Re: [Xmame] X-Arcade and Linux

2005-12-11 Thread Benjamin FRANCOIS
On Sun, Dec 11, 2005 at 10:16:38PM +0100, Matthias Saou wrote : > With USB, I couldn't say since it requires the additional adapter (which I > don't have), but in the default configuration, which is plugged in between > your computer and your keyboard on the PS/2 port, it works great with any > xma

Re: [Xmame] X-Arcade and Linux

2005-12-11 Thread Benjamin FRANCOIS
On Sun, Dec 11, 2005 at 02:53:46PM -0500, theGREENzebra wrote : > AFAIK, the standard hid/input/joydev combo works fine for the x-arcade. I > know at least two people that are happy with theirs. Nice news, thanks TGZ ! -- i was just thinking of hiring a man to service my septic system is tha

[Xmame] X-Arcade and Linux

2005-12-11 Thread Benjamin FRANCOIS
Hi fellow X-Mamers, I was considering purchasing a nice X-Arcade for Christmas, actually this one: http://www.xgaming.com/two-player.shtml Actually, since Linux 2.6.13 my gamepad (Logitech Wingman, using the ADI module) is not recognized any more by the kernel and I assumed it could be the best t

[Xmame] Xmame installation script

2005-03-31 Thread Benjamin FRANCOIS
y :) Thanks for reading. See ya, -- Benjamin FRANCOIS <[EMAIL PROTECTED]> ___ Xmame mailing list Xmame@toybox.twisted.org.uk http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] compiling .65

2003-03-05 Thread Benjamin FRANCOIS
On 05 Mar 2003 18:45:45 -0500 Caleb Shay <[EMAIL PROTECTED]> wrote: > Have you tried xmame.x11 -list-alsa-pcm and xmame.x11 -alsa-pcm? Yup, you're right, it might come from here. The truth is, the output from -list-alsa-pcm is so huge and so obfuscated I haven't taken proper time yet to study the

Re: [Xmame] compiling .65

2003-03-05 Thread Benjamin FRANCOIS
On Wed, 5 Mar 2003 22:26:14 +0100 Benoit DUMONT <[EMAIL PROTECTED]> wrote: > I also have a SB PCI 128 and even after installing alsa 0.9 rc2, I > can't activate the feature that allow "hardware mixing". The only way > I found to be able to play 2 sounds at the same time is to use artsd > but I am

Re: [Xmame] compiling .65

2003-03-04 Thread Benjamin FRANCOIS
On Tue, 04 Mar 2003 13:49:21 -0500 Simon Roby <[EMAIL PROTECTED]> wrote: > What C. Ulrich meant here was using OSS emulation with ALSA instead of > the native ALSA API. BTW, ALSA's hardware mixing should work with OSS > emulation too (well, it works on my cs46xx). Oh OK. Well I believe the main

Re: [Xmame] compiling .65

2003-03-04 Thread Benjamin FRANCOIS
On Tue, 04 Mar 2003 08:43:21 -0500 "C. Ulrich" <[EMAIL PROTECTED]> wrote: > Is there any advantage to using the alsa ouput over instead of OSS? I > orginally installed alsa so that I could play with MIDI stuff in > Linux, but just about every program I have defaults to OSS for sound > output and h

Re: [Xmame] compiling .65

2003-03-03 Thread Benjamin FRANCOIS
On Mon, 03 Mar 2003 15:15:41 -0500 Detrick Merz <[EMAIL PROTECTED]> wrote: > I'm intending to build a live CD containing a light linux install with > X, and xmame, and about 500M of roms. I'm using Mandrake, cause it's > easy to install, and easy to control the install enough to get things > up q

Re: [Xmame] good performance ??

2003-02-27 Thread Benjamin FRANCOIS
On Thu, 27 Feb 2003 10:56:10 +0100 David MICHEL <[EMAIL PROTECTED]> wrote: > I don't know ASM 68000 Core but if it mean option X86_ASM_68000 = 1 > in the makefile, I don't use it. Then you should. > How I can know if my CPU support asm > 68000 ?? For the target I answer in another mail This o

Re: [Xmame] good performance ??

2003-02-27 Thread Benjamin FRANCOIS
On Thu, 27 Feb 2003 10:44:48 +0100 David MICHEL <[EMAIL PROTECTED]> wrote: > Also I tried with option rotate, xsync but I don't try all option that > I could see in the previous mail. I want to know if it's worth to > trying this options or if with my 400mhz I can't make better. I suppose you alr

Re: [Xmame] good performance ??

2003-02-27 Thread Benjamin FRANCOIS
On Thu, 27 Feb 2003 10:17:20 +0100 David MICHEL <[EMAIL PROTECTED]> wrote: > hello everybody, > > My configuration is: >K6 II 400Mhz >128 SDRAM >GeForce 2 MX440 >xmame 0.60.1 We can try to compare, I have a slightly more powerful machine : Athlon 600 MHz 512 MB SDRAM GeForce 2 P

Re: [Xmame] Hello. Xgl must work.

2003-02-16 Thread Benjamin FRANCOIS
On Sun, 16 Feb 2003 21:23:33 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > I still consider the xgl target broken, especially for games that use > rotation. Correct me if I'm wrong, though.. You're right. But it builds, that's the difference with the previous versions :) -- accrochez vou

Re: [Xmame] Hello. Xgl must work.

2003-02-16 Thread Benjamin FRANCOIS
On Sun, 16 Feb 2003 21:48:47 -0300 Nestor30 <[EMAIL PROTECTED]> wrote: > Why XGL not work on xmame. > I think...; This module is really the most important; (antialiasing is > great! The xgl target works with xmame-0.65.1, you might have to upgrade to this version. -- * dregan kicks Yamucha in

Re: [Xmame] xmame 0.65 benchmark tests

2003-02-12 Thread Benjamin FRANCOIS
On Wed, 12 Feb 2003 12:40:44 -0800 XulChris <[EMAIL PROTECTED]> wrote: > Ya, I plan to, only problem is that Im using the latest and greatest > redhat beta and the nvidia kernel module doesnt compile with gcc3, and > I cant use gcc296 either because the kernel is compiled in gcc3. So > for now I

Re: [Xmame] still can't build xgl target

2003-01-13 Thread Benjamin FRANCOIS
nVidia headers. Gotta check it out, couldn't build xmame.xgl neither with gcc 3.2.2. Other AMD-optimized binaries already available at http://www.kwyxz.org/linux/xmame/binaries/, source will be uploaded soon as well as the xgl target (as soon as I manage to build it, that is...) -- Benjamin

Re: [Xmame] xmame/xmess-0.62.1

2003-01-12 Thread Benjamin FRANCOIS
ion `alsa_dsp_set_params': : undefined reference to `snd_pcm_hw_params_set_rate_near' xmame.obj/unix.x11/osdepend.a(alsa.o)(.text+0x9dc): In function `alsa_dsp_set_params': [...] Uh-oh. Too late to try to figure this out. Gone to bed. -- Benjamin FRANCOIS <[EMAIL PROTECTED]&g

Re: [Xmame] where do i put roms?

2002-12-04 Thread Benjamin FRANCOIS
On Wed, 4 Dec 2002 17:24:03 -0500 "Gaspar H. Heller" <[EMAIL PROTECTED]> wrote: > when I load up a game it asks me to type OK do i type ok and then hit > return? Come on. This is beginning to become boring. -- i'm not afraid of flying. i'm afraid of being 35,000 feet in the air and suddenly

Re: [Xmame] xmame-0.62.1-rc1 segfaulting

2002-12-04 Thread Benjamin FRANCOIS
On Wed, 4 Dec 2002 14:37:11 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > No doubt due to my (mis-)use of the update bounds in the rotation > code. I'll add this to the list of games to try when I think I have > it fixed. It's been a little more complicated than I expected, > especially for a

[Xmame] xmame-0.62.1-rc1 segfaulting

2002-12-04 Thread Benjamin FRANCOIS
I get a segfault with 1941. Anyone else with this ? -- Feanor: u have no idea of the depth of the stupidty of american law ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Small fix to build with gcc-3.2

2002-12-02 Thread Benjamin FRANCOIS
On Mon, 2 Dec 2002 23:45:52 +0100 Benjamin FRANCOIS <[EMAIL PROTECTED]> wrote: > Sometimes computers give me headaches. Uuuh. 'knew I wasn't going crazy. I managed to make the build fail again. Using : CFLAGS= -ggdb -ansi -pedantic -D_XOPEN_SOURCE -D_BSD_SOURCE \

Re: [Xmame] Small fix to build with gcc-3.2

2002-12-02 Thread Benjamin FRANCOIS
On Mon, 2 Dec 2002 17:01:04 -0500 (EST) Keenan Wilkie <[EMAIL PROTECTED]> wrote: > What kind of failures were you experiencing? I built both the x11 and > the xgl targets with gcc 3.2 and I experienced no problems. Grmpf. Have had a bunch of problems in the morning, tried this tip tonight, then

[Xmame] Small fix to build with gcc-3.2

2002-12-02 Thread Benjamin FRANCOIS
errors with gcc-3.2 -- Benjamin FRANCOIS <[EMAIL PROTECTED]> DESS CLABD - Université de Poitiers ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] xmame-0.62.1-rc1

2002-12-01 Thread Benjamin FRANCOIS
connection) before I can pick this > one up. :) Is Xmame somewhat bloated? It's not a diff, it's the whole archive :) -- Benjamin FRANCOIS <[EMAIL PROTECTED]> DESS CLABD - Université de Poitiers ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

[Xmame] Compiler warning message

2002-12-01 Thread Benjamin FRANCOIS
I'm currently building xmame-0.62.1-rc1 and I just noticed this thing : video-drivers/x11_window.c:1727: warning: pointer targets in assignment differ in signedness Can't remember if I saw this earlier... is it normal ? The warning message sounds... scary (fyi, I use gcc-3.2, glibc 2.3.1). Thank

Re: [Xmame] xmame-0.62.1-rc1

2002-12-01 Thread Benjamin FRANCOIS
On Sun, 1 Dec 2002 16:15:51 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > It'd help if I put it in the right directory. It should work now. It's now going all right, I'm getting it right now. -- HOW THE FUCK CAN YOU TELL THAT I'M 13 BY LOOKING AT WHAT I'M WRITEING

Re: [Xmame] xmame-0.62.1-rc1

2002-12-01 Thread Benjamin FRANCOIS
On Sun, 1 Dec 2002 15:59:28 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > Release candidate 1 of xmame-0.62.1 is now available from > > http://x.mame.net/download/xmame-0.62.1-rc1.tar.bz2 kwyxz@grumpf:~/download/emul/Arcade/Mame$ wget -c \ http://x.mame.net/download/xmame-0.62.1-rc1.

Re: [Xmame] speed: xmame vs mame32 - Bingo!

2002-11-19 Thread Benjamin FRANCOIS
On Tue, 19 Nov 2002 17:29:31 +0100 Stijn Hoop <[EMAIL PROTECTED]> wrote: > Yes, but then again I'd rather not have a setuid xmame binary on > my box, which is why I cope with the 'slow' SDL target. Btw, Xv doesn't need setuid. -- i'm not afraid of flying. i'm afraid of being 35,000 feet in t

Re: [Xmame] speed: xmame vs mame32 - Got the message :)

2002-11-18 Thread Benjamin FRANCOIS
On Mon, 18 Nov 2002 12:30:37 -0500 (EST) dewey <[EMAIL PROTECTED]> wrote: > However, when I do try to use the full screen with DGA enabled, my > whole screen seems to just blank out. Is there something I'm might've > missed? Did you set xmame SUID root ? (yeah, might sound like a dumb question bu

Re: [Xmame] Update package of .62 Roms

2002-11-17 Thread Benjamin FRANCOIS
On Sun, 17 Nov 2002 22:20:02 +0100 Matthias Saou <[EMAIL PROTECTED]> wrote: > Huge indeed! I wonder if these games can beat the size vs. general > interest ratio of games like mario bros or frogger ;-) These 3 games simply -suck-. You'd gain a lot of hard disk space, and downloading time, by simp

Re: [Xmame] speed: xmame vs mame32

2002-11-17 Thread Benjamin FRANCOIS
On Sun, 17 Nov 2002 13:59:52 -0500 "Simon Roby" <[EMAIL PROTECTED]> wrote: > Yuck. xmame.x11 with DGA render is MUCH, MUCH faster. Hell, just the > plain ol' regular render of xmame.x11 is faster than the xv render, > actually... I like hardware scaling. That's all :-) If it's all about speed, I

Re: [Xmame] speed: xmame vs mame32

2002-11-17 Thread Benjamin FRANCOIS
On Sun, 17 Nov 2002 18:53:24 +0100 Pieter Hulshoff <[EMAIL PROTECTED]> wrote: > Can anyone explain to me why there's such a difference in speed > between the two? Is there something I'm not configuring correctly? Any > help would be welcome at this time. :) What about giving a try to xmame X11 wi

Re: [Xmame] xmame-0.61.1

2002-11-14 Thread Benjamin FRANCOIS
On Thu, 14 Nov 2002 12:19:20 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > Did you use the newest makefile.unix? It now defines SDL_CONFIG, > which was added to support FreeBSD. Oh, it might come from there, then. I use a script that automatically builds all targets then packs'em with some do

Re: [Xmame] xmame-0.61.1

2002-11-14 Thread Benjamin FRANCOIS
On 14 Nov 2002 11:55:04 -0500 Caleb Shay <[EMAIL PROTECTED]> wrote: > It does NOT build xmame.xgl since I still can't get that target to > build under Gentoo. I managed to build it on my Debian Sid, but couldn't get xmame.SDL to build :-/ Pretty strange, as all the 0.61.1-prX SDL targets built wi

[Xmame] Oops

2002-07-04 Thread Benjamin FRANCOIS
Please forget my latest mail. I totally forgot about Lawrence's patch that was sent to this list in may. Guess I should sleep longer, those nights. -- L'émulateur GameCube qui roulaize : http://www.kwyxz.org/cubix/ "Qéwà ceèf qr 2000 noehgvf l bag peh rg bag géyépuneté y'nepuvir !" __

[Xmame] Can't compile with X86_ASM_68000 = 1 ?

2002-07-04 Thread Benjamin FRANCOIS
Hi, my latest attempts to build xMame using X86_ASM_68000 = 1 all failed with the following messages : /tmp/cc68EdhN.s: Assembler messages: /tmp/cc68EdhN.s:5515: Error: bad register name `%sil' /tmp/cc68EdhN.s:5645: Error: bad register name `%dil' /tmp/cc68EdhN.s:5761: Error: bad register name

Re: [Xmame] Re: kof2001 in xmame

2002-05-23 Thread Benjamin FRANCOIS
On Thu, 23 May 2002 14:16:59 -0300 "Leonardo Luiz Padovani da Mata" <[EMAIL PROTECTED]> wrote: > what i have to do to use kof2001 in xmame??? Add it to the source yourself, and recompile. -- Bad command or file name. Bad, bad command! Sit! Stay! Sty... __

Re: [Xmame] Re: kof2001 in xmame

2002-05-22 Thread Benjamin FRANCOIS
On Wed, 22 May 2002 15:11:28 -0300 "Leonardo Luiz Padovani da Mata" <[EMAIL PROTECTED]> wrote: > use this link: > http://www.wlgame.com/emu/klk/kof2001/2k1.zip Kof2001 is too recent to be in Mame yet. -- Bad command or file name. Bad, bad command! Sit! Stay! Sty... _

Re: [Xmame] Xmess 0.56.2

2002-05-11 Thread Benjamin FRANCOIS
On Sat, 11 May 2002 11:34:31 -0600 Lawrence Gold <[EMAIL PROTECTED]> wrote: > This is caused by a bug in src/cpu/z80/z80.c triggered when compiling > with -O3 or higher, at least with gcc-3.0.x. You can correct it by > replacing all instances of "=r" with "=q" and "r" with "q". Thanks a lot :)

[Xmame] Xmess 0.56.2

2002-05-11 Thread Benjamin FRANCOIS
Hi, Did anyone manage to compile Xmess 0.56.2 ? Here the build fails with the following errors : Compiling src/cpu/z80/z80.c ... /tmp/ccXcID7e.s: Assembler messages: /tmp/ccXcID7e.s:9654: Error: suffix or operands invalid for `add' /tmp/ccXcID7e.s:9917: Error: suffix or operands invalid for `adc

Re: [Xmame] MS usb Sidewinder gamepad

2002-05-10 Thread Benjamin FRANCOIS
On Fri, 10 May 2002 17:13:06 -0400 Stefano Bolli <[EMAIL PROTECTED]> wrote: > Is anyone using this gamepad or another usb gamepad with xmame under > Linux? If yes, can you describe your configuration (ie: modules.conf, > the character device used by gamepad, your xmamerc entries!)? My > gamepad i

Re: [Xmame] xmame.xgl and mouse

2002-04-20 Thread Benjamin FRANCOIS
On Sat, 20 Apr 2002 18:47:08 -0700 Christopher Stone <[EMAIL PROTECTED]> wrote: > has anyone been able to get the mouse to work with xmame.xgl? if i > run xmame.xgl -mouse duckhunt, it wont use the mouse. In fact, I've never been able to use the mouse as a gun in any game, as Terminator 2 Judge

Re: [Xmame] OT: Can anyone hear me?

2002-04-20 Thread Benjamin FRANCOIS
On Sat, 20 Apr 2002 17:24:50 +0100 Alex Landa <[EMAIL PROTECTED]> wrote: > Can anyone see any of my messages? I do :) -- Bad command or file name. Bad, bad command! Sit! Stay! Sty... ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twiste

Re: [Xmame] Mame 3D support?

2002-04-04 Thread Benjamin FRANCOIS
On Thu, 4 Apr 2002 18:20:14 -0500 (EST) "^(o,o)^ Turk2000" <[EMAIL PROTECTED]> wrote: > I could make a mistake but the modern 3D game as Quake used pc hardware. 1- Quake never was an Arcade game 2- 3D games (Namco system 11 or Capcom ZN1) use Playstation hardware 3- Sega hardware (Model 1) will

Re: [Xmame] The eternal frontend question

2002-04-04 Thread Benjamin FRANCOIS
On Thu, 4 Apr 2002 13:38:22 +0200 "R. Reucher" <[EMAIL PROTECTED]> wrote: > Well, I can only confirm that qmamecat works fine with xmame 0.59.1 ! And so does grustibus :) At least the Debian build of version 0.43. -- Bad command or file name. Bad, bad command! Sit! Stay! Sty... _

Re: [Xmame] mame.dk end

2002-03-01 Thread Benjamin FRANCOIS
On 01 Mar 2002 00:36:34 -0300 Daniel Saccilotto <[EMAIL PROTECTED]> wrote: > > Thus I'll call N+1, where N is the current listsize. > Hehehehe! Good Idea > N+1 N++; -- There is an old saying that if a million monkeys typed on a million keyboards for a million years, eventually all the works

Re: [Xmame] mame.dk end

2002-02-25 Thread Benjamin FRANCOIS
On Mon, 25 Feb 2002 10:48:52 -0800 (PST) Ricardo Rugerio <[EMAIL PROTECTED]> wrote: > could anybody say me what I need to do for > compiling xmame with fullscreen support please? For X11, compile with DGA (just uncomment the X11_DGA line in the makefile). SDL and xgl come with their own ful

Re: [Xmame] mame.dk end

2002-02-25 Thread Benjamin FRANCOIS
On Mon, 25 Feb 2002 15:20:00 +0100 "R. Reucher" <[EMAIL PROTECTED]> wrote: > > If there are ROMS people need for testing purposes then I have a fairly > > complete set (3110 out of 3250 or so) so just ask (but please dont deluge > > me with requests). I;m happy tomake the whole lot available to a

Re: [Xmame] Rampart segfault

2002-02-14 Thread Benjamin FRANCOIS
On Thu, 14 Feb 2002 12:45:52 -0500 Steve Freeland <[EMAIL PROTECTED]> wrote: > On Intel x86? On AMD Athlon. -- There is an old saying that if a million monkeys typed on a million keyboards for a million years, eventually all the works of Shakespeare would be produced. Now, thanks to Use

Re: [Xmame] Rampart segfault

2002-02-14 Thread Benjamin FRANCOIS
On Thu, 14 Feb 2002 08:17:28 -0500 Steve Freeland <[EMAIL PROTECTED]> wrote: > I was getting this too for a while. I think it was due to some > compiler weirdness. Am I right in guessing you're using gcc3? Try a lower > optimization setting. -O1 should be ok methinks. Should'nt be this

Re: [Xmame] Rampart segfault

2002-02-14 Thread Benjamin FRANCOIS
On 14 Feb 2002 10:38:10 +0100 Gabriele Boccone <[EMAIL PROTECTED]> wrote: > I've tried running "xmame rampart", it segfaults and exits after > pressing the "any" key on startup. Anybody with the same problem? Try hitting "another" key :P Works OK for me with xMame 0.58.2 (OpenGL). -- There i

[Xmame] Binaries, source mirror

2002-02-13 Thread Benjamin FRANCOIS
Hi, As usual, I've updated my xmame source mirror and my xmame binaries to version 0.58.2, you'll find them on - the greatest changes with this release is that I now provide AMD Athlon gcc-3.0'optimized binaries (with i386 Joystick and Alsa support).

Re: [Xmame] am i back again on this list ? (tech. mailinglist test)

2002-02-12 Thread Benjamin FRANCOIS
On Tue, 12 Feb 2002 17:08:13 +0100 Sven Goethel <[EMAIL PROTECTED]> wrote: > so hopefully not just you read this message, and i do read it also .. Welcome back, Sven :-) -- There are two major products that come out of Berkeley: LSD and UNIX. We don't believe this to be a coincidence.

Re: [Xmame] rastan

2002-02-10 Thread Benjamin FRANCOIS
On Sun, 10 Feb 2002 14:13:56 -0800 Christopher Stone <[EMAIL PROTECTED]> wrote: > is 3.0.4 out now?? kwyxz@grumpf:~$ dpkg -l | grep gcc-3.0 ii gcc-3.03.0.4-0pre0202 The GNU C compiler. ii gcc-3.0-base 3.0.4-0pre0202 The GNU Compiler Collection (base package). ii gcc-3.0-doc3.0.4

Re: [Xmame] rastan

2002-02-10 Thread Benjamin FRANCOIS
On Sun, 10 Feb 2002 13:05:47 -0800 Christopher Stone <[EMAIL PROTECTED]> wrote: > I used the standard full optimization flags found in the makefile, but I am > still only using gcc 3.0.2 so it's probably just my compiler version. Rastan works fine for me. kwyxz@grumpf:~$ gcc-3.0 --version 3.0.

Re: [Xmame] launching MAME on Darwin -XFree86

2002-01-29 Thread Benjamin FRANCOIS
On Tue, 29 Jan 2002 14:17:09 -0800 Michael Norton <[EMAIL PROTECTED]> wrote: > I am trying to launch xmame.x11 on my Macintosh using XFree86 and Darwin. I > ran into a snag. > What is wrong? > [localhost:/tmp_build/mame32] michaeln% xmame.x11 -rp /tmp_build/mame32 > defender.zip try "xmame.x11

[Xmame] Shadow Dancer driver bug ?

2002-01-27 Thread Benjamin FRANCOIS
Hi, after having tried the X11, SDL and xgl display drivers, I had never been able to play Shadow Dancer : sprites aren't displaying at all. I tried downloading a new romset from mame.dk : same problem. I looked at the FAQ, the mailing list archive, I even google'd, and couldn't find anything

Re: [Xmame] grustibus

2002-01-22 Thread Benjamin FRANCOIS
On Tue, 22 Jan 2002 09:33:34 -0500 "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > its a regular gameport 4 button padnot usb. Does it work with the "jstest" utility ? -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs,

Re: [Xmame] grustibus

2002-01-22 Thread Benjamin FRANCOIS
On Tue, 22 Jan 2002 00:36:56 -0500 "[EMAIL PROTECTED]" <[EMAIL PROTECTED]> wrote: > ok...i'm using the newest version of xmame > i want dga fullscreen as regular user not rootit works as root ...but i > want it as regular user.. chown root your xmame binary, then chmod 4755 it. > also

Re: [Xmame] running numanath makes xmame 0.57.1 dump core

2002-01-20 Thread Benjamin FRANCOIS
On Sun, 20 Jan 2002 18:42:51 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > It runs fine on my Athlon 1.2GHz with 256Mb RAM. Hmmm :/ Might be the CPU then. Weird thing is that Kof'99 runs perfectly fine, and fast. So does Metal Slug 3. Is Kof'2000 _that_ CPU-greedy ? -- Programming today i

Re: [Xmame] running numanath makes xmame 0.57.1 dump core

2002-01-20 Thread Benjamin FRANCOIS
On Sun, 20 Jan 2002 14:12:05 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > kof2000 works fine for me with the rom I downloaded from mame.dk. (Boy, > what a memory hog too.) It happens to be incredibly slow on my system (AMD Athlon 600 MHz, 512 Mb RAM), lots slower than Kof'99 for example.

Re: [Xmame] xMame binaries and source... and a question.

2002-01-08 Thread Benjamin FRANCOIS
On Mon, 7 Jan 2002 20:49:06 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > You can now download it from > > http://x.mame.net/xmame-doc.sgml Thanks a lot ! I hope to release a fully translated version before the end of the month (well, actually after my next exams :) -- Programming

Re: [Xmame] xMame binaries and source... and a question.

2002-01-07 Thread Benjamin FRANCOIS
On Mon, 7 Jan 2002 11:43:03 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > Sorry about that, I'd forgotten to bundle it with the last release or two. > I'll make one available when I'm at home this evening. Thanks a lot :) I'll merge it with the work done. -- Programming today is a race b

[Xmame] xMame binaries and source... and a question.

2002-01-07 Thread Benjamin FRANCOIS
Hi, a short mail to inform you all I've updated my xMame i586 binaries (x11, SDL, ggi, svgalib and xgl) to version 0.57.1 - I also mirror the xMame source archive. http://kwyxz.nerim.net/klinux/xmame.html Now I have a small problem. Where has the xmame-doc.sgml file gone ? I'm doing a french

Re: [Xmame] xmame-0.57.1

2002-01-06 Thread Benjamin FRANCOIS
On Sun, 06 Jan 2002 14:35:44 + Pete French <[EMAIL PROTECTED]> wrote: > is that because it is looking for the .56.1 directory despite being a .56.2 > patch ? So I tried renaming the directory tho get round that and got... Hum. Don't really now actually, I've taken the full source .tar.bz2 f

Re: [Xmame] xmame-0.57.1

2002-01-06 Thread Benjamin FRANCOIS
On Sun, 06 Jan 2002 12:58:20 + Pete French <[EMAIL PROTECTED]> wrote: > sorry top ask a serious newbie question after all these years, but > I can never make the patches work as they appear to have been done > between two tree rather than old and new files in the same tree the way > we used to

Re: [Xmame] Might be a stupid question, but...

2001-12-17 Thread Benjamin FRANCOIS
On Tue, 18 Dec 2001 01:43:05 +0100 Sven Goethel <[EMAIL PROTECTED]> wrote: > well, if you mean xmame.xgl's VSync capabilities, > they are a subject of your opengl implementation. Oh. I didn't know that. > e.g. if you are an closed sourced NVidia opengl user, > i know there are some flag's for y

[Xmame] Might be a stupid question, but...

2001-12-17 Thread Benjamin FRANCOIS
Tonite I played a nice game of Wonder Boy using xmame (xgl, yeah, it rocks, Sven :-) and I noticed some random scrolling problems, probably dealing with vsync. After looking at the xmame doc, couldn't find anything about that subject. So here's the big question : is vsync implemented in xmame a

Re: [Xmame] xmame.xgl success stories & how-to's ..

2001-12-16 Thread Benjamin FRANCOIS
On Mon, 17 Dec 2001 03:26:48 +0100 Sven Goethel <[EMAIL PROTECTED]> wrote: > where are they ? ;-) > - linux 2.4.16 x86 + nvidia 2314: OK > - default settings Same settings (Xfree 4.1) : OK too. I haven't encountered the "Segfault when no config found" bug for

Re: [Xmame] xmame.xgl do not run CPS2 games

2001-12-16 Thread Benjamin FRANCOIS
On Sun, 16 Dec 2001 16:14:38 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > There are some strange problems relating to .cfg files that mostly affect > the xgl target, but I have no idea why. I actually used to have problems with the xgl target when there *wasn't* any cfg file. It made xmame

Re: [Xmame] xmame.xgl do not run CPS2 games

2001-12-16 Thread Benjamin FRANCOIS
On Sat, 15 Dec 2001 19:20:27 -0200 "Thiago S. Concei" <[EMAIL PROTECTED]> wrote: > When I compile it with the x11 target it runs fine. But when I compile > it with the xgl target It doesn't run any CPS2 games. It started > happening since 0.37b16 I think and I have no idea of what it can be.

Re: [Xmame] KOF99 and Xmame 0.56

2001-12-06 Thread Benjamin FRANCOIS
On Thu, 6 Dec 2001 12:09:32 +0100 (MET) Vincent Kieffer <[EMAIL PROTECTED]> wrote: > Last week, I only had 128Mb RAM in my PC and I was not able to load kof99. > kof99p worked though. Since then, I upgraded to 256Mb ... and now I can > also start kof99. Oh :) The problem might come from there, t

Re: [Xmame] KOF99 and Xmame 0.56

2001-12-05 Thread Benjamin FRANCOIS
On Wed, 05 Dec 2001 17:07:59 -0200 "Thiago S. Concei" <[EMAIL PROTECTED]> wrote: > That's the kof99p, I meant kof99. The mame.dk rom works perfectly. Be sure to get the latest neogeo.zip from the same website. -- Programming today is a race between software engineers striving to build bigger

Re: [Xmame] xnetmame --> kaillera

2001-12-04 Thread Benjamin FRANCOIS
On Tue, 4 Dec 2001 13:11:47 +0100 Stijn Hoop <[EMAIL PROTECTED]> wrote: > Although not arcade hardware, last I've heard the netplay of zsnes *cannot* > playback Bomberman for the SNES correctly because of issues like this; > Bomberman actually bases it's random generator on such hardware methods,

Re: [Xmame] xmame slow

2001-12-02 Thread Benjamin FRANCOIS
On Sun, 02 Dec 2001 14:01:06 +0100 nerula <[EMAIL PROTECTED]> wrote: > what should i do to clinch the matter? Add -fsr 1 to the command line when you launch xmame. Use DGA. If it isn't better, try xmame.SDL or xmame.xgl if your graphic card permits OpenGL. -- Programming today is a race bet

Re: [Xmame] neogeo emulation only

2001-11-28 Thread Benjamin FRANCOIS
On Wed, 28 Nov 2001 08:47:42 +0100 (MET) Vincent Kieffer <[EMAIL PROTECTED]> wrote: > With this technique, you only remove access to the unwanted games, but you > still link with the unwanted game drivers and cpu drivers. So, you'll end > up with a 14 Mb executable like normal xmame. > If you us

Re: [Xmame] neogeo emulation only

2001-11-27 Thread Benjamin FRANCOIS
On Tue, 27 Nov 2001 17:48:21 +0100 (MET) Vincent Kieffer <[EMAIL PROTECTED]> wrote: > But, in practice, it won't work for the neomame.mak file is no longer up > to date. I had to tweak with it in order to compile successfully. Another technique, a little bit more brutal, consists in backuping sr

Re: [Xmame] xnetmame --> kaillera

2001-11-26 Thread Benjamin FRANCOIS
On Mon, 26 Nov 2001 23:57:42 -0200 (BRST) Andre Amorim <[EMAIL PROTECTED]> wrote: > I don't know if this is a silly or previoulsy answered question, but there > it goes. > Could xnetmame be replaced or implemented using kaillera's > system? Someone made a mame32 version

Re: [Xmame] Pentium 4/1.4GHz

2001-11-23 Thread Benjamin FRANCOIS
On Fri, 23 Nov 2001 03:05:33 -0600 Frank Cox <[EMAIL PROTECTED]> wrote: > I still can't get the game window to close properly. As described before, hitting >ESC freezes the game; closing the window with the mouse sometimes works and sometimes >gives me an error message in the termnal window wh

Re: [Xmame] xmame-0.56.1

2001-11-22 Thread Benjamin FRANCOIS
On Wed, 21 Nov 2001 21:21:17 -0700 Lawrence Gold <[EMAIL PROTECTED]> wrote: > At long last, xmame-0.56.1 is out! As always, thank you to the many > contributors who made this release possible. Congratulations for this great release ! And as Frank said, the new website design is pretty cool, to

Re: [Xmame] xmame 0.56.1 cpu V60 + PPC := compile error

2001-11-18 Thread Benjamin FRANCOIS
On Mon, 19 Nov 2001 03:03:54 +0100 Sven Goethel <[EMAIL PROTECTED]> wrote: > btw: how about my gl patch ? dan said it is not received, > but i did send & received it ... I had it, thanks Sven. Will give it a try tomorrow though, it's 3 AM here and I'm a bit tired :) -- Programming today is a

Re: [Xmame] BATIMAT2001 Time:13:52:27

2001-11-12 Thread Benjamin FRANCOIS
Dans son mail du Sat, 10 Nov 2001 20:24:20 -0500, <[EMAIL PROTECTED]> a dit : > also if someone can help me with this i would greatly appreciate it > > es1370: version v0.35 time 14:00:08 Jun 23 2001 > es1370: found adapter at io 0xe800 irq 5 > es1370: features: joystick off, line in, mic

Re: [Xmame] Test patch for xmame-0.56.1

2001-11-04 Thread Benjamin FRANCOIS
Dans son mail du Sun, 4 Nov 2001 15:46:24 -0700, Lawrence Gold <[EMAIL PROTECTED]> a dit : [vampire savior 2] > You'll need to download a new copy. It shows on www.mame.dk as one of the > roms that has changed in this release. Sure, but it is still in TESTDRIVER mode in src/driver.c :) -- E

Re: [Xmame] Test patch for xmame-0.56.1

2001-11-04 Thread Benjamin FRANCOIS
Dans son mail du Sun, 4 Nov 2001 12:05:10 -0700, Lawrence Gold <[EMAIL PROTECTED]> a dit : > I also haven't yet tested to see if the sdl/ggi/svgafx/etc. targets still > build. x11, ggi, svgalib and xgl build ok for me. SDL doesn't due to a problem between X and SDL in Debian Sid those times.

Re: [Xmame] from fullscreen restarts X server

2001-11-03 Thread Benjamin FRANCOIS
Dans son mail du Thu, 01 Nov 2001 12:11:03 +, "Adam D. Moss" <[EMAIL PROTECTED]> a dit : > You have to consider for a minute who is likely at fault -- should an > innocent app be able to cause your X session to restart? My money > is XMAME triggering (another) KWM (ksession, whatever) bug w

Re: [Xmame] Compilation problems

2001-11-03 Thread Benjamin FRANCOIS
Dans son mail du Sat, 27 Oct 2001 15:56:29 -0700 (PDT), Dan Hollis <[EMAIL PROTECTED]> a dit : > AFAIK 2.96-85 is fine with everything... 3.x breaks kde for sure, and the > linux kernel too... Dunno about 2.96_85, but 3.0 doesn't break the kernel. For me, at least. -- Et dire que chaque fois

Re: [Xmame] Take the risk out of on-line gaming!

2001-10-24 Thread Benjamin FRANCOIS
Dans son mail du Wed, 24 Oct 2001 09:24:40 -0500, Chris McCraw <[EMAIL PROTECTED]> a dit : It would be a bit rude to make mails from this guy bounce :-) > [EMAIL PROTECTED] -- Et dire que chaque fois que nous votions pour eux Nous faisions taire en nous ce cri : "ni Dieu ni maître" Dont ils

[Xmame] Kaillera Client ?

2001-10-23 Thread Benjamin FRANCOIS
Is there anyone intending to implement a Kaillera Client into xMame ? That could be incredibly great (and even greater if compatible with Mame32, for example). Having the server without being able to use it is kinda frustrative, IMHO. I'd love to help anyone who wants to get involved in this, b

Re: [Xmame] Compilation problems

2001-10-23 Thread Benjamin FRANCOIS
Dans son mail du Tue, 23 Oct 2001 23:19:33 +0100, James A Wright <[EMAIL PROTECTED]> a dit : > So it seems evryone is saying that its gcc2.96... I`m downloading 2.95 > from the kernel archive site to try that one out... So i take it everyone > here uses gcc 2.95.x as their compiler, and you don`t

Re: [Xmame] Compilation problems

2001-10-21 Thread Benjamin FRANCOIS
On 2001.10.21 18:48 Lawrence Gold wrote: > Try setting your optimization level lower, such as -O2. This is a > known > bug in gcc that I believe still exists in 3.0.x. I don't really think it comes from there. I always compile with -O6 without errors. I'm quite convinced it's because of gcc 2.9

Re: [Xmame] Compilation problems

2001-10-21 Thread Benjamin FRANCOIS
On 2001-10-21 14:08 +0100, James A Wright wrote: > > > GCC 2.96 I think this is the point. Try compiling with Gcc 2.95.x -- Kwyxz ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Re: xmame.xgl 0.55 probs

2001-10-17 Thread Benjamin FRANCOIS
On Thu, 18 Oct 2001 00:54:46 Dan Hollis wrote: > Thats what X-Video extension does too... mplayer uses it for great > results. But cabinets are eye-candy :-) I really like them. -- Et dire que chaque fois que nous votions pour eux Nous faisions taire en nous ce cri : "ni Dieu ni maître" Dont

Re: [Xmame] Re: xmame.xgl 0.55 probs

2001-10-17 Thread Benjamin FRANCOIS
On Thu, 18 Oct 2001 00:31:40 Dan Hollis wrote: > BTW is anyone still maintaining gl port of xmame? Dunno, Sven Goethel hardly replies to any mail. -- Et dire que chaque fois que nous votions pour eux Nous faisions taire en nous ce cri : "ni Dieu ni maître" Dont ils rient aujourd'hui puisqu'ils

Re: Joystick (was: "Re: [Xmame] Mamenet")

2001-10-14 Thread Benjamin FRANCOIS
On Sun, 14 Oct 2001 23:13:26 "^(o,o)^ Turk2000" wrote: > ok, then I 'll not use that module, but now I find the > kernel doesn't load the ns558, give me the following > messagge: > Using /lib/modules/2.4.0/kernel/drivers/char/joystick/ns558.o > Hint: insmod errors can be caused by incorrect mod

Re: Joystick (was: "Re: [Xmame] Mamenet")

2001-10-14 Thread Benjamin FRANCOIS
On Sun, 14 Oct 2001 20:07:13 "^(o,o)^ Turk2000" wrote: >I have checked the modules running onto my compuer for sound > card and joystick, and I have not the "adi" and "joydev" module. It's > fundamental? What option must I configure into kernel to have also > it? Now, there are the following

Re: Joystick (was: "Re: [Xmame] Mamenet")

2001-10-14 Thread Benjamin FRANCOIS
On Sun, 14 Oct 2001 19:24:04 "^(o,o)^ Turk2000" wrote: > Oh thanks, John. > Now, I have a problem with the joystick support. > XFree86 don't compile the joystick module > for 4.x.x version because this has been > leave in suspend (I think). So, I tried to make > xmame.xfx with joystick support fo

Re: [Xmame] xmame-0.55.2 xgl still broken with vector games

2001-10-13 Thread Benjamin FRANCOIS
On Sun, 14 Oct 2001 02:18:29 Keenan Wilkie wrote: > My suggestion was for the other list of games (including KoF99) where the > user offered a screenshot URL showing the game running with bad colours. > Vector games don't work for me either. And your suggestion solved my problem. Thanks a lot :)

Re: [Xmame] xmame-0.55.2 xgl still broken with vector games

2001-10-13 Thread Benjamin FRANCOIS
On Sat, 13 Oct 2001 10:21:12 Dan Hollis wrote: > xmame-0.55.2 xgl still broken with vector games. I don't know for you people, but for me it is also still broken with some Neo-Geo games. eightman garoup kof99p kof99 neocup98 lastbld2 mslug2 ssideki4 samsho3 ssideki3 ssideki2 tophuntr aof sengoku