On Mon, 6 Dec 2010 14:59:17 -0800, James Jones jajo...@nvidia.com wrote:
Took me a while to re-verify, but it's reworked and ready for review again.
Thanks for the feedback. Note it won't help a lot with bisect because XSync
wasn't using protocol-versions.h, but it is better organized now.
Now without damage changes.
Implements X Sync Fence Objects in the server, including
the damage 1.2 support for DamageSubtractAndTrigger. Re-
uses X Sync Counter code wherever possible. A driver
interface has also been added so DDX drivers can redirect
fence sync operations to HW rendering
On Sun, 5 Dec 2010 19:25:25 -0800, James Jones jajo...@nvidia.com wrote:
Now without damage changes.
Implements X Sync Fence Objects in the server, including
the damage 1.2 support for DamageSubtractAndTrigger. Re-
uses X Sync Counter code wherever possible. A driver
interface has also