On Fri, 2008-11-14 at 23:31 +0100, Clemens Eisserer wrote:
> Hi,
>
> > Perhaps we should extend Render to include 64-bit floating point
> > transforms...
> That would be really great.
> I am doing some tricks with mask-transformations having quite a hard
> time by the fixed-point limitations, esp
Hi,
> Perhaps we should extend Render to include 64-bit floating point transforms...
That would be really great.
I am doing some tricks with mask-transformations having quite a hard
time by the fixed-point limitations, especially for large scales (like
100x).
- Clemens
___
This reduces the matrix representation error after inverting a
transformation matrix (although it doesn't eliminate it entirely).
Perhaps we should extend Render to include 64-bit floating point transforms...
---
render/matrix.c |7 ---
1 files changed, 4 insertions(+), 3 deletions(-)
di