Re: [Xmame] effects patch 2001-09-19

2001-09-22 Thread Ben Saylor
On Sat, Sep 22, 2001 at 07:58:57AM -0700, Kenneth Wall wrote: > > FYI: love your work! keep it up. > > I replaced your memcpy with inline asm and it didn't help much. > Makes me wonder if the entire bitmap area could be processed ahead of time, > so during emulation no image tweaking would be ne

Re: [Xmame] effects patch 2001-09-19

2001-09-22 Thread Ben Saylor
interesting.. with my setup with dga2, removing doublebuffering slows things down a bit. Can anyone comment on the purpose + effect of doublebuffering? On Sat, Sep 22, 2001 at 11:46:51PM -0700, Kenneth Wall wrote: > > It was a waste of time, *but* I can double my speed by removing > #define DOU

Re: [Xmame] new scale2x patch

2001-09-10 Thread Ben Saylor
On Mon, Sep 10, 2001 at 07:13:51PM -0400, [EMAIL PROTECTED] wrote: > On Sun, 9 Sep 2001, Ben Saylor wrote: > > > Here's a patch against xmame-0.54.2 for a new version of scale2x. It > [snip] > > It's a no-go here, Ben. > > Compiling src/unix/video-driv

Re: [Xmame] 2x1 and 3x1 scaling

2001-09-13 Thread Ben Saylor
On Wed, Sep 12, 2001 at 08:30:44PM -0600, Lawrence Gold wrote: > On Tue, Sep 11, 2001 at 10:00:58AM +, Adam D. Moss wrote: > > > > Hi! > > > > I've added optimized special-cased 2x1 and 3x1 scaling > > in blit.h since I needed these to be fast for use on > > the essentially fixed-frequency m

[Xmame] new video effects patch (with new effect! :)

2001-09-13 Thread Ben Saylor
Hi, Here's what's new: 2001-09-13: - added scan2 effect (light scanlines) - automatically scale as required by effect - works with x11_window and dga2, and hopefully dga1 and SDL (untested) (windowed mode is fastest) - use doublebuffering where requested by video driver - works on 16-bit

[Xmame] 8-bit?

2001-09-13 Thread Ben Saylor
I'm wondering, since it could save some time adding new video effects: are there actually any games with 8-bit bitmaps? If not I can cut out about half of the effect functions. Ben ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/

[Xmame] that's against 0.54.2 (original), btw

2001-09-13 Thread Ben Saylor
It's against xmame-0.54.2. On Thu, Sep 13, 2001 at 12:58:36PM -0500, Ben Saylor wrote: > Hi, > > Here's what's new: > > 2001-09-13: > - added scan2 effect (light scanlines) > - automatically scale as required by effect > - works with x11_window and dga

Re: [Xmame] new video effects patch (with new effect! :)

2001-09-14 Thread Ben Saylor
uld be linked to your updates or if > it's something elsewhere in xmame? Randomly just stays in 800x600 / 640x480 > instead of going back to 1024x768. > > Btw everything works fine under SDL in case you want to say it's been tested > with SDL, but now I want to use x11 versi

Re: [Xmame] new video effects patch (with new effect! :)

2001-09-14 Thread Ben Saylor
Ah, you're right. (should be visual_width, actually.) That change made things less wierd here - Paul, does this patch fix it? On Sat, Sep 15, 2001 at 01:48:14PM +0900, Shyouzou Sugitani wrote: > > Ben Saylor wrote: > > Actually, I think there is something wierd going on wi

Re: [Xmame] new video effects patch (with new effect! :)

2001-09-19 Thread Ben Saylor
of the two lines of pixels on the screen. On Sun, Sep 16, 2001 at 10:00:46AM +0900, Shyouzou Sugitani wrote: > > Ben Saylor wrote: > > Ah, you're right. (should be visual_width, actually.) > > > > That change made things less wierd here - Paul, does this patch fix

Re: [Xmame] new video effects patch (with new effect! :)

2001-09-19 Thread Ben Saylor
Ok, hopefully that fixes it. I noticed that while DGA was working for me before, I was getting some error message which I'm no longer getting. On Thu, Sep 20, 2001 at 10:32:05AM +0900, Shyouzou Sugitani wrote: > > Ben Saylor wrote: > > effect_dbbuf should contain an exact copy

[Xmame] effects patch 2001-09-19

2001-09-19 Thread Ben Saylor
Here's what's new: 2001-09-19: - ported to xmame-0.55.1 - fixed some DGA bugs (hopefully) - confirmed to work with SDL - added ggi and svgalib support (untested) - added two basic RGB effects (rgbstripe3x2 and rgbscan2x3) - removed 8-bit support effect-2001-09-19.patch.gz

Re: [Xmame] Re: effects patch 2001-09-19

2001-09-19 Thread Ben Saylor
I took it out for now because no mame games are 8-bit anymore, and I'm not sure how xmame's possible future 8-bit dithering/whatever will work. On Thu, Sep 20, 2001 at 08:08:01AM +0200, Erik Kunze wrote: > > Here's what's new: > > > > 2001-09-19: > [...] > > - removed 8-bit support > > Why? >

Re: [Xmame] effects patch 2001-09-19

2001-09-20 Thread Ben Saylor
Thanks, applied. Thanks for catching the errors in the code. :) On Fri, Sep 21, 2001 at 10:02:55AM +0900, Shyouzou Sugitani wrote: > > Ben Saylor wrote: > > - fixed some DGA bugs (hopefully) > > Your new patch works with DGA. Great job, Ben. > Attached is a small fi

[Xmame] effects patch update

2001-09-21 Thread Ben Saylor
Here's a new version with some miscellaneous fixes and a new effect. The first attachment patches a previously patched xmame, the second patches the original 0.55.1. Ben effect-0919-0921.patch.gz effect-2001-09-21.patch.gz

Re: [Xmame] just for fun

2001-09-30 Thread Ben Saylor
> true. :) ... btw what ever happened to the ASM/MMX code thats part of > advancemame for scale2x? wouldn't it be easier to just use their asm code > instead trying to redo the algorithm based on the C code? It would have to be adapted a bit, because it only blits between like pixel depths (8-8,

Re: [Xmame] Arbitrary scaling..

2001-10-01 Thread Ben Saylor
> It might be a good time to release a build with the effects patch > integrated. > > Ben: Is your latest patch ok for general circulation, or are there any > other changes you'd like to add before 0.55.2 goes out? Here's a new version. The one critical problem was that video drivers without ef

Re: [Xmame] are there any issues/bugs/rfc 's with the opengl visual ?

2001-10-05 Thread Ben Saylor
I haven't spent very much time on it yet, but I've been unable to get the effects code to work with xgl. The effect functions basically replace the COPY_LINE macro defined in blit.h, and during initialization the color depths are set according to what the video driver says they are, and normal_wi

Re: [Xmame] help problem with xmame.x11

2001-10-26 Thread Ben Saylor
Have you tried chown root xmame.x11 chmod a+s xmame.x11 to get fullscreen DGA? You could also edit the makefile to build xmame.xgl instead, which will give you hardware scaling if your video driver supports that. Or you could switch X to a lower resolution. On Fri, Oct 26, 2001 at 03:53:45PM

Re: [Xmame] from fullscreen restarts X server

2001-10-31 Thread Ben Saylor
I had this problem when running with 24-bit depth. I switched to 16 and the problem went away (just changed DefaultDepth in XF86Config[-4]). On Wed, Oct 31, 2001 at 11:09:44AM -0500, Bruce Best (CRO) wrote: > I have Xmame 0.55 installed on two computers running recent versions of > Linux/X11/KDE

Re: [Xmame] Test patch for xmame-0.56.1

2001-11-04 Thread Ben Saylor
Looks good. x11-window, DGA and SDL all build and run fine for me. On Sun, Nov 04, 2001 at 12:05:10PM -0700, Lawrence Gold wrote: > I've just posted a test patch to bring xmame-0.55.2 to xmame-0.56.1 at: > > http://x.mame.net/download/0.55.2-0.56.1-test1.diff.bz2 > > xgl is most definite

Re: [Xmame] console joysticks

2001-11-18 Thread Ben Saylor
I'm using a pair of Genesis 6-button controllers, and they work great with xmame. Did you compile in joystick support (JOY_I386 = 1 in the makefile)? Use -jt 4 when running xmame? On Mon, Nov 19, 2001 at 12:26:35AM -0200, Andre Amorim wrote: > Hi, > > Does anyoneh have a parport-adapted conso

Re: [Xmame] Xmame.xgl

2001-11-22 Thread Ben Saylor
> If I set -ef 1 with xmame.xgl it screws the resolution up. Also, with -effect currently doesn't work with xmame.xgl, because it's hooked into blit(_core).h, which is used by most other drivers but not xgl (I think). But it shouldn't be hard to apply the effect functions to the gl bitmap - any

Re: [Xmame] Greetings to xmame-list! Ideas!

2001-09-27 Thread Ben Saylor
Just took a look at that - it looks like the scale2x effect I added recently (except it seems it can also stretch the resulting image to other sizes). If you don't have the patch I can mail it to you (the latest patch is from sept. 21). Unfortunately, it doesn't work with xmame.xgl at the moment

Re: [Xmame] automake

2001-09-27 Thread Ben Saylor
Or just make a (non-autoconf) script named "configure" that will generate a makefile based on options given on the command line or interactively. On Thu, Sep 27, 2001 at 05:58:13PM +0100, Pete French wrote: > > anyways, is there any reason why Xmame doesn't use GNU automake? > > automake can mak

Re: [Xmame] Xmame.xgl

2001-11-26 Thread Ben Saylor
Is the way it currently works like this ?-- gl_update_*() checks to see if palette lookup is needed, and if so, uses blit.h to copy the game bitmap into a texture in video memory (with the same dimensions as the game bitmap), and the texture is then scaled and displayed by the hardware? What happ

Re: [Xmame] Flynn (a new XMAME front-end)

2001-10-08 Thread Ben Saylor
That looks pretty nice. Do you plan to add joystick support? Maybe fullscreen? :) Ben On Mon, Oct 08, 2001 at 03:14:07PM +, Adam D. Moss wrote: > > Hiya. > > Just an email to let you know that I've released a > graphical front-end for XMAME. It was really designed > for arcade cabs but

Re: [Xmame] Flynn (a new XMAME front-end)

2001-10-08 Thread Ben Saylor
Hey :) couldn't help myself.. Here's a patch to add joystick support. Doesn't do any error checking, but it works. It just needs "-DUSE_JOYSTICK" added to CFLAGS. Ben P.S. There's a segfault when the games don't fill the grid completely and you try to move past the right/bottom. On Mon, Oc

[Xmame] Xv aspect ratio

2002-11-16 Thread Ben Saylor
Hi, I just tried out 0.61.1 (great work everyone, thanks :) and I'm enjoying the Xv support. It works very well, except it squashes the aspect ratio of some games (street fighter 2, etc). This happens with -ka and -noka, fullscreen and windowed. I remember someone submitted a patch to fix this

Re: [Xmame] rom hunt

2002-11-18 Thread Ben Saylor
*sound of jaw hitting floor* So it is. :) On Mon, Nov 18, 2002 at 11:23:00PM -0600, Frank Cox wrote: > Believe it or not, everyone's favourite former rom hosting site is once > again allowing downloads. > > Yes, that one. > > ___ > Xmame mailing list

[Xmame] neat Xv utility

2002-11-21 Thread Ben Saylor
http://freshmeat.net/projects/xvattr/?topic_id=100%2C125 It's a commandline + GTK utility to set Xv attributes (brightness, saturation, value, etc). Works great with xmame, even while it's running. It works for me with -yuv and -yv12 (GeForce2 GTS with nvidia's binary driver). Ben

Re: [Xmame] xmame/xmess-0.66.1

2003-03-18 Thread Ben Saylor
There seems to be a problem with xmess in this release - I only get this when I run it: :: xmess.x11 nes -cart metroid.nes info: trying to parse: /usr/local/share/xmess/xmessrc info: trying to parse: /home/me/.xmess/xmessrc info: trying to parse: /usr/local/share/xmess/xmess-x11rc

Re: [Xmame] xmame/xmess-0.66.1

2003-03-18 Thread Ben Saylor
No, they are all unzipped.. BTW, xmess 0.61.2 works fine. Ben On Tuesday 18 March 2003 10:49 am, Lawrence Gold wrote: > On Tue, Mar 18, 2003 at 10:21:38AM -0600, Ben Saylor wrote: > > There seems to be a problem with xmess in this release - I only get > > this > &

Re: [Xmame] xmame front end

2003-03-27 Thread Ben Saylor
AdvanceMenu should work with nearly any version of xmame, since it doesn't try to set any options (just uses your xmamerc). Ben On Thursday 27 March 2003 4:47 pm, sammy!! wrote: > I'm looking for a good front end. The ones I like don't seem to be > operating properly now however, so I'm wonderi