Re: [Xmame] xmame.SDL Issue

2004-04-20 Thread Dan Scholnik
On Tue, 2004-04-20 at 17:42, Fictitious Entity wrote: > What I'm trying to accomplish is essentially running > xmame.SDL on my Slack-based cabinet. 0.80.1 built > fine and runs OK in this environment, with one > exception: raster games do not appear fullscreen. > Both vector games and Advancemenu

Re: [Xmame] XMAME / VooDoo 3 / K6-2 Problem

2003-02-20 Thread scholnik
I forgot one important speed advantage of advancemame - it still supports 8-bit modes, which is a lot faster than 16 bit. xmame dropped 8 bit when the core did a while back, which definitely slowed things down. Dan ___ Xmame mailing list [EMAIL PROTE

Re: [Xmame] XMAME / VooDoo 3 / K6-2 Problem

2003-02-19 Thread scholnik
What's different about AdvanceMAME .. is it quicker than normal XMAME, or something like that? if it is, I should give it a shot, I suppose .. I'd try my cheap Trident board, but it's AGP. And the S3 Virge doesn't fit the VGA port hole cut in the wood enclosure for

Re: [Xmame] XMAME / VooDoo 3 / K6-2 Problem

2003-02-19 Thread scholnik
I tried using my SIS 530 onboard video-- I got the same framerate as I did with the Voodoo 3 .. a lousy 20-30, Max 40, FPS. I know the CPU is quick enough-- it ran at around 100+ FPS in Windows 98, and I compiled it with gcc-3.2, -O3, -fomit-frame-pointer, --fast

[Xmame] xmess rom extensions

2002-01-04 Thread scholnik
onal feature? I did see this in changes.mess: - Removed extension renaming code. [Nate Woods] -- Dan Scholnik [EMAIL PROTECTED] ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] Xmess problem - unable to initialize machine emulation

2001-10-08 Thread scholnik
is zipped up). -- Dan Scholnik [EMAIL PROTECTED] ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] X-Video for scaling?

2001-10-04 Thread scholnik
ked. I've used Xv in 16bpp mode for other things and it is quite fast (much better than opengl in my case). Probably someone can just grab the gnuboy code for a quick SDL Xv setup. -- Dan Scholnik [EMAIL PROTECTED] ___ Xmame mailing list [EMAIL PROTECTED] http://toybox.twisted.org.uk/mailman/listinfo/xmame

Re: [Xmame] DGA2 wierdness

2001-06-05 Thread scholnik
ed -16bpp to get around the DGA bug. I don't have any 24bpp games to test though (there are such beasts, right?). Compared to the problems I used to have, though, this is pretty minor. -- Dan Scholnik [EMAIL PROTECTED] ___ Xmame mailing list [EMAIL