On 26/09/16 03:53 AM, Eric Anholt wrote:
> Michel Dänzer writes:
>> On 23/09/16 09:51 PM, Eric Anholt wrote:
>>>
>>> We do need some concerted effort on actually fixing our rendering bugs
>>> and reenabling the skipped tests. I've spent a while trying to come up
>>> with why the remaining renderc
On 27/09/16 01:10 AM, Keith Packard wrote:
> Eric Anholt writes:
>
>> You're also going to be doing extra rendering as a result of tearfree,
>> right? (I assume this is double or triple buffering and back-copying
>> damage). If that's the hit for dots just from damage computation, then
>> I thi
On 27/09/16 12:40 AM, Eric Anholt wrote:
> Michel Dänzer writes:
>> On 26/09/16 11:23 AM, Keith Packard wrote:
>>> Eric Anholt writes:
>>>
In talking with ajax, I came around to "just compute the bounds up
front, always."
>>>
>>> That's certainly simpler. It would be useful to go and me
On 2016-09-26 5:34 AM, Michel Dänzer wrote:
> On 26/09/16 11:23 AM, Keith Packard wrote:
>> A data-driven approach would be awesome here. Do we have a reasonable
>> performance metric? I'm no fan of gratuitous complexity, but text
>> performance is pretty important to me.
>
> Here are some data po
> Make sure device removes are processed before doing a VT switch,
> so that no removes are "overwritten" with attachments afterwards
> (before the main thread releases the input lock, letting them be
> processed), which would leave affected devices disabled.
The dev->state is not "overwritten wit
Eric Anholt writes:
> You're also going to be doing extra rendering as a result of tearfree,
> right? (I assume this is double or triple buffering and back-copying
> damage). If that's the hit for dots just from damage computation, then
> I think we need to go the keithp proposed API route (or
Michel Dänzer writes:
> On 26/09/16 11:23 AM, Keith Packard wrote:
>> Eric Anholt writes:
>>
>>> In talking with ajax, I came around to "just compute the bounds up
>>> front, always."
>>
>> That's certainly simpler. It would be useful to go and measure how much
>> of firefox's (and maybe other
Michel Dänzer writes:
> Right, but I'm questioning if any gains from that vs using and possibly
> tweaking the current damage code (what would the expected gains be?) are
> enough to justify the churn.
The current stack has gotten pretty unwieldy in the normal case, being
largely unchanged since
On 26/09/16 12:01 PM, Keith Packard wrote:
> Michel Dänzer writes:
>
>> And it should be relatively easy to get that with the existing damage
>> code. Since glamor is only interested in the damage region extents, it
>> can set a DamageReportFunc which drops everything but the extents of the
>> cu
On 26/09/16 11:23 AM, Keith Packard wrote:
> Eric Anholt writes:
>
>> In talking with ajax, I came around to "just compute the bounds up
>> front, always."
>
> That's certainly simpler. It would be useful to go and measure how much
> of firefox's (and maybe other applications?) rendering is aime
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