** Changed in: yade
Status: New => Invalid
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https://bugs.launchpad.net/bugs/759481
Title:
Possible "wrong memory access" in many places
Status in Yet Another Dynamic Engi
It seems,
if (!B) continue;
is already added everywhere, where it is necessary.
Jan, according to Sergei's message [1], could you, please, delete "if(!I)
continue;" from your code and check, whether the bug appears.
If not, it is better to delete this "if" from the code.
Anton
[1] http://w
So, you mean, that we need to add only:
if (!B) continue;
right?
And there is no sense for interactions.
Anton
On Wed, Apr 13, 2011 at 9:16 AM, Sergei D. wrote:
> 13.04.2011 10:36, Anton Gladky:
>>
>> Is it ok for everybody to fix the code by this way?
>> There is almost everywhere "if(!I->is
13.04.2011 10:36, Anton Gladky:
Is it ok for everybody to fix the code by this way?
There is almost everywhere "if(!I->isReal()) continue;", but it insufficient,
probably...
This is not a case.
If you look at BodyContainer::erase and InteractionContainer::erase you
will see differencies.
Fo
** Attachment added: "Output of "grep -nHIir -- 'FOREACH(const shared_ptrgrep_I.output" command"
https://bugs.launchpad.net/bugs/759481/+attachment/2028449/+files/grep_I.output
--
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
Is it ok for everybody to fix the code by this way?
There is almost everywhere "if(!I->isReal()) continue;", but it insufficient,
probably...
--
You received this bug notification because you are a member of Yade
developers, which is the registrant for Yade.
https://bugs.launchpad.net/bugs/75948
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