Eric Anholt e...@anholt.net writes:
How do you want to handle merging?
How about you build a glamor tree you want pulled? I think I commented
on all of the interesting patches (did you see the 'remove more pbo
args' patch I sent?)
--
-keith
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On 02.07.2015 06:56, Eric Anholt wrote:
Fixes regressions since my don't make an FBO for the glyph atlas
change. The a1 upload was a fallback, as I expected. However,
fallback reads use glReadPixels() because there's no
glGetTexSubImage2D() to match glTexSubImage2D(). We were just binding
Fixes regressions since my don't make an FBO for the glyph atlas
change. The a1 upload was a fallback, as I expected. However,
fallback reads use glReadPixels() because there's no
glGetTexSubImage2D() to match glTexSubImage2D(). We were just binding
the 0 FBO value, so the glReadPixels() would