If direct rendering fails, indirect will be used.
So if LIBGL_ALWAYS_INDIRECT isn't set and you still get indirect
rendering, this is probably what happens. Use LIBGL_DEBUG=verbose
glxinfo to figure out why.
Roland
Am 16.02.2011 06:17, schrieb Neeraj N T:
I unset LIBGL_ALWAYS_INDIRECT and
On 31.07.2009 10:22, Florian Echtler wrote:
Hello everyone,
[snip]
So AFAICT this means that I don't have any configuration which does
multisampling, correct?
This is correct, yes.
Is there a way to enable it without having to
resort to fglrx (*retch*)?
Unfortunately, no, the r300-r500
On 22.06.2009 19:11, Krzysztof Halasa wrote:
Roland Scheidegger srol...@tungstengraphics.com writes:
With a very quick look at the r600 code, I suggest trying out the
attached patch to test my theory about half pixel offsets in hardware.
This could mess though with EXA acceleration, so
On 19.06.2009 14:58, Jacques, Hugo wrote:
Hi all,
I get a strange phenomenon using the XV texture adapter in YV12
format on my 945G hardware and a 2.7.0 xf86-video-intel driver.
I fill a rectangle with many 1 pixel-high horizontal lines. Odd lines
are black and even lines are white. I
On 20.06.2009 00:04, Krzysztof Halasa wrote:
Hi,
Jacques, Hugo hugo.jacq...@verint.com writes:
I get a strange phenomenon using the XV texture adapter in YV12 format
on my 945G hardware and a 2.7.0 xf86-video-intel driver.
I fill a rectangle with many 1 pixel-high horizontal lines. Odd
On 09.05.2009 14:56, Martin Walch wrote:
Hello list,
when trying to run some Java code with j3d, I got the error message that glx
1.3 is needed, but only glx 1.2 is available. As I do not know much about
glx,
I made some online searches and read that the supported GLX version is shown
On 16.04.2009 01:18, Keith Packard wrote:
Digital Enterprise Group (DEG) Software Solutions Group (SSG)
_
FROM:
Angela Gill (Visual Computing Group), and Keith Packard (Open
Source Technology Center)
DATE:
On 15.03.2009 19:18, Markus Strobl wrote:
Just wondering if there's any work ongoing to fix the issue with
googleearth where it exits with no fragment shader Using
xf86-video-ati? It works fine with fglrx.
Everything else works fine with xf86-video-ati: Composited desktop (KDE4
w/ effects),
On 13.03.2009 13:30, Andy Furniss wrote:
I am not sure whether this is a bug, feature or some build error on my
part.
I've noticed that when playing an unscaled 576*704 25fps test stream
with mplayer -vo x11 it is eating way too much CPU with current xorg. I
tested git from November and
So currently the driver converts planar yuv data to packed when using
textured video. And I fought so hard to convince the overlay scaler to
accept planar data correctly ages ago :-).
Anyway, when trying to view HD clips on my rs690, I noticed that Xorg
indeed consumes quite a few cpu cycles, and
On 22.01.2009 04:04, Sergio Monteiro Basto wrote:
On Wed, 2009-01-21 at 15:00 -0800, w bugar wrote:
Hi,
A quick nv driver question, installed fedora 10. Seem to be stuck at 800x600
resolution, does it support higher resolutions?
Have
Nvidia Riva 128 ZX card
Optiquest V95 monitor
Both
On 06.01.2009 15:12, strawks wrote:
Hi all,
I have a G45 chipset working fine at 10...@50hz but i can't get it to
work at 60Hz.
The X says :
Not using mode 10...@60 (mode clock too high)
My modeline is defined as follow (obtained with cvt -vr 1920 1080 60) :
ModeLine 10...@60 173.00
On 11.10.2008 09:23, Markus NĂ¼sser wrote:
I owned the new Intel Atom 330 Board, riding the old gm950 chipset on it.
My System Specs:
Xubuntu 8.0.4.1, 2.6.25-19-generic #1 SMP, Xserver 1.4.0.90
2D Driver: 2.4.2
3D Mesa: 7.0.4
I want to use the System as a HTPC, with
On 17.09.2008 14:22, Adam Richter wrote:
2) Many open source drivers lack this YUV/stretch capability
even if the hardware has it, due to lack of public
documentation or slow development in comparison to the
life cycle of the hardware, even though efforts to
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