Re: [Xmame] keyboard not working in xmess 0.101?

2005-10-24 Thread Brian Langenberger
Lawrence Gold wrote: Could you please change line 1222 of src/usrintrf.c to if (options.disable_normal_ui || ((Machine-gamedrv-flags GAME_COMPUTER) !mess_ui_active()) and see if that works better? That line also fixes the keyboard problem in all the systems I've tested (once I add

Re: [Xmame] keyboard not working in xmess 0.101?

2005-10-24 Thread Brian Langenberger
Lawrence Gold wrote: Oh, one thing I forgot to ask: Could you please try a computer emulation, such as a800, and make sure the keyboard works in full and partial emulation mode? You can toggle the mode using the ScrLck key. In partial mode, 'P' should pause the emulation; in full mode,

[Xmame] keyboard not working in xmess 0.101?

2005-10-23 Thread Brian Langenberger
I've tried installing xmess 0.101 and it seems like its not taking any input from the keyboard once it gets past the initial MESS info screens. The keyboard worked in xmess 0.100 and standard joystick input continues to work in 0.101. The keyboard also works in xmame 0.101. I've changed

Re: [Xmame] keyboard not working in xmess 0.101?

2005-10-23 Thread Brian Langenberger
Lawrence Gold wrote: I take it back: The keyboard controls seem to be working fine for me. It's just been a while since I played Legend of Zelda, and I forgot that you have to make your selection using the Select button. :-) Which emulation are you trying? Have you tried deleting the

Re: [Xmame] keyboard not working in xmess 0.101?

2005-10-23 Thread Brian Langenberger
Lawrence Gold wrote: Just to rule it out, please change line 1222 of src/usrintrf.c from if (options.disable_normal_ui || !mess_ui_active()) to if (options.disable_normal_ui) If that doesn't work, it'd be interesting to see if a 32-bit build would behave differently. That fixed

Re: [Xmame] keyboard not working in xmess 0.101?

2005-10-23 Thread Brian Langenberger
Lawrence Gold wrote: Brian Langenberger wrote: That fixed the problem, actually. With that line changed, all the keyboard controls work normally again. Interesting. Could you provide the full command line you were using? I'd like to test here with the same configuration. With my .xmess

Re: [Xmame] Fwd: Xmame on amd64

2005-07-19 Thread Brian Langenberger
I've compiled xmame 0.97 with gcc4.0.0 on Fedora Cora 4 (AMD64) with the proper Makefile CPU flags and all the games work as they should (with the exception of the Raiden Fighters series which segfaults after the info screen, though I assume that's still a work-in-progress). -Brian

[Xmame] CHD scanner

2004-08-07 Thread Brian Langenberger
Because AdvanceSCAN doesn't check CHDs, I've written a tiny CHD auditing tool in Python (minimum version 2.3, for the built-in sets library): http://home.comcast.net/~b.langenb/chdscan-0.1.tar.bz2 To install, simply unpack it and type: # python setup.py install To use it, give it the XML file

Re: [Xmame] Joystick + Screensaver issues...

2003-10-29 Thread Brian Langenberger
Brad Johnson wrote: Also, I was recently playing Knights of the Round, and every 5 minutes my screensaver would kick in. I'm using the Linux joystick interface, so I guess X Windows never listens to the joystick to see if I'm actually doing anything. Aside from configuring the joystick

Re: [Xmame] xmame and slowness under gnome 2.4

2003-09-24 Thread Brian Langenberger
Mr. Mailing List wrote: I'm using X11 renderer. Is it better to use SDL? How do you tell the SDL one to use fullscreen though? I use the SDL build all the time. Getting it fullscreen just requires the -fullscreen flag. I've found the performance is quite comparable to a plain,

Re: [Xmame] xmame and slowness under gnome 2.4

2003-09-24 Thread Brian Langenberger
Mr. Mailing List wrote: which one is better? :) I'm not sure, actually. All the titles I run are either fast enough to get full speed everywhere, or slow enough to have frameskips everywhere. I have yet to find a game where the display type makes a difference in speed. But since the SDL

Re: [Xmame] xmame/xmess-0.74.1

2003-09-16 Thread Brian Langenberger
F.J. McCloud wrote: To my knowledge there is no alternative to xmame on linux either, so if we lose neogeo here we lose neogeo entirely. yoda There is another: http://m.peponas.free.fr/gngeo/ /yoda Not sure how accurate it is, though. -Brian ___

Re: [Xmame] OT: Emulator for cabinet

2003-09-11 Thread Brian Langenberger
Scott Patterson wrote: Most likely a monitor. The arcade monitor seems like a PITA to me. Besides, I thought about buying a LCD flat-screen to keep the weight of the cabinet down as it weighs a ton already! Can anyone comment about playing MAME on an LCD vs CRT? LCDs have a differential

Re: [Xmame] xmess

2003-07-21 Thread Brian Langenberger
On 21 Jul 2003 09:52:41 -0500 Chris Jones [EMAIL PROTECTED] wrote: This is the error I get no matter which rom I use: xmess.x11 nes ./GALAGA.NES Don't you need to specify -cart as well? Perhaps: xmess.x11 nes -cart ./GALAGA.NES might work better? -Brian

Re: [Xmame] Game names for xmess

2003-07-11 Thread Brian Langenberger
On Fri, 11 Jul 2003 14:37:41 -0300 João Paulo Vasconcellos [EMAIL PROTECTED] wrote: All right, that may be a very silly question, but I cannot find out the rom names for xmess. Unlike xmame.x11 -listfull, xmess -listfull returns only the emulated systems, and if I issue a xmess snes

Re: [Xmame] Game names for xmess

2003-07-11 Thread Brian Langenberger
On Fri, 11 Jul 2003 15:39:23 -0300 João Paulo Vasconcellos [EMAIL PROTECTED] wrote: What am I missing here ? and what is spc700.rom ? I stand corrected. spc700.rom is a SNES bios ROM required by xmess. Look for it online. Specify a rompath for xmess to find the snes.zip bios file and your

Re: [Xmame] Game names for xmess

2003-07-11 Thread Brian Langenberger
On Fri, 11 Jul 2003 16:22:36 -0300 João Paulo Vasconcellos [EMAIL PROTECTED] wrote: found it, worked, xmess snes runs ok, but rock n roll racing just does not wok. then again, thanks! That's too bad. If you're on an x86-based system, try zsnes (http://zsnes.sourceforge.net/) for your SNES

Re: [Fwd: [Xmame] Irix build xmame-0.65.1 aborts : input_ui_postin xinput.c]

2003-05-30 Thread Brian Langenberger
On Thu, 2003-05-29 at 09:48, Simon Roby wrote: Why not just asking the mamedevs to scrap all C++ style comments in the mame source code once and for all? Isn't the use of C++ style comments in C code a violation of ISO C standards? Besides, unless they DON'T WANT mame to be as portable as

[Xmame] the -list option and odd-sized terminals

2003-02-19 Thread Brian Langenberger
I've recently noticed that xmame's -list option output is basically hard-coded to 80 character wide terminals/screens, which looks a little odd on differently-sized ones. So, I cobbled together a quick patch to src/unix/fronthlp.c that adjusts the width of -list according to the size of the

Re: [Xmame] I have a dream....

2001-06-14 Thread Brian Langenberger
On 14 Jun 2001, Stefano wrote: On 13 Jun 2001 15:08:16 -0400, Hugh Greenberg wrote: I like that idea a lot. On Mon, 11 Jun 2001, Tomaso wrote: why don't create RPMs for RedHat of every xmame released? Many people have troubles compiling xmame and optimizing it I think

Re: [Xmame] I have a dream....

2001-06-14 Thread Brian Langenberger
On Thu, 14 Jun 2001, Tomaso wrote: snip! UPX can reduce xmame binary file to 2-3 MB... less than the source tarball. So, let's do it!! Who'll do it? I think that they should be as official as possible It sounds like a good idea, though slightly time-consuming. First we'll need a