Re: [Yade-dev] Compilation issue with cholmod_common.useGPU

2017-09-29 Thread Robert Caulk
Ya, I guess that would be superior to my solution...I copied the SPH, Deform, and Liqmigration method of adding a new definition. On Fri, Sep 29, 2017 at 5:57 AM Bruno Chareyre wrote: > #ifdef CHOLMOD_GPU should do the trick, I find it False after cmake. > > On

Re: [Yade-dev] Compilation issue with cholmod_common.useGPU

2017-09-29 Thread Bruno Chareyre
#ifdef CHOLMOD_GPU should do the trick, I find it False after cmake. B On 09/28/2017 05:24 PM, Robert Caulk wrote: Oh yes, I will fix this today. Thank you for pointing this out! On Thu, Sep 28, 2017 at 1:53 AM Bruno Chareyre

Re: [Yade-dev] Compilation issue with cholmod_common.useGPU

2017-09-28 Thread Robert Caulk
Oh yes, I will fix this today. Thank you for pointing this out! On Thu, Sep 28, 2017 at 1:53 AM Bruno Chareyre < bruno.chare...@3sr-grenoble.fr> wrote: > Hi Robert, > It seems there is a version issue with cholmod. I'm guessing the > "useGPU" parameter is only in a specific version. > Or is it

[Yade-dev] Compilation issue with cholmod_common.useGPU

2017-09-28 Thread Bruno Chareyre
Hi Robert, It seems there is a version issue with cholmod. I'm guessing the "useGPU" parameter is only in a specific version. Or is it just that my version is way too old? Anyway, we need to indicate the minimal version somewhere doc or (better) set #ifdef guard or something to compile this