From: Dave Airlie
running xfontsel on haswell here, with a max texture size
of 8kx8k, one font wants 9711 height. This fallsback to
sw in this case.
A proper solution probably involves using an array texture.
Signed-off-by: Dave Airlie
---
glamor/glamor_font.c | 4
1 file changed, 4 inse
Dave Airlie writes:
> From: Dave Airlie
>
> running xfontsel on haswell here, with a max texture size
> of 8kx8k, one font wants 9711 height. This fallsback to
> sw in this case.
>
> A proper solution probably involves using an array texture.
Given that we almost always need more height than wi
Dave Airlie writes:
> From: Dave Airlie
>
> running xfontsel on haswell here, with a max texture size
> of 8kx8k, one font wants 9711 height. This fallsback to
> sw in this case.
>
> A proper solution probably involves using an array texture.
>
> Signed-off-by: Dave Airlie
> ---
> glamor/glamo
On 12 January 2016 at 16:15, Keith Packard wrote:
> Dave Airlie writes:
>
>> From: Dave Airlie
>>
>> running xfontsel on haswell here, with a max texture size
>> of 8kx8k, one font wants 9711 height. This fallsback to
>> sw in this case.
>>
>> A proper solution probably involves using an array t
Dave Airlie writes:
> from glTexImage2D man page:
>GL_INVALID_VALUE is generated if width is less than 0 or greater than
>GL_MAX_TEXTURE_SIZE.
>
> Granted we should bail early since we know we are going to fail.
Ah, ok. Maybe we should check for that as well then, just in case th