after poking around a bit i found the mame32k sources
which had this function
, and in the sources i located the code needed for
adding 3 punches and kicks for cps2.. however i'm
having problems trying to compile it in xmame..
i was wondering if anyone can translate the code or at
least give me clu
On Dec 28, 2005, at 12:12 PM, ron hoffman wrote:
after poking around a bit i found the mame32k sources
which had this function
, and in the sources i located the code needed for
adding 3 punches and kicks for cps2.. however i'm
having problems trying to compile it in xmame..
i was wondering if a
ok great here goes..
in mame32k/src/drivers/cps2.c
INPUT_PORTS_START( ssf2 )
PORT_START /* IN0 (0x00) */
PORT_BIT( 0x0001, IP_ACTIVE_LOW,
IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT
| IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x00
> naturally i'm not gonna define kaillera or use the
> chat part of the code nor the 4 player functions if
> i'm just using it for cps2.. Thanks guys..if i'm
> missing anything let me know as a footnote i'm using
> 0.87 xmame sources
I wouldn't rule out those kaillera ifdefs just yet, boyo. :)
__
Can't you do that by redefining the keys?
IIRC you can have:
button1 : A OR Q
button2: S OR Q
button3: D OR Q
Pressing Q will hit all those buttons, A/S/D will press individual ones.
Phill
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--- smf <[EMAIL PROTECTED]> wrote:
> Can't you do that by redefining the keys?
>
> IIRC you can have:
>
> button1 : A OR Q
> button2: S OR Q
> button3: D OR Q
>
> Pressing Q will hit all those buttons, A/S/D will
> press individual ones.
>
> Phill
> Thnks Phill .. it's awfully funny the way