2012/7/16 Bruno Chareyre :
> I tend to be super-carefull on such addition.
> Now, evereybody is dragging one more "int" and one more "real" for each
> interaction, even though everything was ok before, for almost everybody.
> Where is the need?
> What is the difference withe "iterMadeReal"?
>
> B
I tend to be super-carefull on such addition.
Now, evereybody is dragging one more "int" and one more "real" for each
interaction, even though everything was ok before, for almost everybody.
Where is the need?
What is the difference withe "iterMadeReal"?
B
On 16/07/12 22:07, Chiara Modenese wro
Branch: refs/heads/master
Home: https://github.com/yade/trunk
Commit: 3be8847e13fb9971a493ba8e34c1c21d9e03
https://github.com/yade/trunk/commit/3be8847e13fb9971a493ba8e34c1c21d9e03
Author: Anton Gladky
Date: 2012-07-16 (Mon, 16 Jul 2012)
Changed paths:
M core/Bo
Branch: refs/heads/master
Home: https://github.com/yade/trunk
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Commit: dc0de53f309821812c50a03348248e40688c4913
https://github.com/yade/trunk/commit/dc0de53f309821812c50a03348248e40688c4913
Author: Anton Gladky
Date: 2012-07-15 (Sun, 15 Jul 2012)
Changed paths:
M core/Bo
On 16 Jul 2012, at 02:00, Chareyre wrote:
> This fix is correct I think.
> If I guess correctly (I didn't check the code), the problem is that calling
> erase(i) on an interaction is not erasing immediatly. Instead it sends a
> message to the collider to erase "i" at next step. If you save, the ne
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