Re: [Yade-dev] [yade/trunk] dc0de5: Add chainId parameter to body.

2012-07-16 Thread Anton Gladky
2012/7/16 Bruno Chareyre : > I tend to be super-carefull on such addition. > Now, evereybody is dragging one more "int" and one more "real" for each > interaction, even though everything was ok before, for almost everybody. > Where is the need? > What is the difference withe "iterMadeReal"? > > B

Re: [Yade-dev] [yade/trunk] dc0de5: Add chainId parameter to body.

2012-07-16 Thread Bruno Chareyre
I tend to be super-carefull on such addition. Now, evereybody is dragging one more "int" and one more "real" for each interaction, even though everything was ok before, for almost everybody. Where is the need? What is the difference withe "iterMadeReal"? B On 16/07/12 22:07, Chiara Modenese wro

[Yade-dev] [yade/trunk] 3be884: Add chainId parameter to body.

2012-07-16 Thread Chiara Modenese
Branch: refs/heads/master Home: https://github.com/yade/trunk Commit: 3be8847e13fb9971a493ba8e34c1c21d9e03 https://github.com/yade/trunk/commit/3be8847e13fb9971a493ba8e34c1c21d9e03 Author: Anton Gladky Date: 2012-07-16 (Mon, 16 Jul 2012) Changed paths: M core/Bo

[Yade-dev] [yade/trunk]

2012-07-16 Thread gladk
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[Yade-dev] [yade/trunk]

2012-07-16 Thread gladk
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[Yade-dev] [yade/trunk]

2012-07-16 Thread gladk
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[Yade-dev] [yade/trunk]

2012-07-16 Thread gladk
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[Yade-dev] [yade/trunk]

2012-07-16 Thread gladk
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[Yade-dev] [yade/trunk]

2012-07-16 Thread gladk
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[Yade-dev] [yade/trunk] dc0de5: Add chainId parameter to body.

2012-07-16 Thread Chiara Modenese
Branch: refs/heads/master Home: https://github.com/yade/trunk Commit: dc0de53f309821812c50a03348248e40688c4913 https://github.com/yade/trunk/commit/dc0de53f309821812c50a03348248e40688c4913 Author: Anton Gladky Date: 2012-07-15 (Sun, 15 Jul 2012) Changed paths: M core/Bo

Re: [Yade-dev] [Bug 803774] Re: Saving, loading simulation with erased bodies crash.

2012-07-16 Thread Chiara Modenese
On 16 Jul 2012, at 02:00, Chareyre wrote: > This fix is correct I think. > If I guess correctly (I didn't check the code), the problem is that calling > erase(i) on an interaction is not erasing immediatly. Instead it sends a > message to the collider to erase "i" at next step. If you save, the ne