On 7/22/06, Fabien Meghazi <[EMAIL PROTECTED]> wrote:
I guess that if you want this you need correct modelines for each
game.
Naturally. It would have to be optional because not everyone wants to
mess up with their modelines. Some people might actually prefer blurry
screens, too.
As I've been
DGA is an archaic, unmaintained and unsecure hack, that doesn't cope
well with the way modern video cards manage their memory (nVidia can't
support it at all due to technical reasons, according to their
documentation). Wouldn't it be possible to use something else instead?
Well I would use OpenG
Just out of curiosity: how is X started in your video? Are you sure you're not
running the SDL version of xmame?
I use startx with root user
I'm sure I'm using xmame.x11, I've got a symlink to
/usr/games/xmame.x11 to /root/bin/xmame
I've noticed it tries to use the OpenGL
Yes but it won't, d
On 7/19/06, Fabien Meghazi <[EMAIL PROTECTED]> wrote:
Hi all,
I'm back with my DGA problems and I have now a movie which shows the
video problems I have with xmame running on X as root using DGA with
xorg's radeon buffer. You'll see that the behaviour changes when
playing with the option -vsync-
On Wednesday 19 July 2006 21:11, Fabien Meghazi wrote:
> I'm back with my DGA problems and I have now a movie which shows the
> video problems I have with xmame running on X as root using DGA with
> xorg's radeon buffer. You'll see that the behaviour changes when
> playing with the option -vsync-pa
Hi all,
I'm back with my DGA problems and I have now a movie which shows the
video problems I have with xmame running on X as root using DGA with
xorg's radeon buffer. You'll see that the behaviour changes when
playing with the option -vsync-pagelimit.
Note: I tried the same setup using an nvidi