Re: [Xmame] video resources? vector games failing

2004-08-04 Thread Doug Holland
On Tuesday 03 August 2004 12:02 pm, Michael J. Sherman wrote: > Hi all, > > Whenever I try to start only *vector* games (Asteroids, Battlezone, > etc), I get an error from xmame that reads thusly: > > > Using a Visual with a depth of 24bpp. > MIT-SHM & XV Extensions Available. trying to use... Succ

Re: [Xmame] Frontend question

2004-07-29 Thread Doug Holland
On Thursday 29 July 2004 10:38 am, Doug Holland wrote: > > Well, after applying the patch, (as found on the xmame web page), gxmame > now works, but it doesn't display mameinfo.dat data - just a blank sidebar > with my screenshots. Could it be that there are multiple places

Re: [Xmame] Frontend question

2004-07-29 Thread Doug Holland
On Sunday 18 July 2004 12:08 pm, Frank Cox wrote: > On Sun, 18 Jul 2004 11:34:01 -0600 > > Frank Cox <[EMAIL PROTECTED]> wrote: > > xmame.x11 -listxml works fine; gives me the list from start to end. > > > > gxmame "rebuild game list" segfaults in the middle of the job. So it > > appears to be som

Re: [Xmame] xml2info - what is this xml2info?

2004-07-29 Thread Doug Holland
On Wednesday 28 July 2004 10:45 pm, Lawrence Gold wrote: > Shyouzou Sugitani wrote: > > Doug Holland wrote: > >>Didn't build for me. I used makefile.unix, tweaked it a bit to add > >>optimization flags & such, but I do not see an xml2info anywhere in > &

Re: [Xmame] xml2info - what is this xml2info?

2004-07-28 Thread Doug Holland
On Wednesday 28 July 2004 8:54 pm, Lawrence Gold wrote: > Doug Holland wrote: > > I'm in the process of trying to get gxmame to work with xmame 0.84. > > > > According to the patch, it's supposed to be piping stuff through > > xml2info, which I have no idea wh

[Xmame] xml2info - what is this xml2info?

2004-07-28 Thread Doug Holland
I'm in the process of trying to get gxmame to work with xmame 0.84. According to the patch, it's supposed to be piping stuff through xml2info, which I have no idea where to find. How do I find or build this tool? pgpfXhLRUAhtI.pgp Description: signature

Re: [Xmame] Triple buffering

2004-05-20 Thread Doug Holland
Yep. The effect is called shearing or tearing. The way to get rid of shearing is to refresh the display on the vertical retrace - when the monitor's electron beam finished scanning a frame and returns to the top of the screen. If you double-buffer, and tell the video card to switch buffers d

Re: [Xmame] mamedb.org

2004-03-22 Thread Doug Holland
On Sunday 21 March 2004 10:52 pm, Simon Roby wrote: > > > > > Anybody know what happened to mamedb.org? It was a pretty useful > > > > > site as a mame.dk-without-the-roms replacement, but now it appears > > > > > to have completely vanished... There's http://www.klov.com/ - Killer List of Videoga

Re: [Xmame] starwars: the Death Star bug.

2004-03-18 Thread Doug Holland
On Thursday 18 March 2004 11:54 am, Doug Holland wrote: > I just upgraded to xmame 0.80.1, and I'm still running into the bug where > if I run starwars, start the game, select medium or hard difficulty, and > play through the tie-fighter stage, the game does not zoom into the Death &

[Xmame] starwars: the Death Star bug.

2004-03-18 Thread Doug Holland
I just upgraded to xmame 0.80.1, and I'm still running into the bug where if I run starwars, start the game, select medium or hard difficulty, and play through the tie-fighter stage, the game does not zoom into the Death Star and move to the next stage. After googling and reading the last threa

Re: [Xmame] Autoconfiscate XMAME?

2003-12-29 Thread Doug Holland
On Sat 27 Dec 2003 2:38 pm, Robert Alan Byer wrote: > >The other day, I downloaded AdvanceMAME, because I wanted synchronization > > w= ith=20 > >vertical retrace, which isn't easy in XFree86. The feature I really > > liked= =20 > >from AdvanceMAME is its build system, using the GNU autotools - >

Re: [Xmame] Autoconfiscate XMAME?

2003-12-27 Thread Doug Holland
On Sat 27 Dec 2003 3:40 pm, Frank Cox wrote: > On Sat, 27 Dec 2003 17:38:04 -0500 > > Simon Roby <[EMAIL PROTECTED]> wrote: > > You do have to edit your makefile manually. And type make install too. > > Sure, it's easier if you only mention less than half of it. > > And? > > You'll still have to sp

Re: [Xmame] starwars: Workarounds for the death star bug?

2003-12-27 Thread Doug Holland
On Sat 20 Dec 2003 3:26 pm, Lawrence Gold wrote: > Doug Holland wrote: > > In recent versions of xmame, there is a bug in the starwars driver where > > if you select medium or hard difficulty, and finish the tie-fighter > > stage, the death star just sits in the middle of

[Xmame] Autoconfiscate XMAME?

2003-12-27 Thread Doug Holland
The other day, I downloaded AdvanceMAME, because I wanted synchronization with vertical retrace, which isn't easy in XFree86. The feature I really liked from AdvanceMAME is its build system, using the GNU autotools - automake, autoconf, etc. Everyone here knows what a pain it is to tinker with

Re: [Xmame] [patch] SDL: double buffering

2003-12-21 Thread Doug Holland
On Sun 21 Dec 2003 12:55 pm, Thomas Jarosch wrote: > Hi, > > this patch adds doublebuffering to the SDL videodriver > which is activated via the "-doublebuf" command line switch. > > Now I have smooth scrolling without tearing effects on my arcade cabinet > :-) > > Cheers, > Thomas It does help a

Re: [Xmame] GXMame 0.34 if finally out

2003-12-20 Thread Doug Holland
On Sat 20 Dec 2003 5:07 pm, XulChris wrote: > > For some reason 1941 (World) is showing up on the Unavailable folder, but I > have the ROM and if I click on it, the game runs. Did you try auditing the game? Right click on the game, go to Properties, then click on the Audit tab. GXMame should au

Re: [Xmame] kernel 2.6 performance issues?

2003-12-20 Thread Doug Holland
On Sat 20 Dec 2003 2:38 pm, mushroomblue wrote: > > Attached is a diff between my .config and yours. When you upgraded to > > 2.6, did you use your 2.4 .config file and just run "make oldconfig"? > > heck no. I figured that'd be a problem, being that much has changed. > they didn't advise it back

Re: [Xmame] Segmentation faults with FXmame

2003-12-19 Thread Doug Holland
On Fri 19 Dec 2003 7:32 pm, Martin Harte wrote: > Hey, > I've been having some problems running the 3dfx versions of xmame(xfx and > svgafx). Both seg fault on me as soon as they finish loading up a ROM. > > > loading rom 11: ff19-19.bin > done > 8bit depth PseudoColor X-Visual not available :

[Xmame] starwars: Workarounds for the death star bug?

2003-12-18 Thread Doug Holland
In recent versions of xmame, there is a bug in the starwars driver where if you select medium or hard difficulty, and finish the tie-fighter stage, the death star just sits in the middle of the screen instead of zooming to the next stage. Are there any workarounds for this? pgp0.pgp Descr

Re: [Xmame] GXMame 0.34 if finally out

2003-12-17 Thread Doug Holland
On Tue 16 Dec 2003 9:09 am, Shadow Walker wrote: > Hi, > > After lot of underground works, GXMame 0.34 is finally released, thanks > to Benoit Dumont, Priit Laes and Nicos Panayides, who port GXMame to > GTK2+ and made lot of improvements while I was too busy to do it by myself. > > go and get it a

Re: [Xmame] GXMame 0.34 if finally out

2003-12-16 Thread Doug Holland
On Tue 16 Dec 2003 3:26 pm, Nicos Panayides wrote: > On Tue, 2003-12-16 at 10:39, Doug Holland wrote: > > Looks nice. One problem I've been having is that I can't get options for > > individual games to override the global defaults. How do I do this? > > You can

Re: [Xmame] GXMame 0.34 if finally out

2003-12-16 Thread Doug Holland
On Tue 16 Dec 2003 9:09 am, Shadow Walker wrote: > Hi, > > After lot of underground works, GXMame 0.34 is finally released, thanks > to Benoit Dumont, Priit Laes and Nicos Panayides, who port GXMame to > GTK2+ and made lot of improvements while I was too busy to do it by myself. > > go and get it a

[Xmame] xmame crashes when trying to get screenshot of Tempest.

2003-11-29 Thread Doug Holland
I just installed xmame 0.77, compiled myself, running on Debian Sid, and encountered the same bug I found a few versions back. When I start up Tempest (I think the same behavior occurs in Quantum) and I hit F12 to get a screenshot, xmame immediately terminates with a segmentation fault. Any id

Re: [Xmame] Complete set of modelines

2003-11-04 Thread Doug Holland
On Tue 04 Nov 2003 10:06 am, Simon Roby wrote: > > Hello all, > > > > Does anyone have a (near) complete set of modelines for xmame, preferably > > including the modes needed to run effects that use 2-3 times the > > resolution? > > > I have a lot of them (some copied from the provided info in the

Re: [Xmame] Joystick/controller adjustments?

2003-09-02 Thread Doug Holland
On Mon 01 Sep 2003 4:26 am, Michael Grizzle wrote: > Hello, Sorry Im not any help, but I think I have the same or a similar pad. > Mine is a Logitech wireless rumblepad. I also have the same problem. > Especially playing roadrunner. I cant control the roadrunner at all or its > really erratic.

[Xmame] Joystick/controller adjustments?

2003-08-26 Thread Doug Holland
I'm running xmame 0.72, and using a Logitech WingMan RumblePad. I do have the controller working fine - I calibrated it with jscal, tested it, and it seems to work. The problem is that I'm finding the controller to be twitchy. It's very easy to inadvertently input the wrong direction using th