Werner LEMBERG wrote:
>> Indeed, doing
>>
>> LD_LIBRARY_PATH=/usr/local/x11/lib \
>> ldd -d -r i915_dri.so
>>
>> gives
>>
>> undefined symbol: _glapi_check_multithread (./i915_dri.so)
>
> [...]
>
>> Apparently the build script is missing something. Please advise.
>
> I found the pro
Besides mixing GLSL versions like Ian said, there's other issues with shader
concatenation such as #pragmas and preprocessing.
Nevertheless, concatentation will probably work fine in most cases and it's
relatively simple to implement. I've been working on it a little bit in the
evenings and sh
Mateusz Kaduk wrote:
> Hi,
>
> I am curious will "Separate compilation units" be supported in mesa 7.4
> for Intel 3d driver ?
> Both commercial and not commercial games for Linux does not work well or
> just die because of not being able to compile shader.
>
> Example
> [26/03/2009 08:13:43] [Sh
Rohit Garg wrote:
> Hi,
>
> I am writing an app that needs to render different stuff to different
> windows (not full screen). Windows (the correct X name for that is
> display right?) are completely independent and share no data and have
> no communication. Naturally, I want to use multiple threa
Dan Nicholson wrote:
> On Tue, Feb 24, 2009 at 8:51 PM, Benjamin Close
> wrote:
>> Signed-off-by: Benjamin Close
>> ---
>> src/egl/main/Makefile |2 +-
>> 1 files changed, 1 insertions(+), 1 deletions(-)
>>
>> diff --git a/src/egl/main/Makefile b/src/egl/main/Makefile
>> index 89b4a20..a543f
Benjamin Close wrote:
> The following patches fix compilation under FreeBSD. The gallium commit
> forgot about the other operating systems that are out there. These
> patches allow successful compilation.
Thanks. Committed.
BTW, in the future please post Mesa patches to the mesa3d-dev list.
-Br
Nicolai Hähnle wrote:
> This is to announce the release of piglit v1.
[...]
Congrats on the release, Nicolai.
Just a few notes about glean:
The glean code in piglit might be a little out of date. I recently
brought over a few updates/fixes from the glean tree, but there's
probably more that s
Khashayar Naderehvandi wrote:
> Any chance commit 954dfba12986f578f2d8461818f9e9ac1f8f2b41 in
> mesa/mesa, the one that bumps mesa's texture limit to 4kx4k for i965
> will end up in the 7.4 branch? It's such a small patch, and it does
> fix a seriously annoying bug that has been present for way too
Steven Newbury wrote:
> On Saturday 10 January 2009 04:33:36 tom fogal wrote:
>> Steven Newbury writes:
>> [snip]
>>
>>> (including using GLSL shaders for overlay effects, though sadly the
>>> shader fails to compile with the intel driver for some reason [1])
>> [snip]
>>
>>> [1]
>>> src/osd/sdl/g
I'm in favor of this patch. But I'm not such which xserver branch(es)
it should be applied to. Can someone clue me in?
-Brian
Jon TURNEY wrote:
> I'm not sure if this is patch-worthy or not, but whilst getting GLX to work
> again on Cygwin/X I came across this...
>
> If the GL dispatch tabl
Pat Kane wrote:
> Attached is a patch to add $MESA_SOURCE/include to the list of glx includes.
> MESA_SOURCE is set in the xorg-server/configure file with the argument
> "--with-mesa-source=MESA_SOURCE", but was not being used.
>
> Pat
> ---
>
>
> --
tom fogal wrote:
> Hi, I've run into a snag in what seems like glX initialization.
>
> Through debug versions of client libraries [1], I think I've
> established why my application is segfaulting in XQueryExtension. The
> display (`dpy' variable) passed is NULL, which seems quite suspect.
> Assum
John Tapsell wrote:
> Can anyone comment on the relationship between this and mesa?
The Mesa git repo and tarball releases include a few things that
originate from SGI:
1. Header files such as GL/glu.h (plus some Khronos headers like glext.h)
2. The libGLU library
3. The client-side GLX librar
[EMAIL PROTECTED] wrote:
> Hi Brian,
>
> I took a look at the Gallium code & following are my analysis till now..
>
> 1>So, there is now libEGl.so,libEGLdri.so & also egl_xdri.so.That means
> my client program first talks to libEGL.so which in turn talk to either
> of libEGLdri.so OR egl_xdri.s
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