On Mon, 22 Jan 2018 13:14:10 -0500
Adam Jackson wrote:
> On Mon, 2018-01-22 at 14:51 +, Daniel Stone wrote:
> > Hi Pekka,
> >
> > On 20 December 2017 at 11:18, Pekka Paalanen wrote:
> > > If an X11 app draws a little here, some there, and a tiny bit in the
> > > opposite corner, using Re
On Mon, 2018-01-22 at 14:51 +, Daniel Stone wrote:
> Hi Pekka,
>
> On 20 December 2017 at 11:18, Pekka Paalanen wrote:
> > If an X11 app draws a little here, some there, and a tiny bit in the
> > opposite corner, using RegionExtents for the damage to be sent to the
> > Wayland compositor wil
Hi Pekka,
On 20 December 2017 at 11:18, Pekka Paalanen wrote:
> If an X11 app draws a little here, some there, and a tiny bit in the
> opposite corner, using RegionExtents for the damage to be sent to the
> Wayland compositor will cause massive over-damaging.
>
> However, we cannot blindly send
Hi Pekka,
On 22 January 2018 at 14:34, Pekka Paalanen
wrote:
> On Wed, 20 Dec 2017 13:18:45 +0200
> Pekka Paalanen wrote:
>
> > From: Pekka Paalanen
> >
> > If an X11 app draws a little here, some there, and a tiny bit in the
> > opposite corner, using RegionExtents for the damage to be sent t
On Wed, 20 Dec 2017 13:18:45 +0200
Pekka Paalanen wrote:
> From: Pekka Paalanen
>
> If an X11 app draws a little here, some there, and a tiny bit in the
> opposite corner, using RegionExtents for the damage to be sent to the
> Wayland compositor will cause massive over-damaging.
>
> However, w
From: Pekka Paalanen
If an X11 app draws a little here, some there, and a tiny bit in the
opposite corner, using RegionExtents for the damage to be sent to the
Wayland compositor will cause massive over-damaging.
However, we cannot blindly send an arbitrary number of damage
rectangles, because t