since I would like to rename MetaBody to World as well ;-)
I vote for "scene" instead! ;-)
Bruno
--
___
Chareyre Bruno
Maître de Conférences
Grenoble INP
Laboratoire 3SR - bureau E145
BP 53 - 38041, Grenoble cedex 9 - France
Tél : 33 4 56 52 86 21
Fax : 33 4 76 82 70 43
_
> > Better suggestion where to store it? In the engine?>
> That, or ncb could be just a static pointer in each Yade instance (in
> Omega?). Just suggestions, passing ncb is not a big problem.
I also used to think it could be static...
Bot sometimes it is handy to have 2 simulation in memory (
Václav Šmilauer a écrit :
Today, I found myself trying to get velocities of interacting body1 and
body2(*), and I realized I couldn't make it, because the metabody is not
a parameter of InteractionGeometryEngineUnit::go().
Does someone have a simple solution in mind?
Does the new class "state
> Today, I found myself trying to get velocities of interacting body1 and
> body2(*), and I realized I couldn't make it, because the metabody is not
> a parameter of InteractionGeometryEngineUnit::go().
>
> Does someone have a simple solution in mind?
>
> Does the new class "state" affect this
Hello
Today, I found myself trying to get velocities of interacting body1 and
body2(*), and I realized I couldn't make it, because the metabody is not
a parameter of InteractionGeometryEngineUnit::go().
Does someone have a simple solution in mind?
Does the new class "state" affect this probl
5 matches
Mail list logo