On Tue, 2004-04-20 at 17:42, Fictitious Entity wrote:
> What I'm trying to accomplish is essentially running
> xmame.SDL on my Slack-based cabinet. 0.80.1 built
> fine and runs OK in this environment, with one
> exception: raster games do not appear fullscreen.
> Both vector games and Advancemenu
I forgot one important speed advantage of advancemame - it still
supports 8-bit modes, which is a lot faster than 16 bit. xmame
dropped 8 bit when the core did a while back, which definitely slowed
things down.
Dan
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What's different about AdvanceMAME .. is it quicker than normal
XMAME, or something like that? if it is, I should give it a shot, I
suppose .. I'd try my cheap Trident board, but it's AGP. And the S3
Virge doesn't fit the VGA port hole cut in the wood enclosure for
I tried using my SIS 530 onboard video-- I got the same framerate as I did
with the Voodoo 3 .. a lousy 20-30, Max 40, FPS. I know the CPU is quick
enough-- it ran at around 100+ FPS in Windows 98, and I compiled it with
gcc-3.2, -O3, -fomit-frame-pointer, --fast
onal feature? I did see this in changes.mess:
- Removed extension renaming code. [Nate Woods]
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Dan Scholnik
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is zipped up).
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Dan Scholnik
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ked. I've used Xv in 16bpp mode
for other things and it is quite fast (much better than opengl in my
case). Probably someone can just grab the gnuboy code for a quick SDL
Xv setup.
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Dan Scholnik
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ed -16bpp to get around the DGA bug. I don't
have any 24bpp games to test though (there are such beasts, right?).
Compared to the problems I used to have, though, this is pretty minor.
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Dan Scholnik
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