Re: [PATCH xserver (v3) 00/10] X Server support for Fence Sync

2010-12-06 Thread Keith Packard
On Mon, 6 Dec 2010 14:59:17 -0800, James Jones jajo...@nvidia.com wrote: Took me a while to re-verify, but it's reworked and ready for review again. Thanks for the feedback. Note it won't help a lot with bisect because XSync wasn't using protocol-versions.h, but it is better organized now.

[PATCH xserver (v3) 00/10] X Server support for Fence Sync

2010-12-05 Thread James Jones
Now without damage changes. Implements X Sync Fence Objects in the server, including the damage 1.2 support for DamageSubtractAndTrigger. Re- uses X Sync Counter code wherever possible. A driver interface has also been added so DDX drivers can redirect fence sync operations to HW rendering

Re: [PATCH xserver (v3) 00/10] X Server support for Fence Sync

2010-12-05 Thread Keith Packard
On Sun, 5 Dec 2010 19:25:25 -0800, James Jones jajo...@nvidia.com wrote: Now without damage changes. Implements X Sync Fence Objects in the server, including the damage 1.2 support for DamageSubtractAndTrigger. Re- uses X Sync Counter code wherever possible. A driver interface has also