From: Lyude Paul
This takes all of the gbm related code in wayland-glamor.c and moves it
into it's own EGL backend for Xwayland, xwayland-glamor-gbm.c.
Additionally, we add the egl_backend struct into xwl_screen in order to
provide hooks for alternative EGL backends such as nvidia's EGLStreams.
From: Lyude Paul
This takes all of the gbm related code in wayland-glamor.c and moves it
into it's own EGL backend for Xwayland, xwayland-glamor-gbm.c.
Additionally, we add the egl_backend struct into xwl_screen in order to
provide hooks for alternative EGL backends such as nvidia's EGLStreams.
lgtm! for the whole series:
Reviewed-by: Lyude Paul
On Fri, 2018-04-20 at 14:38 -0400, Adam Jackson wrote:
> From: Lyude Paul
>
> This takes all of the gbm related code in wayland-glamor.c and moves it
> into it's own EGL backend for Xwayland, xwayland-glamor-gbm.c.
> Additionally, we add the
On Fri, 2018-04-20 at 17:23 -0400, Lyude Paul wrote:
> lgtm! for the whole series:
>
> Reviewed-by: Lyude Paul
Thanks. I've found at least one interaction between this and the
present window flip code (which assumes gbm, but merely checks whether
->glamor is set...). I'll merge this and the fixe
Hi,
On 20 April 2018 at 19:38, Adam Jackson wrote:
> This takes all of the gbm related code in wayland-glamor.c and moves it
> into it's own EGL backend for Xwayland, xwayland-glamor-gbm.c.
> Additionally, we add the egl_backend struct into xwl_screen in order to
> provide hooks for alternative E
On Tue, 2018-04-24 at 10:35 +0100, Daniel Stone wrote:
> Hi,
>
> On 20 April 2018 at 19:38, Adam Jackson wrote:
> > This takes all of the gbm related code in wayland-glamor.c and moves it
> > into it's own EGL backend for Xwayland, xwayland-glamor-gbm.c.
> > Additionally, we add the egl_backend s