wrote: Hello all, Does anyone know where I could find xtiming-3.3.0.tar.gz? It's the program used by the modeline generator at http://xtiming.sourceforge.net/cgi-bin/xtiming.pl, but the link on that page doesn't work anymore. I'd like to have a look at the program to see if I c

Re: [Xmame] Modelines needed for Arcade monitor

2004-03-08 Thread Andrea Vettorello
Pieter Hulshoff wrote: Hello all, Can anyone help me with modelines for a 15.7 KHz/60 Hz arcade monitor? Someone on the XFree86 mailinglist ran into the following problems: Modeline "[EMAIL PROTECTED]" 6.44 336 368 392 424 240 245 248 253 can't be used, because the minimum dot clock on his card

Re: [Xmame] Welche Spiele mit 133MHz

2004-02-22 Thread Andrea Vettorello
Julian Phillip Kippels wrote: Hallo Welche Spiele kann ich mit xmame mit einem Pentium 133MHz Prozessor noch in voller geschwindigkeit spielen? Und wie schliesse ich die anderen beim kompilieren aus, denn ich möchte möglichst Datenmüll vermeiden von Spielen die eh nicht laufen würden. I apolo

Re: [Xmame] downgrading color depth ?

2003-11-04 Thread Andrea Vettorello
On Tue, 2003-11-04 at 16:43, Pierre Mazière wrote: > I have a notebook with a Rage Mobility which have a mach64 chipset that > does not support 32 bit mode (or at least, it makes X crash when > configured with a 32 bit display). > Is it possible to "downgrade" the number of color (hence the number

Re: [Xmame] Xv mode

2003-10-15 Thread Andrea Vettorello
On Wed, 2003-10-15 at 18:02, Gianluca Sartori wrote: > hi guys, > > someone can tell me the difference between Xv mode and normal mode? I'm > going to write an(other) GUI frontend for gnome2 and I'd like to know > whether to make this option visible to the user or not. > The XV option shou

Re: [Xmame] How many fps can you get with scale2x?

2003-09-23 Thread Andrea Vettorello
On Tue, 2003-09-23 at 06:27, Lawrence Gold wrote: > On Tue, Sep 23, 2003 at 06:21:05AM +0200, Pieter Hulshoff wrote: > > > > > You absolutely need the "ef 1" enabled? =) > > > > Well, yeah! I'm doing some preliminary investigations for a project I can't > > talk too much about yet. :) > > With

Re: [Xmame] How many fps can you get with scale2x?

2003-09-22 Thread Andrea Vettorello
On Mon, 2003-09-22 at 22:19, Pieter Hulshoff wrote: > > It should be enabled by default, but to be sure, you could check with > > dmesg if is enabled in your kernel, and look in your X server log for > > any error. > > It is indeed enabled. > > > My bad, i've confused the scale2x option with scal

Re: [Xmame] How many fps can you get with scale2x?

2003-09-22 Thread Andrea Vettorello
On Mon, 2003-09-22 at 20:24, Pieter Hulshoff wrote: > > You could check 2 things: the color depth of your X server (xdpyinfo) > > and mtrr. > > I've tried it with both 16 and 24 colours. I've also tried a bunch of compile > options, and managed to get donkey kong upto 52 fps now, but even that's

Re: [Xmame] How many fps can you get with scale2x?

2003-09-21 Thread Andrea Vettorello
On Sun, 2003-09-21 at 20:45, Pieter Hulshoff wrote: > Hello all, > > I've tried some games using scale2x (-ef 1 option), but I can't seem to get > much above 20 fps on my Athlon XP 2000+. No matter if I run XV or X11 DGA, or > if I run donkey kong or streetfighter alpha 3, I still end up with ab

Re: [Xmame] X scrambles after exit

2003-09-19 Thread Andrea Vettorello
On Fri, 2003-09-19 at 18:47, Chuk Goodin wrote: > I'm a newbie here (but I've read as much of the archive as possible, and > didn't see this mentioned). > > I finally got Xmame up and working on Mandrake 9.2 (on a Celeron 400 w/ > 256 MB and a GeForce 2 MX). My monitor is listed as a generic 10

Re: [Xmame] XMame compile error!!!

2003-09-17 Thread Andrea Vettorello
On Wed, 2003-09-17 at 14:15, SpawnPPC wrote: > Hi Erik. > > I have apported all modifies to makefile.unix file and I have typed "make". > > This is the resolut_ > [...] > dirio.c:7:18: zlib.h: No such file or directory > make[1]: *** [../../xmame.obj/unix.x11/dirio.o] Error 1 > make[1]: Leavin

Re: [Xmame] XMame problem!!!

2003-09-15 Thread Andrea Vettorello
On Mon, 2003-09-15 at 13:44, amishop wrote: > > Ho scaricato XMame source dal sito ufficiale, ma il comando bzip2 > continua a dirmi che il file è corrotto. > > Ho provato e riprovato sia a scaricare che a decomprimere, ma non > riesco. Qualcuno può farlo per me per favore? > > Il mio OS è De

Re: [Xmame] 8bpp support?

2003-09-04 Thread Andrea Vettorello
On Fri, 2003-09-05 at 07:40, Jinyeong Kim wrote: > In FAQ, I found that xmame/xmess run on 8bpp, 16, 24, 32bpp Color displays. > > But I have tried to run on my 8bpp framebuffer using SDL, it doesn't work. > > Does xmame really not support 8bpp color display, Now? > > if then, is there any possi

Re: [Xmame] mame.dk

2003-07-31 Thread Andrea Vettorello
On Thu, 2003-07-31 at 19:06, guillaume.bedot wrote: > João Paulo Vasconcellos a écrit : > > > Just another OT: where do I grab .chd files? Or better: there is a > > preferred place, like mame.dk, or should I google for it? > > maybe you could get some help from a mule > Or a donkey... =)

Re: [Xmame] Joystick mappings

2003-07-30 Thread Andrea Vettorello
On Wed, 2003-07-30 at 15:42, Ville Ranki wrote: > On Wed, 2003-07-30 at 16:25, Andrea Vettorello wrote: > > Ok, i'll stop kidding. Don't know about the xbox linux port, but you > > should be able to remap the keys via the .xmamerc (at least on my > > .mamerc there

Re: [Xmame] Joystick mappings

2003-07-30 Thread Andrea Vettorello
On Wed, 2003-07-30 at 14:49, Sté wrote: > Run any game, > Hit tab to bring up the menu > Select the first option > Map away > Mmmh, where is the tab button on this xbox... =) Ok, i'll stop kidding. Don't know about the xbox linux port, but you should be able to remap the keys via the .xmamer

Re: [Xmame] OT: Sorting algorithm for a MAME front-end

2003-07-27 Thread Andrea Vettorello
On Sun, 2003-07-27 at 08:38, Andrea Vettorello wrote: > On Sun, 2003-07-27 at 08:11, Pieter Hulshoff wrote: > > Hello all, > > > > As every nitwit with 2 hours of programming experience needs to write his own > > front-end, I'm doing exactly that. I get a bit stuc

Re: [Xmame] OT: Sorting algorithm for a MAME front-end

2003-07-26 Thread Andrea Vettorello
On Sun, 2003-07-27 at 08:11, Pieter Hulshoff wrote: > Hello all, > > As every nitwit with 2 hours of programming experience needs to write his own > front-end, I'm doing exactly that. I get a bit stuck with sorting the games > on year/category and alphabet though. As I use double linked lists fo

Re: [Xmame] Problems using DGA on 0.70

2003-06-26 Thread Andrea Vettorello
On Thu, 2003-06-26 at 23:10, C. Ulrich wrote: > "TDFX" refers to 3Dfx video cards, which you apprently don't have. :) Are you IIRC, the TDFX option force the use of GDA1 instead of GDA2, but i could be wrong... =) Andrea -- Adore, v.: To venerate expectantly.

Re: [Xmame] compiling .65

2003-03-04 Thread Andrea Vettorello
On Mon, 2003-03-03 at 21:43, Simon Roby wrote: > Detrick Merz wrote: > > I'm intending to build a live CD containing a light linux install with > > X, and xmame, and about 500M of roms. I'm using Mandrake, cause it's > > easy to install, and easy to control the install enough to get things up > >

Re: [Xmame] [no subject]

2003-02-28 Thread Andrea Vettorello
On Wed, 2003-02-26 at 16:06, Mark Nipper wrote: > > Let us know if you get the Radeon. I'd be curious to see > how it performs. Well, i've a radeon 9100 and i've given up trying to configure the 3D stuff (kernel hangs after activating DRI, compiling library). Today have read of the new XF

Re: [Xmame] Problems with gnbarich and gunbird2

2003-02-25 Thread Andrea Vettorello
On Mon, 2003-02-24 at 17:16, Alfonso Muñoz-Pomer Fuentes wrote: > Hi everyone, I tried gnbarich and gunbird2 but I get the following > output: > > XDGA: info: found 3 modes: > no suitable mode found > X Error of failed request: XF86DGADirectNotActivated > Major opcode of failed request: 136 (

Re: [Xmame] XMAME / VooDoo 3 / K6-2 Problem

2003-02-19 Thread Andrea Vettorello
On Thu, 2003-02-20 at 07:00, Deven wrote: > With the following commandline: > > ./xmame.x11 -xsync -x11 1 aerofgt.zip > I've tried yesterday with the peecee at home with some cps2 roms, X running at 24 bpp (i think more overhead instead of the 15/16 bpp), and the fps was at 100/120 without throt

Re: [Xmame] XMAME / VooDoo 3 / K6-2 Problem

2003-02-18 Thread Andrea Vettorello
On Tue, 2002-02-19 at 09:06, Deven wrote: > Hello, I am having trouble getting XMAME to run at its proper speed. Here are > my results with a relatively low-end game, Aero Fighters (aerofgt.zip) [all > speeds are with Throttle on, and the GLX refers to when DRI is working]: > > X11: 20 FPS > DGA

Re: [Xmame] 61 ROM patch

2002-07-18 Thread Andrea Vettorello
On Thu, 2002-07-18 at 12:00, Pete French wrote: > Is now available at: > > http://toybox.twisted.org.uk/~pete/61roms.tar > > note that it is 383078400 bytes long! > 383 Mb? It's huge! Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda ___

Re: [Xmame] List died?

2002-07-15 Thread Andrea Vettorello
On Sun, 2002-07-14 at 09:46, Frank Cox wrote: > I've not seen any traffic on this list since July 10. > > Anybody home? > Maybe is the summer... =) Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda ___ Xmame mailing list [EMAIL PROTECTED

RE: [Xmame] Which glide libraries are need?

2002-07-03 Thread Andrea Vettorello
On Wed, 2002-07-03 at 17:36, Poletti Don wrote: > Thanks I'll try the xgl and/or SDL version. > You could also try with the dga version (some security issue dealing with suid bit, take care =), and you can also check if the MTRR is correctly activated... Andrea P.S. the dga2 voodoo3 driver h

Re: [Xmame] Which glide libraries are need?

2002-07-03 Thread Andrea Vettorello
On Wed, 2002-07-03 at 15:07, Poletti Don wrote: > Which glide libraries should I have to compile > xmame.xfx? > Do you have a voodoo2? IIRC, vith voodoo3 and later you can't compile/use xmame.xfx. Someone can correct me? Andrea -- Try Not! Do or Do Not. There is no Try. - Yoda

Re: [Xmame] [OFF-TOPIC] Unsubscribe

2002-06-21 Thread Andrea Vettorello
On Mon, 2002-06-17 at 18:09, Leonardo Luiz Padovani da Mata wrote: > i' m having problems with unsubscribe, anyone can help-me > > The owner of this list can exclude -me? [...] try accessing the link below, you can unsubscribe there... =) > http://toybox.twisted.org.uk/mailman/listinfo/x

Re: And using psx joypad with usb adapter? Was: [Xmame] Anotherjoystick (solved)

2002-05-14 Thread Andrea Vettorello
On Mon, 2002-05-13 at 17:15, Andrea Vettorello wrote: [...] > > I also had to get this to work with my regular Sidewinder joystick, which > > plugs into my AWE64 sound card. This card uses the ns558 module - with that > > in place, the soundcard joystick port worked as w

And using psx joypad with usb adapter? Was: [Xmame] Anotherjoystick (solved)

2002-05-13 Thread Andrea Vettorello
On Mon, 2002-05-13 at 02:06, Alex Landa wrote: > > On Sunday 12 May 2002 1:50 pm, Matthias Saou wrote: > > > Woohoo, I feel really stupid... it was so simple :-) [...] > > I also had to get this to work with my regular Sidewinder joystick, which > plugs into my AWE64 sound card. This card u

Re: [Xmame] uuencoded patch for XInput extension

2002-01-09 Thread Andrea Vettorello
On Wed, 2002-01-09 at 10:00, Gerd Sussner wrote: > hi again, > > since the attachment was stripped, i send the patch as uuencoded file. > it is not a large file (about 7.7k). i hope, it is not to big for the > list. > > gerd > > [demime removed a uuencoded section named xmame-0.57.1-XInput.tgz

Re: [Xmame] OT utility to retrieve file from zip archive without download the archive

2001-12-19 Thread Andrea Vettorello
On Wed, 2001-12-19 at 01:01, Benoit DUMONT wrote: > Le Mardi 18 Dicembre 2001 11:10, vous avez icrit : > > Sorry for the off topic, but someone know if exists for linux an utility > > to retrive a file from a zip archive without to download all the > > archive. I can't recall where i've read about

[Xmame] OT utility to retrieve file from zip archive without downloadthe archive

2001-12-18 Thread Andrea Vettorello
Sorry for the off topic, but someone know if exists for linux an utility to retrive a file from a zip archive without to download all the archive. I can't recall where i've read about an utility like that for windoze, nor can recall the name. This will be usefull for missing or incomplete romset..

[Xmame] OT utility to retrieve file from zip archive without downloadthe archive

2001-12-18 Thread Andrea Vettorello
Sorry for the off topic, but someone know if exists for linux an utility to retrive a file from a zip archive without to download all the archive. I can't recall where i've read about an utility like that for windoze, nor can recall the name. This will be usefull for missing or incomplete romset..

Re: [Xmame] RPMS

2001-06-15 Thread Andrea Vettorello
Dan Beimborn wrote: > Brian Langenberger wrote: > [...] > > > > No luck with the binary X11 RPM on RH7.1 for me. One of the dependencies > > is "/usr/sbin/update-alternatives", which I don't have (unless it's some > > sort of GNOME/KDE thing, neither of which I use). I haven't tried the > > s

Re: [Xmame] many roms not working (for me) with b15

2001-06-11 Thread Andrea Vettorello
Lawrence Gold wrote: > On Thu, Jun 07, 2001 at 07:28:32PM -0400, Ste wrote: > > Thanks for the tip. It didn't seem to help though. Bublbobl comes up > > with a white screen no sound, flstory still doesn't display any > > animations. I disabled 68000 engine, as I thought it could be a culprit. > >

Re: [Xmame] [beosn@tiscalinet.it: Xmame XGL]

2001-04-23 Thread Andrea Vettorello
"R. Reucher" wrote: > Regarding the "MESA string" problem... try running xmame.xgl with > -noglaa !!! It solved it on my V5 5500 AGP using the DRI drivers. > > Also, some games are too slow when using different color/palette > methods, so you should always pass "-bpp 8" to xmame.xgl as well. > >

Re: [Xmame] [beosn@tiscalinet.it: Xmame XGL]

2001-04-22 Thread Andrea Vettorello
Frank Cox wrote: > On Sat, 21 Apr 2001, you wrote: > > Any ideas? He says Soldier of Fortune from Loki works fine. > > With a Voodoo 3 it probably does work well with SOF. > > However, I notice that he didn't specify which game(s) he is having trouble > with. As we here know (but he may not) a