Solid pixmaps are currently implemented with scratch pixmaps, which
is slow. This replaces the hack with a proper implementation. The
Composite shader can now either sample a src/mask or use a constant
value.
r6xx still be used on some machine,
Ported from commit 94d0d14914a025525a079b556eaa66
On 27.05.2016 18:05, Tan Hu wrote:
> Solid pixmaps are currently implemented with scratch pixmaps, which
> is slow. This replaces the hack with a proper implementation. The
> Composite shader can now either sample a src/mask or use a constant
> value.
>
> r6xx still be used on some machine,
> Port
On 2016-05-27 11:05, Tan Hu wrote:
Solid pixmaps are currently implemented with scratch pixmaps, which
is slow. This replaces the hack with a proper implementation. The
Composite shader can now either sample a src/mask or use a constant
value.
r6xx still be used on some machine,
Ported from comm
On 2016-05-27 11:05, Tan Hu wrote:
Solid pixmaps are currently implemented with scratch pixmaps, which
is slow. This replaces the hack with a proper implementation. The
Composite shader can now either sample a src/mask or use a constant
value.
r6xx still be used on some machine,
Ported from comm
On 01.06.2016 18:02, tan...@zte.com.cn wrote:
> Michel Dänzer wrote on 2016-05-31 17:01:59:
>
>>> + R600SetSolidConsts(pScrn, &ps_alu_consts[0], pSrcPicture->format,
>>> + pSrcPicture->pSourcePict->solidFill.color, 0);
>> [...]
>>> + R600SetSolidConsts(pScrn, &ps_alu_consts[4], pMaskPict
Michel Dänzer wrote on 2016-05-31 17:01:59:
> > + R600SetSolidConsts(pScrn, &ps_alu_consts[0], pSrcPicture->format,
> > + pSrcPicture->pSourcePict->solidFill.color, 0);
> [...]
> > + R600SetSolidConsts(pScrn, &ps_alu_consts[4], pMaskPicture->format,
> > + pMaskPicture->pSourcePict->