On Tuesday 03 August 2004 12:02 pm, Michael J. Sherman wrote:
> Hi all,
>
> Whenever I try to start only *vector* games (Asteroids, Battlezone,
> etc), I get an error from xmame that reads thusly:
>
>
> Using a Visual with a depth of 24bpp.
> MIT-SHM & XV Extensions Available. trying to use... Succ
On Thursday 29 July 2004 10:38 am, Doug Holland wrote:
>
> Well, after applying the patch, (as found on the xmame web page), gxmame
> now works, but it doesn't display mameinfo.dat data - just a blank sidebar
> with my screenshots. Could it be that there are multiple places
On Sunday 18 July 2004 12:08 pm, Frank Cox wrote:
> On Sun, 18 Jul 2004 11:34:01 -0600
>
> Frank Cox <[EMAIL PROTECTED]> wrote:
> > xmame.x11 -listxml works fine; gives me the list from start to end.
> >
> > gxmame "rebuild game list" segfaults in the middle of the job. So it
> > appears to be som
On Wednesday 28 July 2004 10:45 pm, Lawrence Gold wrote:
> Shyouzou Sugitani wrote:
> > Doug Holland wrote:
> >>Didn't build for me. I used makefile.unix, tweaked it a bit to add
> >>optimization flags & such, but I do not see an xml2info anywhere in
> &
On Wednesday 28 July 2004 8:54 pm, Lawrence Gold wrote:
> Doug Holland wrote:
> > I'm in the process of trying to get gxmame to work with xmame 0.84.
> >
> > According to the patch, it's supposed to be piping stuff through
> > xml2info, which I have no idea wh
I'm in the process of trying to get gxmame to work with xmame 0.84.
According to the patch, it's supposed to be piping stuff through xml2info,
which I have no idea where to find.
How do I find or build this tool?
pgpfXhLRUAhtI.pgp
Description: signature
Yep. The effect is called shearing or tearing. The way to get rid of
shearing is to refresh the display on the vertical retrace - when the
monitor's electron beam finished scanning a frame and returns to the top of
the screen. If you double-buffer, and tell the video card to switch buffers
d
On Sunday 21 March 2004 10:52 pm, Simon Roby wrote:
> > > > > Anybody know what happened to mamedb.org? It was a pretty useful
> > > > > site as a mame.dk-without-the-roms replacement, but now it appears
> > > > > to have completely vanished...
There's http://www.klov.com/ - Killer List of Videoga
On Thursday 18 March 2004 11:54 am, Doug Holland wrote:
> I just upgraded to xmame 0.80.1, and I'm still running into the bug where
> if I run starwars, start the game, select medium or hard difficulty, and
> play through the tie-fighter stage, the game does not zoom into the Death
&
I just upgraded to xmame 0.80.1, and I'm still running into the bug where if I
run starwars, start the game, select medium or hard difficulty, and play
through the tie-fighter stage, the game does not zoom into the Death Star and
move to the next stage.
After googling and reading the last threa
On Sat 27 Dec 2003 2:38 pm, Robert Alan Byer wrote:
> >The other day, I downloaded AdvanceMAME, because I wanted synchronization
> > w= ith=20
> >vertical retrace, which isn't easy in XFree86. The feature I really
> > liked= =20
> >from AdvanceMAME is its build system, using the GNU autotools -
>
On Sat 27 Dec 2003 3:40 pm, Frank Cox wrote:
> On Sat, 27 Dec 2003 17:38:04 -0500
>
> Simon Roby <[EMAIL PROTECTED]> wrote:
> > You do have to edit your makefile manually. And type make install too.
> > Sure, it's easier if you only mention less than half of it.
>
> And?
>
> You'll still have to sp
On Sat 20 Dec 2003 3:26 pm, Lawrence Gold wrote:
> Doug Holland wrote:
> > In recent versions of xmame, there is a bug in the starwars driver where
> > if you select medium or hard difficulty, and finish the tie-fighter
> > stage, the death star just sits in the middle of
The other day, I downloaded AdvanceMAME, because I wanted synchronization with
vertical retrace, which isn't easy in XFree86. The feature I really liked
from AdvanceMAME is its build system, using the GNU autotools - automake,
autoconf, etc. Everyone here knows what a pain it is to tinker with
On Sun 21 Dec 2003 12:55 pm, Thomas Jarosch wrote:
> Hi,
>
> this patch adds doublebuffering to the SDL videodriver
> which is activated via the "-doublebuf" command line switch.
>
> Now I have smooth scrolling without tearing effects on my arcade cabinet
> :-)
>
> Cheers,
> Thomas
It does help a
On Sat 20 Dec 2003 5:07 pm, XulChris wrote:
>
> For some reason 1941 (World) is showing up on the Unavailable folder, but I
> have the ROM and if I click on it, the game runs.
Did you try auditing the game? Right click on the game, go to Properties,
then click on the Audit tab. GXMame should au
On Sat 20 Dec 2003 2:38 pm, mushroomblue wrote:
> > Attached is a diff between my .config and yours. When you upgraded to
> > 2.6, did you use your 2.4 .config file and just run "make oldconfig"?
>
> heck no. I figured that'd be a problem, being that much has changed.
> they didn't advise it back
On Fri 19 Dec 2003 7:32 pm, Martin Harte wrote:
> Hey,
> I've been having some problems running the 3dfx versions of xmame(xfx and
> svgafx). Both seg fault on me as soon as they finish loading up a ROM.
>
>
> loading rom 11: ff19-19.bin
> done
> 8bit depth PseudoColor X-Visual not available :
In recent versions of xmame, there is a bug in the starwars driver where if
you select medium or hard difficulty, and finish the tie-fighter stage, the
death star just sits in the middle of the screen instead of zooming to the
next stage.
Are there any workarounds for this?
pgp0.pgp
Descr
On Tue 16 Dec 2003 9:09 am, Shadow Walker wrote:
> Hi,
>
> After lot of underground works, GXMame 0.34 is finally released, thanks
> to Benoit Dumont, Priit Laes and Nicos Panayides, who port GXMame to
> GTK2+ and made lot of improvements while I was too busy to do it by myself.
>
> go and get it a
On Tue 16 Dec 2003 3:26 pm, Nicos Panayides wrote:
> On Tue, 2003-12-16 at 10:39, Doug Holland wrote:
> > Looks nice. One problem I've been having is that I can't get options for
> > individual games to override the global defaults. How do I do this?
>
> You can
On Tue 16 Dec 2003 9:09 am, Shadow Walker wrote:
> Hi,
>
> After lot of underground works, GXMame 0.34 is finally released, thanks
> to Benoit Dumont, Priit Laes and Nicos Panayides, who port GXMame to
> GTK2+ and made lot of improvements while I was too busy to do it by myself.
>
> go and get it a
I just installed xmame 0.77, compiled myself, running on Debian Sid, and
encountered the same bug I found a few versions back. When I start up
Tempest (I think the same behavior occurs in Quantum) and I hit F12 to get a
screenshot, xmame immediately terminates with a segmentation fault.
Any id
On Tue 04 Nov 2003 10:06 am, Simon Roby wrote:
> > Hello all,
> >
> > Does anyone have a (near) complete set of modelines for xmame, preferably
> > including the modes needed to run effects that use 2-3 times the
>
> resolution?
>
> > I have a lot of them (some copied from the provided info in the
On Mon 01 Sep 2003 4:26 am, Michael Grizzle wrote:
> Hello, Sorry Im not any help, but I think I have the same or a similar pad.
> Mine is a Logitech wireless rumblepad. I also have the same problem.
> Especially playing roadrunner. I cant control the roadrunner at all or its
> really erratic.
I'm running xmame 0.72, and using a Logitech WingMan RumblePad. I do have the
controller working fine - I calibrated it with jscal, tested it, and it seems
to work.
The problem is that I'm finding the controller to be twitchy. It's very easy
to inadvertently input the wrong direction using th
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