Hi,
> I am a game programmer, and I live in a country where normal computer has
> configurations that remember netbooks (like having VIA or SIS chipsets...).
> Because of that I started making a game using memory blitting instead of
> OpenGL, but I found that on X it runs really slow without OpenG
Bart,
Am 28.10.2009 um 23:40 schrieb Barton C Massey:
> We currently don't have quite as many nominees as we would
> like for the X.Org Foundation Board, so we have voted to
> extend the nomination deadline by one week in the hopes that
> qualified folks who have so far declined will consider
> s
Hi,
from the announce mail of xorg-server 1.5.99.1:
Death to mfb.
... and stay dead.
This is a clear statement, but I'm a bit surprised X won't support a whole
class of devices, which are still in use in embedded devices.
What's the right way of implementing a monochrome framebuff
Twas brillig at 21:56:15 29.10.2009 UTC+01 when
super.firetwis...@googlemail.com did gyre and gimble:
MB> What's the right way of implementing a monochrome framebuffer
MB> driver? Using 8bpp with fbdev and do the mapping in the kernel, or
MB> write an x driver?
8bpp and mapping in kernel for
Markus Brunner wrote:
> Hi,
>
> from the announce mail of xorg-server 1.5.99.1:
>
> Death to mfb.
> ... and stay dead.
>
> This is a clear statement, but I'm a bit surprised X won't support a whole
> class of devices, which are still in use in embedded devices.
My understanding is
On Thu, 2009-10-29 at 21:56 +0100, Markus Brunner wrote:
> Hi,
>
> from the announce mail of xorg-server 1.5.99.1:
>
> Death to mfb.
> ... and stay dead.
>
> This is a clear statement, but I'm a bit surprised X won't support a whole
> class of devices, which are still in use in embe
Twas brillig at 17:02:31 29.10.2009 UTC-04 when a...@nwnk.net did gyre and
gimble:
>> What's the right way of implementing a monochrome framebuffer
>> driver? Using 8bpp with fbdev and do the mapping in the kernel, or
>> write an x driver?
AJ> fbScreenInit(bpp = 1)
Btw, does it work (or at
On Fri, 2009-10-30 at 03:06 +0600, Mikhail Gusarov wrote:
> Twas brillig at 17:02:31 29.10.2009 UTC-04 when a...@nwnk.net did gyre and
> gimble:
>
> >> What's the right way of implementing a monochrome framebuffer
> >> driver? Using 8bpp with fbdev and do the mapping in the kernel, or
> >> wri
Excerpts from Mikhail Gusarov's message of Thu Oct 29 14:06:26 -0700 2009:
> Btw, does it work (or at least is it supposed to work) for 2 or 4 bits
> per pixel?
X doesn't support 2bpp devices. We could add 2bpp support to fb and
expose that as 4bpp for images. Adding 2bpp drawing code to fb would
In message you wrote:
> Am 28.10.2009 um 23:40 schrieb Barton C Massey:
> > ...please don't hesitate to send a nomination (name and
> > email address) to elections at foundation.x.org .
>
> I cliked the foundation.x.org link, but I got only a website saying
> "It works".
"elections at foundati
On 30/10/09 08:37, Barton C Massey wrote:
> In message you wrote:
>
>> Am 28.10.2009 um 23:40 schrieb Barton C Massey:
>>
>>> ...please don't hesitate to send a nomination (name and
>>> email address) to elections at foundation.x.org .
>>>
>> I cliked the foundation.x.org link, b
>We currently don't have quite as many nominees as we would >like for the X.Org
>Foundation Board, so we have voted to >extend the nomination deadline by one
>week in the hopes that >qualified folks who have so far declined will consider
>>standing for election. > >If you are actively involve
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