On 2/13/19 2:32 PM, Andy Ritger wrote:
On Wed, Feb 13, 2019 at 12:15:02PM -0700, Kyle Brenneman wrote:
On 02/12/2019 01:58 AM, Michel Dänzer wrote:
On 2019-02-11 5:18 p.m., Andy Ritger wrote:
On Mon, Feb 11, 2019 at 12:09:26PM +0100, Michel Dänzer wrote:
On 2019-02-08 11:43 p.m., Kyle
On Wed, Feb 13, 2019 at 12:15:02PM -0700, Kyle Brenneman wrote:
> On 02/12/2019 01:58 AM, Michel Dänzer wrote:
> > On 2019-02-11 5:18 p.m., Andy Ritger wrote:
> > > On Mon, Feb 11, 2019 at 12:09:26PM +0100, Michel Dänzer wrote:
> > > > On 2019-02-08 11:43 p.m., Kyle Brenneman wrote:
> > > > >
Normally, the X server infers the initial screen size based on any
connected outputs. However, if no outputs are connected, the X server
picks a default screen size of 1024 x 768. This option overrides the
default screen size to use when no outputs are connected. In contrast
to the "Virtual"
A ? "EXA" : "XAA");
> > + } else {
> > + xf86DrvMsg(pScrn->scrnIndex, X_INFO,
> > + "Hardware acceleration is disabled.\n");
> > + }
> > }
> >
> > if ((s = xf86GetOptValString(psav->O
On 02/12/2019 01:58 AM, Michel Dänzer wrote:
On 2019-02-11 5:18 p.m., Andy Ritger wrote:
On Mon, Feb 11, 2019 at 12:09:26PM +0100, Michel Dänzer wrote:
On 2019-02-08 11:43 p.m., Kyle Brenneman wrote:
Also, is Mesa the only client-side vendor library that works with the
Xorg GLX module? I
On 2019-02-11 12:02 PM, Kevin Brace wrote:
> EXA acceleration architecture code is currently broken on X Server
> 1.19, so it should be disabled until it is fixed.
>
> Signed-off-by: Kevin Brace
> ---
> src/savage_driver.c | 23 +++
> 1 file changed, 19 insertions(+), 4
On 02/11/2019 02:51 PM, Andy Ritger wrote:
On Fri, Feb 08, 2019 at 03:43:25PM -0700, Kyle Brenneman wrote:
On 2/8/19 2:33 PM, Andy Ritger wrote:
On Fri, Feb 08, 2019 at 03:01:33PM -0500, Adam Jackson wrote:
On Fri, 2019-02-08 at 10:19 -0800, Andy Ritger wrote:
(1) If configured for PRIME
On 02/08/2019 11:19 AM, Andy Ritger wrote:
(I'll omit EGL and Vulkan for the moment, for the sake of focus, and those
APIs have programmatic ways to enumerate and select GPUs. Though, some
of what we decide here for GLX we may want to leverage for other APIs.)
Today, GLX implementations